A limpet controller. No need for universal as that is granted now. Comes in 1,3,5 and 7 sizes which have room for 1,3,5 and 7 limpet protocols that come in 1,3,5 and 7 sizes. Now you can fill the limpet controller with the protocols you need. So now you buy a size 7 limpet controller and put in two size 3 collector protocols and a size 1 prospector protocol in and can use the other slots for hull reinforcements or something. Or stick with the two size 3 controllers and a size 1 controller because you can handle the slots better. At least now you have a choice how to mix and match your limpets.
How would you choose what kind of limpet to fire?
The reason I ask is that it may not be as easy as people think. If you go with firegroups then the UI would need changing to reflect different functions for a single module, something it's not capable of right now. Also, the UI would need to may it clear at a glance which function is selected in which firegroup. I suspect this is actually quite challenging.I don't know, there are many possible solutions. Something like fire groups?
There are some issues to iron out, sure but nothing so difficult as to justify the fact that we still have to juggle 8 kinds of limpets.
The reason I ask is that it may not be as easy as people think. If you go with firegroups then the UI would need changing to reflect different functions for a single module, something it's not capable of right now. Also, the UI would need to may it clear at a glance which function is selected in which firegroup. I suspect this is actually quite challenging.
Ohgodno! Not more modes.A new cockpit "Mode": "limpet controller Mode". Not exactly elegant, but it would work.
A controller has two fire groups to itself: Function select and launch. With the first option you can scroll through the limpet types and then launch the one you selected with the other fire group. Or make every single limpet type a fire group you can then pick and choose from, though that may clutter the fire group tab.How would you choose what kind of limpet to fire?
Problem with the first option is that you'd need to do a lot of scrolling to get to the type of limpet you want to fire, which could get tedious. Problem with the second option is that limpet controllers would have to be entirely separate from weapons firegroups, which may not be desirable.A controller has two fire groups to itself: Function select and launch. With the first option you can scroll through the limpet types and then launch the one you selected with the other fire group. Or make every single limpet type a fire group you can then pick and choose from, though that may clutter the fire group tab.
I guess most stuff could be context sensitive.How would you choose what kind of limpet to fire?
Better. I'd alter the first one to 'target nothing/cargo/mat, collector'. How about prospectors though?I guess most stuff could be context sensitive.
Target cargo = collector mode
Target cargo hatch = break cargo hatch
Target fuel tank = refuel
etc.
Good question. It would probably be best if we could select astroids.Better. I'd alter the first one to 'target nothing/cargo/mat, collector'. How about prospectors though?
Hull Repair Limpets have a similar issue if you're repairing yourself - you have to launch them with no target selected. So that gives us at least three limpets that work in 'no target selected' mode, and for two of them it's optional.Good question. It would probably be best if we could select astroids.