We need to increase speed and acceleration for EAGLE

EAGLE needs more speed (best thrusters normal 360m/s | boost 415m/s) and acceleration


  • Total voters
    317
  • Poll closed .
We already have a combat trainer for newbies, the sidewinder. If you heavily disadvantage new players in PvP against experienced players who already have the benefit of practice and don't even give them the speed to run away in the lightest combat ship in the game they won't move onto a powerhouse, they'll just quit. Try thinking outside the perspective of multi-millionaire players like you or I.

We also already have a buffed up eagle, the vulture. And it's better in literally every way. Which is not good for the game.

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Its role is a combat ship. And frankly it's worse than the Orca in that role. Isn't something a bit off when the space equivalent of an F-16 is outclassed by the space equivalent of a cruise ship?

They move onto the Viper which is also super cheap, but also super fast....?

...Its role is a combat ship. And frankly it's worse than the Orca in that role. Isn't something a bit off when the space equivalent of an F-16 is outclassed by the space equivalent of a cruise ship?...

Yes, a cheap, highly maneuverable, low damage, not super fast, combat ship.
 
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We already have a combat trainer for newbies, the sidewinder. If you heavily disadvantage new players in PvP against experienced players who already have the benefit of practice and don't even give them the speed to run away in the lightest combat ship in the game they won't move onto a powerhouse, they'll just quit. Try thinking outside the perspective of multi-millionaire players like you or I.

We also already have a buffed up eagle, the vulture. And it's better in literally every way. Which is not good for the game.

Dude, I often park up my big ships. Buy a stock ship and build it from scratch, not using my existing funds. That's part of the fun, avoiding the bigger boy's. People are progressing in the game, sounds like you are trying to create a problem when none exists.

When was the last time you interdicted someone in an Eagle? If I see an Eagle/hauler/sidewinder I leave them alone. Some newb interdicted my T9 in an Eagle, I obliterated him.. Lesson learned, stick to NPC's buddy, and save up for a Viper or cobra.

Eagle, and yes the sidewinder are both basic combat trainers. You shouldn't be trying to mess with any cmdr's unless they are also flying an Eagle or Sidewinder.

That's not to say we don't have cmdr's here that are very skilled in punching above their weight

edit - Anyway, am not opposed to upping the top speed, I love the ship.. Still I don't see the devs changing it, the ship has been around for a long time.
 
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They move onto the Viper which is also super cheap, but also super fast....?

Great so now elite has 16 ships rather than 17. Oh wait no, vipers still don't stand a chance against a Vulture who isn't brain dead. Guess now you have to grind for another 4 million before you can have fun. So everyone who's done that feels a lovely warm bubbly feeling in their chest when they crush the noobs. And then, after staring at the insurance screen for a few seconds, those noobs will uninstall the game, and in 3 years time FD turns off the servers

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Dude, I often park up my big ships. Buy a stock ship and build it from scratch, not using my existing funds. That's part of the fun, avoiding the bigger boy's. People are progressing in the game, sounds like you are trying to create a problem when none exists.

When was the last time you interdicted someone in an Eagle? If I see an Eagle/hauler/sidewinder I leave them alone. Some newb interdicted my T9 in an Eagle, I obliterated him.. Lesson learned, stick to NPC's buddy, and save up for a Viper or cobra.

Eagle, and yes the sidewinder are both basic combat trainers. You shouldn't be trying to mess with any cmdr's unless they are also flying an Eagle or Sidewinder.

That's not to say we don't have cmdr's here that are very skilled in punching above their weight

I think you should reevaluate your view of the game when you think players should be forced to grind to interact with players. Some people like PvP. Some people don't like grinding. If you keep the eagle as it is, those people will not have fun in elite

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I feel I should clarify, I don't think the eagle should be that threatening. It should be cheap harassment. But to be a harasser you need ​speed
 
Great so now elite has 16 ships rather than 17. Oh wait no, vipers still don't stand a chance against a Vulture who isn't brain dead. Guess now you have to grind for another 4 million before you can have fun. So everyone who's done that feels a lovely warm bubbly feeling in their chest when they crush the noobs. And then, after staring at the insurance screen for a few seconds, those noobs will uninstall the game, and in 3 years time FD turns off the servers

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I think you should reevaluate your view of the game when you think players should be forced to grind to interact with players. Some people like PvP. Some people don't like grinding. If you keep the eagle as it is, those people will not have fun in elite

Viper can very easily disengage a vulture.

You make the eagle as good as the FDL what' the point of getting the FDL? Yes, there is vertical progression, but the balance is in the costs. You want to fly an eagle in pvp, great you will be kinda weak, but you don't have to worry about credits pretty much at all. You want to fly an Anaconda in PvP, damn you better be Mr. Moneybaggs Scrooge.
 
I agree. Right now most of the ships are just stepping stones to the FDL, Python, Anaconda and Type-9. Variety is pointless if it's to end up with 4 different ships.

Yes...

Well...

..just a stepping stone to the FDL, python, anaconda, type-9, cobra (it's always a useful ship for missions, pirates, and smuggling), clipper (this is a beast), asp (if you go exploring), sidewinder (a useful little run about and a wildly fun ride if you A-Spec it), vulture (enough said about the vulture already), and viper (if you want to form a wing of rapid fighters).

Come to think of it, each ship is a vehicle worth having in its own right. The only real stepping stones in the game, that I can see, are the truck class of haulers.
 
Additionally to all the true remarks regarding the different price tags on the ships and all their implications, I just want to mention the current state of the game: It is not finished.
Remember planet landing and - associated with this - atmospheric fligth. I would expect a seperate flight model for atmosphere and, looking at these eagle wings, could imagine that he will outperform any other ship when it comes to those fights.

The game will change. We don't know, what exactly is planned and we do not know how this will affect the underlying game mechanism. Asking for 'balance' changes without knowing the big picture is pointless, IMO.
 
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.....Because if you make a ship unviable in combat no one will fly it, and diversity is the lifeblood of any game. It would be no fun if literally everyone was in FDLs and Anacondas

If it is so unviable why are people still flying it?

I don't understand why aren't considering vipers, cobras, vultures, pythons etc.....

Noevery ship is designed or needs to be able to do everything in the game or fight one on one with any other. If you have a use for it then fly it as 777Driver does (when it suits him), otherwise don't. It simply isn't reasonable to expect a ship that costs pocket change to mix it with the better more expensive ships.
 
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Viper can very easily disengage a vulture.

You make the eagle as good as the FDL what' the point of getting the FDL? Yes, there is vertical progression, but the balance is in the costs. You want to fly an eagle in pvp, great you will be kinda weak, but you don't have to worry about credits pretty much at all. You want to fly an Anaconda in PvP, damn you better be Mr. Moneybaggs Scrooge.

My Vulture's faster than vipers and can easily take out the thrusters first but I take your point.

The point is that the FDL is a much better bounty hunting vessel, and does a different job. In PvP you can't balance pure power around cost because it skews the grind/fun ratio massively. If you only make the most expensive ships viable for PvP, imagine the conversations I will have with my friends trying to get them to buy the game:

"Hey check out this game, you can have awesome space dogfights with people!"
"Aw nice! So I just jump in and start having fun?"
"Nah you have to spend 100 hours watching a supercruise cutscene and playing a docking mini-game until you're not instaganked"
"Wow these free to play games are really grindy! I guess it's worth it if I don't have to pay anything to play!"
"That'll be £39.99"
 
I feel I should clarify, I don't think the eagle should be that threatening. It should be cheap harassment. But to be a harasser you need ​speed
I want a single player with a greater skill to be able to make lousy player on FdL or Python to think about flying away. And a wing of 4 eagles to be deadly enough for skilled FdL or Python to consider such wing as a hard to kill enemy.
What's your vision for faster eagle?
 
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Then why are people flying it?

Not every ship is designed or needs to be able to do everything in the game or fight one on one with any other. If you have a use for it then fly it as 777Driver does (when it suits him), otherwise don't. It simply isn't reasonable to expect a ship that costs pocket change to mix it with the better more expensive ships.

New players don't have the option of not flying it. It should at least be able to outrun the ships that way 10+ times more, I'm not suggesting it should kill them easily.

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I want a single player with a greater skill to be able to make lousy player on FdL or Python to think about flying away. And a wing of 4 eagles to be deadly enough for them to consider such wing as a hard to kill enemy.
What's you vision for faster eagle?

I think an eagle should be less of a swattable mosquito and more of an attritional guerrilla fighter. Constantly staying out of range, using its low heat signature and hitbox to get close and attack subsystems at vital opportunities. It should be a difficult to kill annoyance alone, a reason to leave in a wing of all eagles, and a formidable hunter-killer as part of a wing of diverse ships. Preying on confusion and weakness to take out the enemy when they're most vulnerable. A true bird of prey.
 
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I be open for a new version of the Eagle that cost 2 million and was fast. It could even be a new updated version of the eagle and not the cheap throw away one we have.
 
Yes...

Well...

..just a stepping stone to the FDL, python, anaconda, type-9, cobra (it's always a useful ship for missions, pirates, and smuggling), clipper (this is a beast), asp (if you go exploring), sidewinder (a useful little run about and a wildly fun ride if you A-Spec it), vulture (enough said about the vulture already), and viper (if you want to form a wing of rapid fighters).

Come to think of it, each ship is a vehicle worth having in its own right. The only real stepping stones in the game, that I can see, are the truck class of haulers.

Not every ship needs to be changed (apart from maybe the Viper: it's definitely not a "rapid fighter", it's slower than the Clipper, Orca and Cobra, and it has a really hard time outrunning a vulture or FDL)

I think the viability of the other ships is just more reason why the eagle needs tweaking to make it more survivable (not tankeir, just faster)

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I be open for a new version of the Eagle that cost 2 million and was fast. It could even be a new updated version of the eagle and not the cheap throw away one we have.
The 2 million eagle is the A rated Eagle. Why should Frontier have to design an entirely new ship when they could just tweak the one we have?
 
So basically you like the eagle, have an idea of how you would like to play the game (not fight as such, but just irritate other ships) and therefore FD should change the specs of the ships?

Wouldn't the viper suit you better (fit the role) than the Eagle?

Isn't the viper the '2mil' ship you want buy costing a mere 1mil more?
 
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I want a single player with a greater skill to be able to make lousy player on FdL or Python to think about flying away. And a wing of 4 eagles to be deadly enough for skilled FdL or Python to consider such wing as a hard to kill enemy.
What's your vision for faster eagle?

That'd be ok, if you didn't mind the price of the eagle (and thus it's insurance deductable) also increased considerably. The entire purpose of the Eagle is a cheap and disposable fighter, a role it fulfills marvelously. If you want something else then get another ship?
 
Great so now elite has 16 ships rather than 17. Oh wait no, vipers still don't stand a chance against a Vulture who isn't brain dead. Guess now you have to grind for another 4 million before you can have fun. So everyone who's done that feels a lovely warm bubbly feeling in their chest when they crush the noobs. And then, after staring at the insurance screen for a few seconds, those noobs will uninstall the game, and in 3 years time FD turns off the servers

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I think you should reevaluate your view of the game when you think players should be forced to grind to interact with players. Some people like PvP. Some people don't like grinding. If you keep the eagle as it is, those people will not have fun in elite

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I feel I should clarify, I don't think the eagle should be that threatening. It should be cheap harassment. But to be a harasser you need ​speed

Ever heard that you get what you pay for, the whole ethos behind Elite IS progression (in any area) if you just want to stay in an Eagle that is fine but don't whine about being left behind by players that want to advance. Are you a 15-18 year old student by any chance? Because you sound just as whining and apathetic as a lot of the ones I have to deal with (not all of them just the ones I get to see)
 
So basically you like the eagle, have an idea of how you would like to play the game (not fight as such, but just irritate other ships) and therefore FD should change the specs of the ships?

Wouldn't the viper suit you better (fit the role) than the Eagle?

Isn't the viper the '2mil' ship you want buy costing a mere 1mil more?
I do have an idea on how I want to play this game. And a lot of us have thir own ideas. That's why I put this poll here. I want to understand if the majority or at least a big part of players think that Ealge speed needs to be increased.

Viper is still too slow - it can't outmaneuver big ships because of it. Upping viper speed would make it a lot more dangerous than speedy version of Eagle. - Let's no go there from the start. Let's just look at how speedy Eagle will change combat.
 
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So basically you like the eagle, have an idea of how you would like to play the game (not fight as such, but just irritate other ships) and therefore FD should change the specs of the ships?

Wouldn't the viper suit you better (fit the role) than the Eagle?

Isn't the viper the '2mil' ship you want buy costing a mere 1mil more?

You don't seem to be listening to my points. I am not concerned about myself, I love my Vulture, but for the fact I can't get my friend to play with me because he doesn't want to grind to get a ship that doesn't instantly die in PvP to any hardcore player with even a smidgen of skill.

That does not bode well for the future of elite, and it greatly reduces the playerbase. I want to still play this game in 10 years time

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Ever heard that you get what you pay for, the whole ethos behind Elite IS progression (in any area) if you just want to stay in an Eagle that is fine but don't whine about being left behind by players that want to advance. Are you a 15-18 year old student by any chance? Because you sound just as whining and apathetic as a lot of the ones I have to deal with (not all of them just the ones I get to see)

19 actually, but personal comments are always appreciated /s

I think you need to look up the definition of apathetic. I am passionate about Elite and want it to succeed, that is why I'm trying to argue this case. I don't want a buffed eagle for myself (I have 100mill in in-game assets) but for the players for whom the eagle is the only option. Progression doesn't have to be a straight upgrade in every way, that's the kind of skinner box mentality that puts me off MMORPGs and the like. If you want leveling go play WoW
 
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Although I think the Eagle is viable as is, given the price, I don't see a problem in upping the Eagle's speed. It's not going to hurt the game or make it OP.
 
I love flying the Eagle, it's a lot of fun and I recently jumped into one after being just below the rebuy of my FDL to get some cash back. When I'm in my FDL I shouldn't start running from a tiny little ship with piddly lasers that I have no chance of getting into my sights. It's not a tank, it's highly maneouverable and can handle most combat situations. There's a reason for this, it's a combat focussed ship that has no reall potential to be multi-role in anything... and it's expensive.

If you're getting 1 shotted in a wing of 4 against rail guns from a distance then you might just be doing something wrong. Also, not every ship should be the best in something, after all, there are going to be 30 ships in total and there aren't 30 things you can do in the game the excel at. Otherwise what is the point of credits? Would you really fly a hauler when you have a Type 6 No, the Type 6 carries more so if you're trading that's the wise choice. Would you expect an Eagle to outperform an FDL in combat? No. The suggestion that it should is quite bizarre.
 
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