Thread i was thinking about for some time, in pvp forum, not because i think it not affect other parts of the game, in I hope positive way, but because pvp-ers have more combat experiance to judge.
My personal list:
0: Revert reinforced shield and heavy duty boosters to pre 3.0 level.
1: Reduction of absolute damage in plasma acceleretors by 10-20%.
2: Removal of damage buff from corrosive effect.
3. Change how long range mod on hitcan weapons work, no longer 100% damage at maxiumum range, suggestions for better numbers?
4. Longer reload time on packhounds and maybe longer lock time, no synthesis for seekers and hounds, or MAYBE synthesis long as chaff and heatsinks.
5. Reduced distributor draw for ecm, now it's uselesss on hybrid becouse of "low power".
6. Increased ammo pools for ALL weapons.
7. Not direcly weapons balance part, but allowing engineering of module reinforcments.
8. Changes to sturdy mount making it usefull outside torpedoes, weakening of lr mod. It would affect hitscan in practice only, so it make it less auto choice over focused and sturdy. Suggestions?
9. Slighty Increased speeds of torpedoes (10-20%?), maybe doubled ammo?
10. Slighty (ca 10-15%) reduced base distributor draw for all lasers.
My personal list:
0: Revert reinforced shield and heavy duty boosters to pre 3.0 level.
1: Reduction of absolute damage in plasma acceleretors by 10-20%.
2: Removal of damage buff from corrosive effect.
3. Change how long range mod on hitcan weapons work, no longer 100% damage at maxiumum range, suggestions for better numbers?
4. Longer reload time on packhounds and maybe longer lock time, no synthesis for seekers and hounds, or MAYBE synthesis long as chaff and heatsinks.
5. Reduced distributor draw for ecm, now it's uselesss on hybrid becouse of "low power".
6. Increased ammo pools for ALL weapons.
7. Not direcly weapons balance part, but allowing engineering of module reinforcments.
8. Changes to sturdy mount making it usefull outside torpedoes, weakening of lr mod. It would affect hitscan in practice only, so it make it less auto choice over focused and sturdy. Suggestions?
9. Slighty Increased speeds of torpedoes (10-20%?), maybe doubled ammo?
10. Slighty (ca 10-15%) reduced base distributor draw for all lasers.