if done right, throwing more tools on the sandbox is good for the ones playing in itCan't really fathom out how a company can make a 1:1 Scale galaxy then put some utterly useless things in it, ground combat weapons being one thing on a very long list...
if done wrong and you throw a spoon instead of a tool made for sand digging(both to serve the same purpose), only a few will say "eh this will do fine" while others will simply point out why that small spoon should be replaced with a sand digging tool.
but i doubt the same team who put the stellar forge out there, is the one who green lighted odyssey combat. Shame, the dlc had 2(3?) selling points, fps and exploration(lighting/graphics?). both are small spoons.
still, go down there and blast people open for science, i do it often
Again, it works exactly liker ship combat (shields/hull, laser + kinetics or plasma). And really, shields (and even healers) have been a staple of FPS gaming since the 90's. It's just you who is too much into MilSim (more recent kind of games btw).
If MilSim is militar simulator(cod and cs i assume?) then you are really assuming wrong, i don't usually play these(i could give cod a shot, but cs is, to my taste, terrible)
I'm more into the other shooters mentioned earlier, and yes they mostly do have shields, but the gameplay feels more satisfying, even tho some of them can be punitive of bad aim. And as much as i think "wow how they took notes from THIS and turned into THIS?", i think there is still room for improvement on ED on foot gameplay
Last edited: