Weapons in foot combat are a joke

Can't really fathom out how a company can make a 1:1 Scale galaxy then put some utterly useless things in it, ground combat weapons being one thing on a very long list...
if done right, throwing more tools on the sandbox is good for the ones playing in it

if done wrong and you throw a spoon instead of a tool made for sand digging(both to serve the same purpose), only a few will say "eh this will do fine" while others will simply point out why that small spoon should be replaced with a sand digging tool.

but i doubt the same team who put the stellar forge out there, is the one who green lighted odyssey combat. Shame, the dlc had 2(3?) selling points, fps and exploration(lighting/graphics?). both are small spoons.

still, go down there and blast people open for science, i do it often

Again, it works exactly liker ship combat (shields/hull, laser + kinetics or plasma). And really, shields (and even healers) have been a staple of FPS gaming since the 90's. It's just you who is too much into MilSim (more recent kind of games btw).

If MilSim is militar simulator(cod and cs i assume?) then you are really assuming wrong, i don't usually play these(i could give cod a shot, but cs is, to my taste, terrible)

I'm more into the other shooters mentioned earlier, and yes they mostly do have shields, but the gameplay feels more satisfying, even tho some of them can be punitive of bad aim. And as much as i think "wow how they took notes from THIS and turned into THIS?", i think there is still room for improvement on ED on foot gameplay
 
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So my rapid fire weapons (eg Karma C-44) are incapable of hitting anything at 20 meters away. Seriously, I understand that engineers can improve this, but did stock weapons need to be absolutely abominable? It is utterly stupid to empty an entire clip at an enemy only a few meters in front of you and watch in amazement as only a few shells hit their target.
Rapid fire? get an AR-50
Stock weapons are not that bad, i can easily take out a settlement with them but just as with ships, engineering makes a huge difference.
Nothing wrong with any of the weapons they just take some getting used to.
G5 Executioner and Tormentor makes on foot stuff trivial.

The game's only sniper rifle fires plasma shells
Nope it doesn't, whilst the Executioner can one shot un-shielded targets and two shot most settlement guards the TK Aphelon will do the same job (admittedly using more projectiles) at the same speed.
I used to use the Executioner all the time but the TKA is far superior in my opinion.

If materials grinding isnt for you then just get a Tormentor and modify that, its pretty much the only weapon you will ever need.

And why is the Scarab's gun better than a vehicle specifically designed for combat?
Agree with you here except the scorp is more fun and for those 'oh crap' moments more armour can save your bacon.

O7
 
if done wrong and you throw a spoon instead of a tool made for sand digging(both to serve the same purpose), only a few will say "eh this will do fine" while others will simply point out why that small spoon should be replaced with a sand digging tool.

We can have the same discussion about ship weapons and ship speed limits 🤷‍♂️
But there are certain design goals behind them

Same for on-foot weapons
 
We can have the same discussion about ship weapons and ship speed limits 🤷‍♂️
But there are certain design goals behind them

Same for on-foot weapons
yes, we could, that's the beauty of discussions
but ship combat even on pve feels more satisfying, even with the "design goals behind them"

same for the other shooters that have the shield mechanic but the gameplay feels different, implementation is key.

No offence to the stellar forge folks, but I think it was a good idea that they ask specialists to design the FPS part.
i wasn't being that specific, i just wanted to point it out that the same team that "made" monalisa, also did the banana on the wall.
for clarification, team stands for fdev, whole company, chairmans and the ones who make the decisions. Not specifically one dev or one team inside one part of the company.

i might start writing disclaimers
 
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If MilSim is militar simulator(cod and cs i assume?)
Nah, you got me wrong, for me, CoD and CS are not MilSim.
Arma is the staple of MilSim. The latter tends heavily toward a simulation more than an arcade game. It's not about the genre theme, it's about gameplay.
 
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cs is, to my taste, terrible
Sry, I really have to point this. CS is actually considered by most people as the best FPS ever made. And it's also the most professional e-sport in history. But I'm not a fan either personally, it's just too hard for me :/
Edit: "Best PvP FPS". And yeah, it's just a mod of Half Life.
 
What? You don't like invincible shields and jousting for 20min???
1v1s don't take 20 minutes, it's more like 4 to 5, once you've learned how to do damage. 4v4 wingfights usually take 5 to 10 minutes (if the participants are not beginners). Shields are not invincible, potential damage output is higher than most ppl seem to think.

(Big ship PvP is an exception ofc.)
 
THe combo i grew fond off lately (on my xb migrated account). The Aphelion will most probably get the headshot mod too

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