More experienced players can mostly* avoid long SC by not taking those missions, avoiding those stations (and now by using a FC). ofc some don't seem to learn, and so will never like it.As ever, ED has a spectrum of players, and the ones who dislike something are noisier.
fdev could make long SC more appealing, for instance by allowing USS resolution during those cruises - other games typically flag up RNG situations while flying (pirate attacks / salvage opportunities in Rebel Galaxy Outlaw work ok). ofc that would require a USS resolution method that doesn't require diversion (pointing at the USS, use of Nav Beacon), or loss of time (entering the FSS). If you could do something more than basic resolution (that eats up even more time) then that would be good - imagine if you could not only resolve HGE but find out what is in them - or determine the type of Distress Call so you know if you can help - or find out the salvage in a Degraded USS. That would actually make long SC a reward (as you combine the SC with the USS resolution, killing 2 birds with 1 stone). Some would complain about the longer times to fully resolve a USS - but some complain about everything
As always with these things - it's a difficult balance - without long SC there would be no mythology around Hutton Orbital, but everyone has different ideas about what the balance should be.
* yes, I am aware there are exceptions - as ever