Were we not supposed to get Big unfolding story missions at Release???

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Jeez-louise, give the guys at frontier a break, its Christmas. They've just been working their keyboard fingers to the bone for 1.0.

You lot are "slave drivers". :D

Do you all work for the empire? :p
 
Jeez-louise, give the guys at frontier a break, its Christmas. They've just been working their keyboard fingers to the bone for 1.0.

You lot are "slave drivers". :D

Do you all work for the empire? :p

No, I think we simply expected there to actually be some story added when the game started, some content and stuff. You know, none of us decided on a release date, a lot even suggested to push it back so that the story would be awesome at launch :)

What is miffing people, I think, is that it is now a 1.0 release, and the story consists of a super instanced persistence-less battleship that keeps jumping in whenever you go to the conflict zone and a shakeup in which of the generic "go to [random system within x ly] and do [one of five things]" missions you get most of, I mean they didn't even type up 50 new text descriptions of the generic missions for the "story opening" so.. no, we're not slave drivers, we're simply disappointed in the release state.

oh, and a working chat, a manual and maybe some sort of explanation of the mechanics at play in the reputation system, module "stats" etc. that isn't 10 months of asset creation that is some typing. c'mon.
 
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I'm laughing at this moan thread.

Know your place guys. You aren't Dan Dare, Captain Kirk or Darth Vader, not yet

You're Luke Skywalker, when he was a bum cleaning up goat sh*t and fiddling with droids

You're the equivalent of the everyday white van delivery driver complaining you aren't front centre of the newest latest political machination

Currently the events are distant to you, little news stories akin to "1935: and in the news today Germany has started to recruit more soldiers"

These events will naturally grow and evolve but normal everyday life will continue, and that goat sh*t still needs shovelling so get to it..... stop fiddling with the droid too
 
I'm laughing at this moan thread.

Know your place guys. You aren't Dan Dare, Captain Kirk or Darth Vader, not yet

You're Luke Skywalker, when he was a bum cleaning up goat sh*t and fiddling with droids

You're the equivalent of the everyday white van delivery driver complaining you aren't front centre of the newest latest political machination

Currently the events are distant to you, little news stories akin to "1935: and in the news today Germany has started to recruit more soldiers"

These events will naturally grow and evolve but normal everyday life will continue, and that goat sh*t still needs shovelling so get to it..... stop fiddling with the droid too

Oh, mind linking me the place where you got this knowledge of our characters? :) I'd love to get into that sh*t shoveling story there, but I just can't find where the quest chain starts. Oh let me guess, gamers today, quicktime events blah blah aaaaand... use your imagination?
 
There's tonnes of story's. The idea of ED is that the galaxy is ever changing. There's always battles happening and power struggles. However if you don't stick around a system long enough to notice a battle you may not know what's happening. Make sure you keep an eye on the news board in ports. Also in the Beta they had a demonstration of the story missions however a lot of this included involvement from the development team at FD. This is what they are moving away from and making it so you do need to find the story-lines yourself.
 
Hears forum member moan: "Where's the overarching storyline?! This is ridiculous!"

*Watches hundreds of Sidewinders and Freagles crash into everything, struggling to land and take off, struggling to enter/exit through the port, tumbling through space, shooting blindly with pulse lasers and shortly after all of that - dying*


Yeah... 'Cause these guys are going to be able to be part of the game's story. Give them a week or two to get familiar with the game, then realise that KBM is no use and buy a 360 pad or joystick! :) I'm quite enjoying the warzones and bounty hunting just now anyway.

Ploughing through any kind of immediate storyline now would not be too dissimilar to handing someone the Game of Thrones saga, but the person who's received this gift can't read, then mockingly saying, "Here you go buddy. You enjoy yourself."

It's alright for us: the ones who participated in the Alpha, Beta, Gamma. We're oldhat ​at most of the mechanics.
 
Oh, mind linking me the place where you got this knowledge of our characters? :) I'd love to get into that sh*t shoveling story there, but I just can't find where the quest chain starts. Oh let me guess, gamers today, quicktime events blah blah aaaaand... use your imagination?

Guess that is the problem right there, there is no quest chain, as far as I'm aware. Every single station you land on features the current headlines in the GalNet feed. As in right now there's a slave uprising at <insert system name>, or famine at <insert system name>, or ships are dirt cheap at <insert system name>.

If you're interested, you go and see what's going on. If you're not, you don't give a hoot and go about your business. You are nothing special, you are somebody in the universe making a buck, like everyone else. You won't be singled out to go and singlehandedly topple the evil empire, or whatever.

Politics or general happenings in the galaxy take as much prominence in your gameplay as you want it to be. It won't give you a quest tracker and for now I highly doubt it gives you a set of objectives what to do about all of this. It is left to your discretion if and how you want to care about what is around you. But I can already tell you that ever since beta, doing menial tasks for one faction over time changed what kind of tasks you are being offered. I would assume the same will hold true for more grand events like the current Imperial happenings.
 
I'm laughing at this moan thread.

Know your place guys. You aren't Dan Dare, Captain Kirk or Darth Vader, not yet

You're Luke Skywalker, when he was a bum cleaning up goat sh*t and fiddling with droids

You're the equivalent of the everyday white van delivery driver complaining you aren't front centre of the newest latest political machination

Currently the events are distant to you, little news stories akin to "1935: and in the news today Germany has started to recruit more soldiers"

These events will naturally grow and evolve but normal everyday life will continue, and that goat sh*t still needs shovelling so get to it..... stop fiddling with the droid too

I think the issue is more how events are dealt with. The infinite spawning capital ship doesn't really feel like a continual battle or struggle. Also conflicts are not obvious in the system until you enter the conflict area. I think people expect to see swarms of military ships in SC pouring into a battle zone that is persistent and indicates who is winning losing... It's all a bit too understated.

I think players would like to interdict military craft as well and start our own battles outside these staged events.

I love ED, but it needs to enable more system SC style interactions that players and groups can initiate or join in. Emergent play is always more interesting than a fixed process.
 
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My long term plan, after I've finished messing about is to drive alliance influence all the way to sol. See how they like them apples.
 
I think I've spotted some of the confusion here. It isn't a story mission that they're releasing, it's a story. It's not your epic quest, it's what is happening in the galaxy and it's something in which you can take part in or not.

This also means that it isn't going to run at your pace. Sometimes things might move too slowly for you, sometimes too quickly. You might go away for a weekend and miss a major event. In which case you'll have missed it, it won't be waiting for you when you come back.

I think all of this is a good thing and marks Elite out as significantly different from many of the other online games out there. Will it be to everyone's liking? Of course not, but for those who are willing to play this way then I think it will be a much more rewarding experience.

Nail meet head.
 
Sigh...to many theme park MMO's and 12 hour FPS games have created gamers that spin in circles clapping and shooting things while going "YAAAAAAYYYYYYY....I IS AWSWOM!!!". This is a sandbox, kind of like life. The world DOES NOT revolve around you...like life. You are just a speck of dust in the wind that the story can pick up and toss around. AND eventually...if enough little pieces of dust come together and do some things...the story changes.

IF you want there is still a game out there made by Blizzard where you can be the center of the story universe...assuming you read the story at all and do not mind repedatively killing things to collect things that the idiot quest giver could no go and do him self...sigh...
 
I love the game but the story line is looking like something that is either not ready or was over-hyped by ED. We can only use the "it is coming; give them time" excuse so many times before it starts to look old. I have no problem with subtle story arcs personally but I would like to feel they involve more than just the "fly to combat zone X and pick a side" that we have had since Alpha. For a story line I would expect unique mission text relating to the stroy as it develops (e.g. ship slaves to the rebellion, capture slaves from rebellion ships and turn them over to the Imps, kill x number of rebel ships) None of that is using new mechanics but it all adds lots of flavour to the existing missions and makes you feel like you are doing something specific to help the story.

Is that happening? (Genuine question as I decided to restart in an SW on launch and am stuck in Fed space right now building up my credits with the now players!)

If it is great, if it is not you have to wonder why not
 
Guess that is the problem right there, there is no quest chain, as far as I'm aware. Every single station you land on features the current headlines in the GalNet feed. As in right now there's a slave uprising at <insert system name>, or famine at <insert system name>, or ships are dirt cheap at <insert system name>.

If you're interested, you go and see what's going on. If you're not, you don't give a hoot and go about your business. You are nothing special, you are somebody in the universe making a buck, like everyone else. You won't be singled out to go and singlehandedly topple the evil empire, or whatever.

Politics or general happenings in the galaxy take as much prominence in your gameplay as you want it to be. It won't give you a quest tracker and for now I highly doubt it gives you a set of objectives what to do about all of this. It is left to your discretion if and how you want to care about what is around you. But I can already tell you that ever since beta, doing menial tasks for one faction over time changed what kind of tasks you are being offered. I would assume the same will hold true for more grand events like the current Imperial happenings.

I apologize for not being explicit in my sarcasm. I was poking at people answering anyone asking for more story with "you want qt events?" "young gamers nowadays" and "imagination", perhaps some "immersion" too.

What is being criticized is not the lack of locked in quest chains or forced stories, what is being criticized is the inconsistency of the one story line, well two, that is ongoing atm. other than the randomly generated ones and player created ones, lugh was hilarious.

The repeatedly spawning capital ship feels completely inconsistent and cheap, or is that also just me lacking imagination and patience?

The illegal plant thing would have been vastly imporoved from a couple of just new texts to smuggling missions about "helping with smuggling this newly banned thing out of system" etc.

nobody has asked for what you're mocking and/or arguing against, so please stop the straw manning :) we're simply dissapointed with the inconsistency and lacklusterness of the story things that have gone in so far.
 
Sigh...to many theme park MMO's and 12 hour FPS games have created gamers that spin in circles clapping and shooting things while going "YAAAAAAYYYYYYY....I IS AWSWOM!!!". This is a sandbox, kind of like life. The world DOES NOT revolve around you...like life. You are just a speck of dust in the wind that the story can pick up and toss around. AND eventually...if enough little pieces of dust come together and do some things...the story changes.

IF you want there is still a game out there made by Blizzard where you can be the center of the story universe...assuming you read the story at all and do not mind repedatively killing things to collect things that the idiot quest giver could no go and do him self...sigh...

"Where's the story? It's repetative and there's not even a story to make it interesting"
You- "go try wow there's a story but the quests are repatative!"

The Kansas bit was awesome though I'll cherish that.

Edit: Kansas is who wrote dust in the wind I'm not sure if that made it to Europe so Google soft rock mullet it should do the trick.
 
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For me Elite Dangerous is like one of the PnP roleplaying games on my bookshelf, it gives you the ruleset and the tools but the rest is up to the player (the GM) to make their story. It would be nice if I could share that story with friends but that is coming I hear.

Elite is a sandbox game which means exactly what I said above, not a themepark game where you start in an area, finish the quests in that area, move on to the next, rinse and repeat until maximum level then start gearing for "endgame content". There are plenty of games out there that follow that formula, I enjoy those and indeed play a couple of those regularly but please do not try and turn ED into one of them.
 
I apologize for not being explicit in my sarcasm. I was poking at people answering anyone asking for more story with "you want qt events?" "young gamers nowadays" and "imagination", perhaps some "immersion" too.

What is being criticized is not the lack of locked in quest chains or forced stories, what is being criticized is the inconsistency of the one story line, well two, that is ongoing atm. other than the randomly generated ones and player created ones, lugh was hilarious.

The repeatedly spawning capital ship feels completely inconsistent and cheap, or is that also just me lacking imagination and patience?

The illegal plant thing would have been vastly imporoved from a couple of just new texts to smuggling missions about "helping with smuggling this newly banned thing out of system" etc.

nobody has asked for what you're mocking and/or arguing against, so please stop the straw manning :) we're simply dissapointed with the inconsistency and lacklusterness of the story things that have gone in so far.

So first people complain that Elite is not behaving like an MMO. Now people are complaining that Elite does events like an MMO. That's cute. You do realize that if that battle of Sorbago was a one of a lifetime thing, only maybe 1% of the entire game population would ever been a part of it? Only those who played through the gamma and had the funds and means to get there would have done anything. Then you people would be complaining about not being able to affect the storyline.

Most MMOs have events repeating again and again so people can actually experience it. Only in very few cases is it a non recurring thing, like Guild Wars 2 with it's Living World episodes. But even those are up for weeks, so that players have time to do it and know what is going on, before the next part of the story launches.

Edit: And I admit, the qte, and imagination crap is getting really annoying, even for me. But I still think that the way the events of the universe are being presented is in no shape or form a bad thing. Not what people expected maybe, but can't help with that.
 
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For me Elite Dangerous is like one of the PnP roleplaying games on my bookshelf, it gives you the ruleset and the tools but the rest is up to the player (the GM) to make their story. It would be nice if I could share that story with friends but that is coming I hear.

Elite is a sandbox game which means exactly what I said above, not a themepark game where you start in an area, finish the quests in that area, move on to the next, rinse and repeat until maximum level then start gearing for "endgame content". There are plenty of games out there that follow that formula, I enjoy those and indeed play a couple of those regularly but please do not try and turn ED into one of them.

The problem is, nowadays people buy games without even bothering to read the minimum specs, let alone what the game is about.
Then they go to the forums to rant and moan and pretend that the game is turned into something they like, all the while being hostile to any attempt at explanation or help. They usually will call 'delusional fanboi' anyone who doesn't agree with them, then start trying to turn every thread into flamefests till eventually they get their way or they get banned.

I hope the mods have learnt the lesson after the Beta 2 wave and release.
 
So first people complain that Elite is not behaving like an MMO. Now people are complaining that Elite does events like an MMO. That's cute. You do realize that if that battle of Sorbago was a one of a lifetime thing, only maybe 1% of the entire game population would ever been a part of it? Only those who played through the gamma and had the funds and means to get there would have done anything. Then you people would be complaining about not being able to affect the storyline.

Most MMOs have events repeating again and again so people can actually experience it. Only in very few cases is it a non recurring thing, like Guild Wars 2 with it's Living World episodes. But even those are up for weeks, so that players have time to do it and know what is going on, before the next part of the story launches.

Apologies but I can't stand in for "people", I haven't complained about lack of MMO ness or too much MMO ness. so... And please stop putting words into my mouth or somehow predict what I would react with in a given situation. Also generally using "you people" has a silly effect on a debate since it makes in and out groups instead of trying to create an exchange of opinions.

With regard to the battle, there are plenty other ways to solve it. One way would be that instead of it spawning at player-arrival, it is there when you arrive. When it is forced to retreat (since you can't kill it) it goes away for a while (say 1hr, 10 minutes, whatever) and then returns, whether or not a player is there at the right moment. If the player is there she/he sees it in the instance, if not it is already there, or not there and only small fighters are there. There are ways of implementing instanced things that are less suspence of disbelief breaking.

You didn't at all comment on my main point which was the lack of some simply added text so I'll assume you concur.
 
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