I knew this game had become unbalanced thanks to the footy-shooty people taking over at FDEV but I didn't realise it was quite so much as I discovered last night. I took my recent clear-save EDO account out for a 5Kylie+ jaunt over the weekend and sold off the data to get the allied status with the engineer-unlock-relevant factions. So selling all my exploration data produced 180MCr. I then sold the small amount of biological scans I had done on the trip for 760MCr - that is crazy, only about 35 samples and it produces that much. Really stupid*.
* Nearly as bad as a suit or hand weapon costing more than a space-ship.
The thing is, mission rewards for a player starting out on foot are pitifully low - so it’s interesting then to see exobiology promoted to a “goldmine” of sorts… especially since this really rewards
exploration - not traditional fps/shooty stuff?
And still, it’s a mine that can’t be accessed that easily - to really mine it requires travelling well beyond the bubble and into unexplored systems, if one is to get significant amounts of 5x bonus pay…
Clearly, you are playing at quite a proficient level, to manage a 5KLY trip on a recent restart - so enjoy the (appropriate) reward… :]
Some weapons cost more than some ships indeed, but note that some ships also cost much more than others and some A-grade modules can cost more than the ship’s base price itself - or several times the cost of a less expensive ship… a beam laser can cost more than a basic ship - so it’s quite understandable that an upgraded on-foot weapon can cost quite a bit more than an entry level ship - as with all things in Elite, base price is one thing, but costs increase significantly from there on up… in line with (hopefully not just the obstacle to^) the effort required to acquire them.
…as such there are ramps, exponential ones even, to game progress in Elite - much like the rank system itself - yet players seem to still consistently engage these “learning curves”, climb and even profit from them?