Newcomer / Intro What are you up to?

LOL!

I was getting frustrated because all I saw was destroy in the menu. I've never even noticed that Transfer section in the upper right.

Edit: Now I have a new problem: the system I discovered that I want to go to isn't in the database of that site.
Yeah, Spansh (like all the sites) only knows about places that have already been uploaded to EDSM/EDDN. You'll have to figure the distance, plot a route of that same distance, and go with that fuel estimate.
 
Forgot to mention, if you're just navigating to some unknown place in the black, which is what I do most of the time lately, you have to just use dead reckoning and manually plot your 500LY jumps one at a time in the general direction :)
It just seems odd to me that you can plot a course in your ship and it will show you how far you can go on a tank of fuel but for some odd reason a Fleet Carrier isn't capable of that.
 
It just seems odd to me that you can plot a course in your ship and it will show you how far you can go on a tank of fuel but for some odd reason a Fleet Carrier isn't capable of that.
There are a few things like that where FDEV chose the low effort path. I'm sure it was a massive enough effort just to get them working at all :)
Wasn't there mention once that this was something they were going to implement? My memory may well be off though.
 
OK, so I came back full of Tritium and donated as much as I could and filled the tank up to 1000.

But now I'm sitting here with a couple hundred Tritium left on my T9. How do I get that into the storage hold on the carrier to use later?
You can transfer Tritium to your carrier, I fill it up to max carrier capacity which is 2500 tons(?) regularly for use as a taxi, like I do now, transporting my short range new ship to engineers.

You also can add services accodring to your need. See the costs here.
 
I exited the game for a while and just went back in. I've changed my mind now about going to a raw mat trader straight away, as I had so much fun last time finding stuff I didn't know I needed I thought I'd try a different spot on the same planet. "A bird in the hand," as they say...
Fun-looking place 02.png
 
OK, folks - here it is: The Nebuchadnezzar

View attachment 328177

View attachment 328176

So, the questions:
  • How can you tell how much Tritium a trip is going to take?
  • Are the upkeep costs taken out weekly or monthly?
  • Should I run "anybody can dock" even when I'm not selling anything or should I restrict it?
  • In general best practices advice VERY welcome.
Congratulations!
Sweet paint job too.
I think you may have found the carrier route plotter that calculates fuel use too: https://www.spansh.co.uk/fleet-carrier
This helps work out purchase and running costs for the carrier: https://cmdrs-toolbox.com/fleet-carrier-calculator
One thing I like to do when jumping the carrier around the bubble is fly ahead to systems I want to go to but have never visited before and scan the nav beacon or FSS the system. Then I can pick exactly where I want to jump the carrier to. Otherwise you have to park at the star and maybe jump again to get into orbit around the planet and perhaps station you want to be at.
If you like the idea of being able to sell stuff to commanders even if the profit is not huge, 25+ modular terminals at maximum price always sell in less than 48 hours, and 10t Painite for Selena sells at 299K/t. I have had stocks of the rarer to find commodities needed for guardian and human tech broker unlocks which seem to sell quite well. Not much profit in it, but it does get sales. Its more for playing at selling stuff than making good credits per hour.
The only other hint I can think of that you might have recognised anyway - if you are going to a mining location, don't park the carrier directly in orbit around a ringed gas giant. Go for the first moon if it has any. Supercruising in the gravity well of a gas giant is so much slower than travelling into the ring from a moon instead.

Oh yes - never go to Rackham's Peak, which is only accessible by fleet carrier. Once a month fortunes used to be made running wine up there for the monthly public holiday. But access has been blocked by there being no parking spaces for carriers available in the system prior to Rackham's Peak. You cannot get in or out. People's carriers have been trapped there for months now. It might be carriers abandoned in protest against the end of console development taking up the parking spaces. Not sure.
 
That's all in the future for me.

The here and now is to get out to that system and mine until I'm blue in the face to work up a couple to few billion credits to stash in the carrier so I don't have to worry about payments for a year or two.

EDIT: Ok, so it says "NOT A VALID CARRIER DESTINATION" any time I try to go anywhere near that system. Do I have to physically plot every single 500 ly jump I make with this thing?

EDIT 2: OK, so that site you all posted gives me the systems to jump to and I just do that one step at a time?
 
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That's all in the future for me.

The here and now is to get out to that system and mine until I'm blue in the face to work up a couple to few billion credits to stash in the carrier so I don't have to worry about payments for a year or two.

EDIT: Ok, so it says "NOT A VALID CARRIER DESTINATION" any time I try to go anywhere near that system. Do I have to physically plot every single 500 ly jump I make with this thing?

EDIT 2: OK, so that site you all posted gives me the systems to jump to and I just do that one step at a time?
Effectively - yes. Which is why it's usually even faster to jump with a decent ship.

Reputedly, there's a Fleet Carrier Owner's Discord somewhere - and reputedly, there is a script that can do the jumping for you (not that difficult, as long as nothing goes seriously wrong).
 
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