We need to increase speed and acceleration for eagle.
I think it needs to be able to stay on 6 of every other ship in PVP (save for Viper and Cobra), right now the best tactics for big guys against it is to just boost, turn around and 1-hit you to death with anything they have.
It's all because of it's slow max speed and acceleration (it should gain speed normally faster than Anaconda gains it using boost).
I have the skill - it's just the flawed ship design that let's FdL's and Clippers fly away from me.
Imagine a situation: you're in your tanked FdL just finished another small hauler. Everything is good. Now you see a wing of 4 eagles coming your way from 5km away. You turn you face toward them, and start accelerating backwards until they are gaining on you very slowly. Now at about 2.6km you one-shot one of them with simultaneous fire of 4 railguns, they boost towards you - you manage to down another one to 1% hull, but 2 others are stuck to your 6 and they are slowly eating at your shields no matter how much you boost and turn. But you know you have a lot of shield banks and can go to sc any time you want. While you try to evade, another pair of eagles jumping in - you didn't notice them until they are too close. Now you're in real trouble as presence 4 eagles mass lock FdL and their fire is dropping your shields a lot faster. You have to do your best not to die while slowly chrging your friendship drive. But then you friend in anaconda appears. He instantly kills one of the eagles and others quickly boost away from your deadly pair if big ships.
This is a good fight that could happen if eagle would have more speed and more acceleration than it have now.
But what we have now is an FdL killing all 6 eagles without doing any piloting, just flying backwards and one-shotting very slowly approaching targets
I think it needs to be able to stay on 6 of every other ship in PVP (save for Viper and Cobra), right now the best tactics for big guys against it is to just boost, turn around and 1-hit you to death with anything they have.
It's all because of it's slow max speed and acceleration (it should gain speed normally faster than Anaconda gains it using boost).
I have the skill - it's just the flawed ship design that let's FdL's and Clippers fly away from me.
Imagine a situation: you're in your tanked FdL just finished another small hauler. Everything is good. Now you see a wing of 4 eagles coming your way from 5km away. You turn you face toward them, and start accelerating backwards until they are gaining on you very slowly. Now at about 2.6km you one-shot one of them with simultaneous fire of 4 railguns, they boost towards you - you manage to down another one to 1% hull, but 2 others are stuck to your 6 and they are slowly eating at your shields no matter how much you boost and turn. But you know you have a lot of shield banks and can go to sc any time you want. While you try to evade, another pair of eagles jumping in - you didn't notice them until they are too close. Now you're in real trouble as presence 4 eagles mass lock FdL and their fire is dropping your shields a lot faster. You have to do your best not to die while slowly chrging your friendship drive. But then you friend in anaconda appears. He instantly kills one of the eagles and others quickly boost away from your deadly pair if big ships.
This is a good fight that could happen if eagle would have more speed and more acceleration than it have now.
But what we have now is an FdL killing all 6 eagles without doing any piloting, just flying backwards and one-shotting very slowly approaching targets
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