Newcomer / Intro What are you up to?

I knew this game had become unbalanced thanks to the footy-shooty people taking over at FDEV but I didn't realise it was quite so much as I discovered last night. I took my recent clear-save EDO account out for a 5Kylie+ jaunt over the weekend and sold off the data to get the allied status with the engineer-unlock-relevant factions. So selling all my exploration data produced 180MCr. I then sold the small amount of biological scans I had done on the trip for 760MCr - that is crazy, only about 35 samples and it produces that much. Really stupid*.


* Nearly as bad as a suit or hand weapon costing more than a space-ship.
 
I knew this game had become unbalanced thanks to the footy-shooty people taking over at FDEV but I didn't realise it was quite so much as I discovered last night. I took my recent clear-save EDO account out for a 5Kylie+ jaunt over the weekend and sold off the data to get the allied status with the engineer-unlock-relevant factions. So selling all my exploration data produced 180MCr. I then sold the small amount of biological scans I had done on the trip for 760MCr - that is crazy, only about 35 samples and it produces that much. Really stupid*.


* Nearly as bad as a suit or hand weapon costing more than a space-ship.
I do wonder at how personal equipment prices ae acheived, According to EDDiscovery this is my list of stuffs and costs:

blzrLHu.jpg


So my Arty is worth more than my Dom...

And my guns are wierd - they must be an unmodded cost or something.
 
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I think you are, indeed, correct!
So you're basically selling out someone's secret agents to get your gun/suit improvements. You'd think a NOC list would be worth more 😆
 
Nope, don't need one in Odyssey. The door opens if you approach it on foot.

Anyway, I got my Unclassified Relic. It was a bit more exciting than I anticipated. :p

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Wow, never knew that. Quain went to the crashed Anaconda where you can get a Thargoid Sensor before he had any corrosion resistant cargo racks to open the door. It was a bit tense.

Then I stupidly took my alt account's Clipper the the crashed Titan which resulted in a 1.8km SRV drive each way, with a Thargoid Sensor slowly eating the SRV. I don't have Odyssey for this account.

You'll soon be meeting a Titan then....
 
I knew this game had become unbalanced thanks to the footy-shooty people taking over at FDEV but I didn't realise it was quite so much as I discovered last night. I took my recent clear-save EDO account out for a 5Kylie+ jaunt over the weekend and sold off the data to get the allied status with the engineer-unlock-relevant factions. So selling all my exploration data produced 180MCr. I then sold the small amount of biological scans I had done on the trip for 760MCr - that is crazy, only about 35 samples and it produces that much. Really stupid*.


* Nearly as bad as a suit or hand weapon costing more than a space-ship.
I'd think of it as similar to the way that FPS studios sell Year 2 editions with all the content from year 1 unlocked. It's a catch-up mechanic: People who've been paying since release have tens, even hundreds, of billions of credits. Increasing payouts while not adjusting pricing and increasing materials drop rates lets new players take part on a somewhat more even footing while not punishing those who have played for longer.

You lose literally nothing with the devs doing this, and the devs get to keep more players.

The primary currencies in the game are knowledge, skill and time. Where do you get NOC data, for instance? What's the drop rate? How good a shot are you with the Executioner?

Personally, I think it's a good thing that the game tries to balance participation, progression and not gating content in too restrictive a manner.
 
Hmm... what does the "NOC" stand for in "NOC data"?
So you're grinding for the night vision mod too. I'll let you know if I find a good system/settlement for it.

I know one system where practically all the settlements are held by a native anarchy faction. I'd usually go there for my farming, but they're in bust right now (unsurprisingly) and all the settlements are offline.

I put audio masking on my Executioner tonight. It's amazing. It's much more effective now that no one knows where I'm shooting from. I can take out an entire settlement without turning my shields on.
 
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I knew this game had become unbalanced thanks to the footy-shooty people taking over at FDEV but I didn't realise it was quite so much as I discovered last night. I took my recent clear-save EDO account out for a 5Kylie+ jaunt over the weekend and sold off the data to get the allied status with the engineer-unlock-relevant factions. So selling all my exploration data produced 180MCr. I then sold the small amount of biological scans I had done on the trip for 760MCr - that is crazy, only about 35 samples and it produces that much. Really stupid*.


* Nearly as bad as a suit or hand weapon costing more than a space-ship.

The thing is, mission rewards for a player starting out on foot are pitifully low - so it’s interesting then to see exobiology promoted to a “goldmine” of sorts… especially since this really rewards exploration - not traditional fps/shooty stuff?

And still, it’s a mine that can’t be accessed that easily - to really mine it requires travelling well beyond the bubble and into unexplored systems, if one is to get significant amounts of 5x bonus pay…

Clearly, you are playing at quite a proficient level, to manage a 5KLY trip on a recent restart - so enjoy the (appropriate) reward… :]


Some weapons cost more than some ships indeed, but note that some ships also cost much more than others and some A-grade modules can cost more than the ship’s base price itself - or several times the cost of a less expensive ship… a beam laser can cost more than a basic ship - so it’s quite understandable that an upgraded on-foot weapon can cost quite a bit more than an entry level ship - as with all things in Elite, base price is one thing, but costs increase significantly from there on up… in line with (hopefully not just the obstacle to^) the effort required to acquire them.

…as such there are ramps, exponential ones even, to game progress in Elite - much like the rank system itself - yet players seem to still consistently engage these “learning curves”, climb and even profit from them?
 
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So, you need the entire sensor not a sensor fragment? I tried taking the sensor a couple of time and couldn't target it, only the fragments.

I’ve noticed this a couple of times in the last few months - i think the game might not actually allow collection of Unknown Sensors without a Corrosion Resistant cargo rack?

The sensor fragments themselves are materials and thus safe to collect, but the full Sensor package (which is effectively a container for the sensor fragments - more are released if it’s destroyed) is caustic cargo - that will eat your ship up bit by bit, or even quite quickly on a lighter build…

…so i think it might’ve been this way since they started to be distributed around more, to prevent newer/naive explorers from picking one up and not making it home as a result ;]
 
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Nope, don't need one in Odyssey. The door opens if you approach it on foot.

Anyway, I got my Unclassified Relic. It was a bit more exciting than I anticipated. :p

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Yes the otherwise quite passive/neutral scavs tend to get quite hot under the collar when one starts performing mad science experiments in their control/navigation room? :D

…was wondering if you had tried the TG Pulse Neutraliser yet? I had trouble with it being “under-powered” on my Challenger, so fitted it to my trusty old ’Conda, along with four of the caustic sinks - still, even with three forays into Oya, i kept getting kicked 50 to 80km by the energy pulse…

…made sure i had four pips to systems - is there some special trick to the timing i wonder? :unsure:
 
I don't mind that they provide money-trees for people (lets face it I needed to up my balance on the clear save account anyway) but feel it is reflective of the huge imbalance that has developed in the game. I mean 95million credits for scanning one Stratum just seems daft:


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I suppose it means that if I felt inclined I could rake in enough for a FC on that account too. Considering that this account was a "throw-away-steam-sale", "muck-about-in-the-noob-zone" thingie which proved with an experimental clear save that the noob-zone is now unreachable for EDO new players, I won't be spending much time with it.
 
I don't mind that they provide money-trees for people (lets face it I needed to up my balance on the clear save account anyway) but feel it is reflective of the huge imbalance that has developed in the game. I mean 95million credits for scanning one Stratum just seems daft:


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To be fair, that is the top-earning exobio species afaik - and so that “gold” has long been mined within 500ly of Sol with the recent rush - i doubt one will find much undiscovered 5x bonus Stratum Tectonicas within 1000ly of Sol now even… ;]
 
There's a thread somewhere that talks about credits and that really, once you have a carrier plus a few billion, there's nothing much else to spend them on.

When I first started, it was a lot less easy to make 100smCR, but I understand that before my time, CRs were even harder to come by.

I guess nowadays they're just a metric by which you can measure your own acumen.

(Even Elite V was relatively easy to get).

One day I suppose, we'll get enough credits to visit Magrathea for a custom built planet.
 
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