Im sure this topic has come up before, but I'm throwing my 2 cents in here. Hoping enough people will agree to this to change the Dev's minds and actually get this thing happening.
The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
I am part of an online gaming community and in 1 of our catch-ups, the topic of ED came up and many people said they stopped playing for this reason.
Some great ideas came up during the discussion though and thought I would share them and hoping generate enough interest in the idea.
Ideas :
With the introduction of Horizons, make it possible to form clans/groups/guilds/gangs/outfits where we are given a small outpost base on some random planet. Then allow these groups to collect resources, research base defense weapons and ultimately build their base into something more powerful. Allow modules (eg, extra landing pads), to be researched (via the collection of certain commodities) and built.
Put an upkeep on these bases as well (eg, consumes x amount of food every few days).
This will attract more players to the game, and make it a lot more involved. It will give groups the sense of accomplishment and a goal towards something bigger than themselves.
What do you guys think ?
Sure, if you don't mind that your base persists into Solo and Private Group, and players there can level and destroy it without you having any input on this, save for npc ships/skimmers representing you. Or did you imagine that your base only exists and hides in open, away from the good people of the other modes? And of course the same should go for taking your researched equipment too.
EDIT: To clarify, base attacks are a real thing, mentioned in more then one On the Horizons stream. And if player owned planetside structures would ever become a thing, I would think it only fair for them to use the same ruleset as NPC structures. And if somebody comes across a "clan" base in solo, it would behave just like an npc base and changing anything in it would have interesting results. Unless of course it's no synched, in which case what's the point of a player owned structure, if it just is another npc building and the changes, whether positive or negative never reflect on it.
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