Weapon and suits upgrades grind is broken.

The ship battles vs bulletsponges are neither intense nor difficult but rather a display of plinking away at enemies with peashooters. Aka a snorefest. And totally not worth doing.

Maybe if you're taking blow for blow in a fat engineered ship. But I'm having to maneuver and evade; and when I get their shields down then try to dig into their hull as much as possible before my shields go down; then use the asteroids for cover until my shields come up, or risk digging in some more and trying to evade, then their shields come back. Both of our shields will go down multiple times in a single battle. With fixed weapons they can't tank that much, it's mostly a case of how much are they evading - smaller targets are quite good at evading fixed weapons. With larger targets they can tank more but that's to be expected. In any case the battles are very dynamic and not at all boring compared to engineered combat. I spent enough time face tanking CG pirates in my engineered anaconda to know the difference.
 
I disagree Re the commentary on it being 'broken'.

I went and found a system that was in infrastructure failure.

I went to a manufacturing site on the planet.

I robbed it and got 6 taxi loads of stuff for engineering.

I went to a signal source on a planet. A crashed satellite.

I got data.

I went back and engineered one of my guns...

If I needed other stuff, I just went to a shut down chemical plant, or industrial facility.

Absolutely EVERYTHING I needed for engineering was lying around on boxes.

Plus.. On a few stations I went to, there was some good gear for sale.

No need to relog/exploit.
 
I disagree Re the commentary on it being 'broken'.

I went and found a system that was in infrastructure failure.

I went to a manufacturing site on the planet.

I robbed it and got 6 taxi loads of stuff for engineering.

I went to a signal source on a planet. A crashed satellite.

I got data.

I went back and engineered one of my guns...

If I needed other stuff, I just went to a shut down chemical plant, or industrial facility.

Absolutely EVERYTHING I needed for engineering was lying around on boxes.

Plus.. On a few stations I went to, there was some good gear for sale.

No need to relog/exploit.
How much of the stuff you collected was actually of use to you and how much of your equipment did you upgrade/engineer already?

Replies like that often sound like "To be honest, I don't really care about that aspect of the game, so I guess it's fine".
 
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Also, who was the genius who thought having engineering mat was not enough, so now we also have commodities to care about ? I don't know which one I can sell, and the one I need to keep for upgrading in the future.
Probably whoever designed Engineers v1. 😅
 
How much of the stuff you collected was actually of use to you and how much of your equipment did you upgrade/engineer already?

Replies like that often sound like "To be honest, I don't really care about that aspect of the game, so I guess it's fine".
I sold the stuff I didn't want for loads of cash.
Having spoken to the engineer and pioneer desks I know what I'm looking for and it is quite a broad range depending on what upgrades I want.

I have bought or upgraded to:
G3 dominator with increased ammo (bought)
G3 maverick with night vision (bought)
G3 artemis with bigger battery (bought)

G3 Aphelion with stability (bought)
G2 tk pistol (upgraded)
G2 rocket launcher (upgraded)
G2 plasma shotgun (upgraded)
G2 laser carbine (upgraded)
G2 plasma sniper rifle (upgraded)
G2 laser pistol (bought)
G2 plasma pistol (upgraded)

I just visit appropriate sites that are shut down and scavenge everything. A large site requires at least 5 trips to the taxi to offload my backpack.

Then I go to a few crash sites and irregular sources, shoot the scavengers or Skimmers guarding them and Rob the place.

It is good fun, there is NO NEED to relog, and the sites and their contents are abundant.
 
People who are saying you 'must' relog are mistaken. Everything is easily available and far more enjoyable to get than by gaming the system with logoffski.
 
Also don't forget that things you scavenge can be traded for things you need at the bar. Nothing goes to waste... It makes missions significantly profitable too.

Just because you've seen a youtuber "minmaxing" things using an exploit doesn't mean that a. that's necessary or b. they're doing things right. They've made an assumption and an error and are propagating that error.
 
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The fine people at inara haven't finished the tools yet, so I can't track what I have vs what I need for ground.
On inara.cz you can already see what components you have and which are missing for an upgrade or modification, if you sync to it directly or through other tools:

Head to Engineering > Blueprints and Upgrades > Personal Equipment (tab) and click on any View Upgrades or View Mods button.
You see a list of all the Upgrades or Mods.

Currently, the upgrade cost numbers appear white if you don't have any of the required items, red if you have too few of them and blue if you have a sufficient amount.

I find this extremely useful and it gives a quick overview at a glance, I prefer it over the pre-fab recipes collection I had to make for ship engineering.
But the big issue is that we need Inara to do that. We shouldn't.
Yes, but that's already too much meta. If you take it slow you can just collect and engineer from time to time.
In my opinion FDev should learn how NOT to break functional UIs first.
 
On inara.cz you can already see what components you have and which are missing for an upgrade or modification, if you sync to it directly or through other tools:

Head to Engineering > Blueprints and Upgrades > Personal Equipment (tab) and click on any View Upgrades or View Mods button.
You see a list of all the Upgrades or Mods.
I'm at 0/0 for all my engineering stuff. I use EDmarket connector, so it's synced. Just not showing up. They are certainly still working on it, it's OK.
Doesn't matter much, I can't upgrade a single piece of gear, most component I have none of, even though I'm at 300/1000 in mats already. Also, who thought it was a good idea to get back to global storage space instead of individual ingredient storage ? Something that was changed after Horizon because it was crap ?
I find this extremely useful and gives a quick overview at a glance, I prefer it over the pre-fab recipes collection I had to make for ship engineering.

Yes, but that's already too much meta. If you take it slow you can just collect and engineer from time to time.
In my opinion FDev should learn how NOT to break functional UIs first.
It's too much meta to not run back and forth from the trader to the bartender to trade my stuff so I can upgrade ? Having the ability to pin a blueprint is hardly meta, and compare to what we have vs what we need is hardly meta. I can do it in subnautica below zero right now, and I wouldn't say it's an hardcore game.
 
I don't need to have my suits maxed out inside a week of playing, so it doesn't bother me much that the progress is slow. I don't mind RNG too - without it there would be simple mindless farming once you figure out where to go.
[...]
The fact we can't remove engineering is annoying - It will just mean lots of suit and gun variations cluttering my inventory - with slow material gathering I don't want to loose anything, so I'll keep everything just in case.
It's also annoying that I have no idea what lots of those materials or data I find might be useful for - I'm afraid to sell or trade something that might proove to be very rare and important later.
And the real problem is: if you want to go slow and collect while you go without specifically grinding for stuff, you will run out of storage space very quickly. You basically have to know the recipe for a specific engineering upgrade and specifically collect what is required, and once you got everything you have to immediately use it to free inventory space. Otherwise your inventory gets clogged up with stuff that you cannot use because one type of material is missing...its a broken mechanic that should be changed.
 
And the real problem is: if you want to go slow and collect while you go without specifically grinding for stuff, you will run out of storage space very quickly. You basically have to know the recipe for a specific engineering upgrade and specifically collect what is required, and once you got everything you have to immediately use it to free inventory space. Otherwise your inventory gets clogged up with stuff that you cannot use because one type of material is missing...its a broken mechanic that should be changed.
Yeah, remind me of something... Oh yeah, the REASON THEY MADE INDIVIDUAL MATERIAL STORAGE INSTEAD OF GLOBAL FOR HORIZON.

1step forward, 2 steps back.
 
Yeah, remind me of something... Oh yeah, the REASON THEY MADE INDIVIDUAL MATERIAL STORAGE INSTEAD OF GLOBAL FOR HORIZON.

1step forward, 2 steps back.
Yup...and to top it off, you can only trade chemicals for chemicals, tech for tech etc. It‘s frustrating at best...
 
If you guys have ships, bring an SRV as a mobile base you can drop your inventory in if you get full looting
We are talking about the ship/srv inventory - it only holds 1000 items per class (data, assets, goods). Don’t get me started on the backpack capacity...:eek:
 
If you guys have ships, bring an SRV as a mobile base you can drop your inventory in if you get full looting
You have 1000storage per type (tech, chemicals...). So, if you have 1000of cats meme, your data storage is full, and you can't loot anything else until you delete the cat meme (which is cruel by itself, but I digress).
It was an issue in Horizon, because obviously common mats increase way faster than the rare and uncommon one. So you had to manually dump common stuff to grab the less common one.
I'm already at 300/1000, so 1/3rd, and I'm at 0/15 for a lot of mat for upgrades.

So they made it per material. Like 100 max cat meme, but 100 for each of all the other data, so you can always drop them, even if another mat is full on storage.
 
You have 1000storage per type (tech, chemicals...). So, if you have 1000of cats meme, your data storage is full, and you can't loot anything else until you delete the cat meme (which is cruel by itself, but I digress).
It was an issue in Horizon, because obviously common mats increase way faster than the rare and uncommon one. So you had to manually dump common stuff to grab the less common one.
I'm already at 300/1000, so 1/3rd, and I'm at 0/15 for a lot of mat for upgrades.

So they made it per material. Like 100 max cat meme, but 100 for each of all the other data, so you can always drop them, even if another mat is full on storage.
Yep, and while 1000 items seems a reasonably large number, it really is not, considering that you have to store say 20 different types of items in these 1000 slots. That means you can store 50 items per type. But you will of course end up with 200 each of the common item types, and less of the uncommon ones, and run out of space quickly. Same problem as with Engineering 1.0. But obviously the guys that did Horizons engineering no longer work for Frontier, and the new guys did the same mistake again - maybe they found some old design docs from Engineering 1.0.
I am currently at about 500 data, 500 goods and 1000 assets, and have not done a single engineering upgrade yet. That kinda sucks.
 
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