Weapon and suits upgrades grind is broken.

"Hard" isnt "unable to find because it's broken", "needle in haystack search because you get no indication of where to look" or neither "super repetitive cheese". No, "hard" is something completely else.

OP, there are reports of gear spawning pre-engineered. Which is a great boon if true and can relieve you from hours on hours of frustration. There is a loose group dedicated to figuring out how it works. Somewhere in the Ody subchannel is their thread and they post findings - you may be able to grab some gear from these reports or get lucky finding your own.
Can personally confirm the gear spawns w/ engineering. I've found and bought:
  • a G3 Mav suit w/ night vision
  • a G3 Dom suit w/ increased combat speed
  • a G3 TK Aphelion (las rifle) with faster load speed
  • a G3 P-15 (kinetic pistol) with stability mod

Have yet to see any gear with more than one engineering mod

I've had the best luck going to big planetary settlements for these.
 
Can personally confirm the gear spawns w/ engineering. I've found and bought:
  • a G3 Mav suit w/ night vision
  • a G3 Dom suit w/ increased combat speed
  • a G3 TK Aphelion (las rifle) with faster load speed
  • a G3 P-15 (kinetic pistol) with stability mod

Have yet to see any gear with more than one engineering mod
Is it very rare or did you find it with reasonable effort?
 
It's supposed to take months. Getting enough credits and mats for what you want is the entirety of the game progression. It's not as though you're being locked out of any part of the game because you don't have G5. So just play the game and level up steadily. I've decided to start fresh with ships too.

It's great fun buying a new ship then slowly saving up to outfit it, piece by piece like some garage project, until you finally get the chance to fly it. Odyssey just adds a whole lot of new activities you can do along the way to earn your keep. I did the grind the first time and I regret it. This is way more fulfilling.
 
It's supposed to take months.

This is relative.
If i play 40h per week and it takes me months, someone that plays only 8h per week might take it years.

And the fact that you have suit / weapon upgrades (requiring tons of materials) and engineering mods (requiring other materials), then you bolt the mods in the suits / weapons, well... this is not helpful
IF you want different combinations you need to upgrade another suit, craft other mods... well you get the idea.

The materials storage seems unsuited to the task too with the bulk storage which is vaguely categorized - aka horizons engineers 1.0 instead what we have now in Horizons
 
The whole point of rare items and high level engineering is that it’s hard to do, takes time and gives the player something to work towards....and keeps you playing too I suppose.

I'd be fine with doing the work to find rare items, if collection of more common mats could be automated in some way. One VERY simple solution to the Dav's Hope/relog issue is to give us a midgame/unlockable drone that flies around in the vicinity of starports or nav beacons scanning FSD wakes. Of course I can do this manually, but it's mind-numbing boredom. Give me a drone that I can leave behind to do this automatically. I can come back and pick up the drone and its trove of collected data mats within a day or two - if I don't it disappears from the game completely, my loss (don't want hundreds of forgotten drones clogging things up). In the meantime I get to go off and do something fun.

Mats collection at geo and bio sites could work more or less the same way. This is actual progression in a game - early game grindy stuff gets automated so you can focus on more interesting stuff in the mid to late game.
 
It's supposed to take months. Getting enough credits and mats for what you want is the entirety of the game progression. It's not as though you're being locked out of any part of the game because you don't have G5. So just play the game and level up steadily. I've decided to start fresh with ships too.

It's great fun buying a new ship then slowly saving up to outfit it, piece by piece like some garage project, until you finally get the chance to fly it. Odyssey just adds a whole lot of new activities you can do along the way to earn your keep. I did the grind the first time and I regret it. This is way more fulfilling.
It's one of the worst progression systems and a reason why so many give up or cheese the game. And all that crap for a lousy power creep and some absurd powrer fabtasy in MP.
It's toxic gamedesign - from the brain-damaging repetitive grind, frustration over broken mechanics down to asymnetric power curves that sees noobs and vanilla players lolstomped in MP.
 
Take this gun.

Take this whip.

Kill that horse with the gun.

Now use the whip on it.
Lol, that's a real silly attempt of dismissal.

It's a new feature and Odyssey came out barely a week ago. It's not a dead horse if you have to kill it yourself this very second.
 
It's one of the worst progression systems and a reason why so many give up or cheese the game. And all that crap for a lousy power creep and some absurd powrer fabtasy in MP.
It's toxic gamedesign - from the brain-damaging repetitive grind, frustration over broken mechanics down to asymnetric power curves that sees noobs and vanilla players lolstomped in MP.

The game can certainly use improvement in many places, but my point was that grinding is pointless. It takes away any fun in the game, causes you to burn out, and doesn''t open up any new gaming opportunities. You'll be doing the same things in an engineered ship that you do in an unengineered ship, except the enemies will be tankier and have bigger guns.

The only reason to grind is if you want to get into pvp immediately, in which case you'll get stomped either way.

Whether this will be true for legs remains to be seen but it seems most likely.
 
The game can certainly use improvement in many places, but my point was that grinding is pointless. It takes away any fun in the game, causes you to burn out, and doesn''t open up any new gaming opportunities. You'll be doing the same things in an engineered ship that you do in an unengineered ship, except the enemies will be tankier and have bigger guns.

The only reason to grind is if you want to get into pvp immediately, in which case you'll get stomped either way.

Whether this will be true for legs remains to be seen but it seems most likely.
No, the enemies will be tankier even before you engineer thanks to FD's crappy balancing and engineering just enables you to do baseline vanilla content they goalpoasted behind a new roadblock.
 
100% this, plus the whole taking a step back to how engineering used to be...

engineering 1.0 on ships was such a horrific gameplay experience, i dont know why they did it all over again with legs, such a huge disappointment.
And this is what really leaves me baffled. It seems as either someone higher up at FDev just wants this game to work in this way or they are incapable to do better. Either way it is quite concerning. And apparently we see the same pattern regarding balancing. At first release they starve the players for rewards and then continuously dialling in rewards with each patch.
 
Well to make things clear, I’m not defending the relog exploit, don’t like using it either.

I just think the way ED grind works, is really bad, and broken.
You get materials from settlements and impact sites and etc. However some materials only spawn in certain type of settlements and there’s RNG involved, that kind of settlement may have a certain material, but you can go there 5 times and never find, because RNG.
And not every type of mission allows you to loot the entire place, not without killing everyone or wasting 40 minutes opening lockers without been seen.

Besides that, just to give another exemple.

Artemis suit, made for exploration! Will you be able to find the materials necessary to upgrade the suit by using it to explore the universe? Nope, go open some lockers in your maverick suit.

Dominator suit, made for combat! Will you be able to find the materials necessary to upgrade the suit by using it to hunt down pirates or fighting for your faction in conflict zones? Again, nope, use the maverick one to open lockers.

This upgrade and grids system can’t get anymore broken than this.
This!
Elite can support many different play styles. However, engineering forces you to do things outside of your chosen play style. If I choose to do combat I should be able to get the all materials needed to upgrade my ship/suit through my play style.
 
I see a lot of people saying that the grind is the “end game”, but to me if we could naturally buy, outfit and upgrade ships and weapons, in order to try different builds, without the need to either use these exploits or wait months to get all the necessary materials, that would open up the game a lot more.

Right now, most people stick to one or two ships, and always go for the laser + multicannon build, because farming for materials is either boring or too slow, so why would a new player for exemple, “waste” materials trying a cannon build, they might think that cannons are fun, but the internet is filled with people recommending the laser + multicannon build, and gathering materials is really slow and boring, so would they risk it on a possible bad build?

But give us a good and natural way to get this materials, that don’t disrupt gameplay, and now you have a bunch of possibilities, different ships, different builds, and literally an entire universe of possibilities.

All I’m saying is that if we could have a middle ground from the current system, that would be great.
 
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I see a lot of people saying that the grind is the “end game”, but to me if we could naturally buy, outfit and upgrade ships and weapons, in order to try different builds, without the need to either use these exploits or wait months to get all the necessary materials, that would open up the game a lot more.

Right now, most people stick to one or two ships, and always go for the laser + multicannon build, because farming for materials is either boring or too slow, so why would a new player for exemple, “waste” materials trying a cannon build, they might think that cannons are fun, but the internet is filled with people recommending the laser + multicannon build, and gathering materials is really slow and boring, so would they risk it on a possible bad build?

But give us a good and natural way to get this materials, that don’t disrupt gameplay, and now you have a bunch of possibilities, different ships, different builds, and literally an entire universe of possibilities.

All I’m saying is that if we could have a middle ground from the current system, that would be great.
I agree with you. Sometimes I feel like Elite is geared towards players who can play for 8+ hours a week. It is not friendly to casual players. If you have a family, full time job, and Elite isn't the only game you play, it is near impossible to have an engineered ship without an exploit. I understand some people play for the long haul and that is great, but some people don't have the time for that, yet still want to play Elite, because there is no other game like it
 
It appears fdev have not learned from previous. Super high mat requirements, low drop rate and no materials trader. should all have been taken into account, especially now when half the community is on edge needs the other half holding their head in their hands
 
G4 suit and G4 weapon now. 2 mods added. I dont find it hard for the materials. The hard part is the unreliable engineer unlocks.

Sort missions by material rewards and get those you need.
 
The only single upgrade i want is Nightvision for all my suits.....I have all suits at grade 2 and a grade 2 lazer pistol and grade 3 oppressor...none of which had mods sadly....and by a string of luck after this post i got a grade 3 maverick with nv :cool:
 
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