Newcomer / Intro What are you up to?

Hi All :)
I am currently trying to flip a stronghold system - the bounty bonus is hard to ignore.

I'm also thinking about pledging to a power, but given that the bounty bonuses apply even if you aren't pledged, I'm ambivalent about it.
Talking of 'flipping' a system, just a while back in one of the Colonia bridge Systems / stations I saw it was in lockdown. So I wondered how to change this so I could do some trade with the station. I had a quick forum search how to do this when the system / station is in lockdown. All I could find on the forum was 'kill pirates'. So I proceeded to do so. I was doing okay with several million credits in bounty's cashed in at the station...until...:rolleyes:
I gained a 300 credit bounty against me (accidentally clipped one of the systems security ships while shooting some wanted pirates in the system).
I docked at the local in system station with 'anonymous' access. The station is controlled by the faction (Brewer) that issued the bounty and went to pay off the fine. The station has an interstellar factors btw. Tried paying off the fine in the main admin menu, not possible. Same again in the IF menu, so left the system, came back a day later same result.
Went to another Colonia Bridge station, same result again. (Brewer corporation). I came back into the bubble this morning and docked at a station that had an interstellar factors.(not controlled by Brewer Corp. btw) No problem, paid off the fine.🤷‍♂️
So two questions here, Why couldn't I pay off that bounty in the Colonia Bridge Systems. And Is what I read on the forum true about flipping a station in lock down?...as in kill wanted pirates in that system that contains the locked down station.

Bracing for another atmospheric river, that's what I'm doing today.
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😲...What area is that?
Are you being affected by it now or is it imminent in the next few hours?

Jack :)
 
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Hi All :)

Talking of 'flipping' a system, just a while back in one of the Colonia bridge Systems / stations I saw it was in lockdown. So I wondered how to change this so I could do some trade with the station. I had a quick forum search how to do this when the system / station is in lockdown. All I could find on the forum was 'kill pirates'. So I proceeded to do so. I was doing okay with several million credits in bounty's cashed in at the station...until...:rolleyes:
I gained a 300 credit bounty against me (accidentally clipped one of the systems security ships while shooting some wanted pirates in the system).
I docked at the local in system station with 'anonymous' access. The station is controlled by the faction (Brewer) that issued the bounty and went to pay off the fine. The station has an interstellar factors btw. Tried paying off the fine in the main admin menu, not possible. Same again in the IF menu, so left the system, came back a day later same result.
Went to another Colonia Bridge station, same result again. (Brewer corporation). I came back into the bubble this morning and docked at a station that had an interstellar factors.(not controlled by Brewer Corp. btw) No problem, paid off the fine.🤷‍♂️
So two questions here, Why couldn't I pay off that bounty in the Colonia Bridge Systems. And Is what I read on the forum true about flipping a station in lock down?...as in kill wanted pirates in that system that contains the locked down station.

I think that is it: a bounty cannot be paid off at a station belonging to the issuing faction - and this extends to IF?

However, a fine can (and can only) be paid where the issuing faction is present - or at an IF office?

...it all also gets impacted by notoriety (though I doubt you would have any from accidentally hitting a single NPC that flew in your line of fire?), ie: no IF will work for you until notoriety is zero.
 
Hi All :)

Talking of 'flipping' a system, just a while back in one of the Colonia bridge Systems / stations I saw it was in lockdown. So I wondered how to change this so I could do some trade with the station. I had a quick forum search how to do this when the system / station is in lockdown. All I could find on the forum was 'kill pirates'. So I proceeded to do so. I was doing okay with several million credits in bounty's cashed in at the station...until...:rolleyes:
I gained a 300 credit bounty against me (accidentally clipped one of the systems security ships while shooting some wanted pirates in the system).
I docked at the local in system station with 'anonymous' access. The station is controlled by the faction (Brewer) that issued the bounty and went to pay off the fine. The station has an interstellar factors btw. Tried paying off the fine in the main admin menu, not possible. Same again in the IF menu, so left the system, came back a day later same result.
Went to another Colonia Bridge station, same result again. (Brewer corporation). I came back into the bubble this morning and docked at a station that had an interstellar factors.(not controlled by Brewer Corp. btw) No problem, paid off the fine.🤷‍♂️
So two questions here, Why couldn't I pay off that bounty in the Colonia Bridge Systems. And Is what I read on the forum true about flipping a station in lock down?...as in kill wanted pirates in that system that contains the locked down station.



😲...What area is that?
Are you being affected by it now or is it imminent in the next few hours?

Jack :)
Got ninja'd by @]M[ .
 
I think that is it: a bounty cannot be paid off at a station belonging to the issuing faction - and this extends to IF?
Yes.
However, a fine can (and can only) be paid where the issuing faction is present - or at an IF office?
Indeed. But I'm not sure if the IF even cares about fines.
...it all also gets impacted by notoriety (though I doubt you would have any from accidentally hitting a single NPC that flew in your line of fire?), ie: no IF will work for you until notoriety is zero.
Can you even enter a station with notoriety on your mug?
 
Currently hopping along the Colonia Highway myself - a sudden urge to leave the troubles of civilization behind and head into the void led me 9000LY+ away from the bubble & my carrier in a few hours... the Mandalay & neutron plotter took me out of the back streets and onto the supercharged freeway rather nicely - now enjoying the faster lanes heading towards Colonia :)

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...or will be soon enough - currently waiting at Vladimir McDoogle's Triumph for the servers to reboot & hand in my exobio data from yesterday ;]

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Yes.

Indeed. But I'm not sure if the IF even cares about fines.

Can you even enter a station with notoriety on your mug?
Apparently one can - however, if you attempt to enter an issuing faction's station with a bounty on your head, you should be careful not to attract attention as a ship scan will result in the station turrets and/or patrolling NPC's doing their damnedest to vaporise your ship...? ;p

*...why notoriety itself is not the determining factor is a bit of a mystery - shouldn't it be?
 
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Yes.

Indeed. But I'm not sure if the IF even cares about fines.

Can you even enter a station with notoriety on your mug?
Yes, anonymous access applies.

Apparently one can - however, if you attempt to enter an issuing faction's station with a bounty on your head, you should be careful not to attract attention as a ship scan will result in the station turrets and/or patrolling NPC's doing their damnedest to vaporise your ship...? ;p

*...why notoriety itself is not the determining factor is a bit of a mystery - shouldn't it be?
Somebody is offering to pay for your vaporisation with a bounty, when you are notorious and bounty free nobody is paying so they just won’t do business with you.

I had that song going through my head yesterday.
Is it true?
 
Hi :)

I think that is it: a bounty cannot be paid off at a station belonging to the issuing faction - and this extends to IF?

However, a fine can (and can only) be paid where the issuing faction is present - or at an IF office?

...it all also gets impacted by notoriety (though I doubt you would have any from accidentally hitting a single NPC that flew in your line of fire?), ie: no IF will work for you until notoriety is zero.

I checked my notoriety at the time and it was zero.
Interstellar Factors...That's the puzzling part for me as it says in the game that you can pay it off there...but obviously it isn't possible if the IF is in the same system you obtained the bounty. I don't know whether this also applies to a fine though.
I think it's pretty safe to say though is if you obtain a bounty against you in a Colonia Bridge system (Are all Colonia systems Brewer controlled?) it might be that you'll find it's not easy, or impossible to pay off that bounty in those systems. :unsure:

Ah!...your Galactic map looks quite similar to mine (especially your bookmarks), and I was roughly in the areas you are in as shown on your map. :D
To be precise these are the two Colonia Bridge systems I'm referring to...
NYEAJAAE NB-Q B52-14 (CB-25 Colonia Bridge station where I got the bounty)
NYEAJAAE SC-B B33-7 (CB-24 Colonia Bridge station where I also tried to pay off the bounty)
I'm back in the bubble now at New Yembo where I finally managed to pay off the bounty at Unity Station.

I'm going to do some mining now just outside the bubble....I'm not touching Powerplay, maybe when things settle down a bit!...maybe. 😏
I'm much more interested in the Colonisation stuff, when it comes. I'm hoping that powerplay isn't going to be very intrusive in that respect, we'll have to see.

Jack :)
 
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Hi All :)

Talking of 'flipping' a system, just a while back in one of the Colonia bridge Systems / stations I saw it was in lockdown. So I wondered how to change this so I could do some trade with the station. I had a quick forum search how to do this when the system / station is in lockdown. All I could find on the forum was 'kill pirates'. So I proceeded to do so. I was doing okay with several million credits in bounty's cashed in at the station...until...:rolleyes:
I gained a 300 credit bounty against me
It's important to distinguish between a bounty and a fine.

You can only pay off a bounty at an Interstellar Factors (IF). The alternative would be to hand yourself in. Given your location at the time, I would categorise doing such a thing in your situation as a Very Bad Idea™, as you would have been sent to the closest prison ship, which might be Very Far Away. You'd then have to transfer your ship to your current location.

You should be able to pay a fine off at any station with the issuing faction present, or at an IF.
🤷‍♂️
So two questions here, Why couldn't I pay off that bounty in the Colonia Bridge Systems.
It sounds to me like it was a bounty. Sometimes you occasionally can't pay fines off when you normally should be able to. This is a transaction server issue that is usually solved by logging to desktop and logging in again.
And Is what I read on the forum true about flipping a station in lock down?...as in kill wanted pirates in that system that contains the locked down station.
Partially. There is a difference between faction control and faction state, and different faction states respond to different types of input. Faction states are (mostly) triggered by player actions. These actions contribute to either economy or security 'buckets'. When a particular bucket becomes full, it triggers a state. If you look at the right-hand panel and go to the status tab (second-from right), you'll see an in-ship overview of the factions in the system. If you select a faction, you'll see its active states and two sliders - economy and security. Trade actions and missions affect the economy slider, while combat actions and missions affect the security slider. A faction can be in both boom and lockdown at the same time, although this is unusual.

Lockdown is a faction security state, and is caused by players killing ships of the faction in that state. For the duration of the lockdown, system security is raised (e.g. from low to medium), enhancing the security response to crimes (more System Authority ships deploying more quickly in response to a crime). More missions spawn that involve shooting baddies (I leave it to you to determine if they're really baddies or if it's just the faction using fake news to justify getting rid of persons deemed undesirable to the regime.)

A player supporting a faction in lockdown would generally view this as an undesirable state and wish to shorten its duration. This is achieved by bounty hunting. You can do this in two ways - by bounty hunting in the system and cashing the bounty vouchers there, or by bounty-hunting in another system where the faction is in control and cashing the bounties in your target system. The bounty vouchers must be issued by the faction in lockdown.

Trade does not impact lockdown, as that contributes to the economy bucket.

Faction control is a function of influence. Influence is a result of in-game actions. Apart from failing missions (of any kind), shooting system authority, unprofitable trade and black market sales1 work to undermine the influence of a faction. Bounty hunting, profitable trading, selling exploration data and completing missions serve to increase the influence of a faction. When two factions match influence levels2, they will enter into a conflict state. When this state is resolved, the winner takes control of the loser's most valuable3 asset. Conflict states are war, civil war and election. The ethos of the factions determines the type of conflict. When two factions share the same or have a similar ethos, they go into elections. If they do not share an ethos, they go into (civil) war. Anarchy factions always go into war with everyone.

To 'flip' a system means to deliberately change the faction in control of the most important asset3. This changes the ownership of the system. Game actions cause states and affect influence.

Notes
  1. Except when an anarchy faction controls the station. In this case, the black market sales boost the anarchy faction controlling the station.
  2. Only when the factions hold over 7.5% influence. Additionally, if neither faction owns an asset, they will not enter conflict.
  3. Assets are ranked4:
    • Starport over an ELW.
    • Starport.
    • Orbital outpost.
    • Big circular planetary base
    • Smaller planetary bases.
    • The listed Odyssey settlement.
  4. Other Odyssey settlements change hands differently - in war, they may spawn ground conflict zones. Successfully completing ground CZs leads to them changing hands separately from those exchanged when the conflict finishes. It's possible to flip system control and gain/lose Odyssey settlements.
 
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Hi :)

It sounds to me like it was a bounty. Sometimes you occasionally can't pay fines off when you normally should be able to. This is a transaction server issue that is usually solved by logging to desktop and logging in again.
Yes, it was definitely a bounty (of 300 credits)
Transaction server issue...This is what I thought, I stayed in the area , and surrounding systems as I've been scouting out this area over a few days.
Logging out after each play session, so obviously logging in and out didn't work.
I was getting ready to come back into the bubble anyway, and as I said the first inhabited system on my trip back (New Yembo) has an Interstellar Factors so the problem was solved there. :)
It's made me think though...Is this some kind of permanent transaction server error with these outlying Colonia Bridge stations IF one gets a bounty on your head acquired in these specific stations / systems.
There was hardly any player traffic in the Colonia bridge systems I visited (the ones I've listed in my previous post) which is understandable given their distance from the bubble, but another thing I noticed was some players recorded as being at the station in the past and having bounty's on their heads their bounty's were all quite low, which might indicate they had the same problems I experienced....maybe. The only way that could be proven is obviously more players in those systems getting bounty's and trying to use those Interstellar Factors.
Ah well, just an interesting observation. 🤷‍♂️
Thanks all for the replies (y)

Edit... Just thought to add, the system NYEAJAAE NB-Q B52-14 (CB-25 Colonia Bridge station where I got the bounty) is absolutely choca block with pirates, level 5, 6, 7 etc.
I was entering level 5's and 6's with a small amount of cargo just to rile em' up!...killed quite a few, but nearly got toasted myself!.:ROFLMAO:

Jack :)
 
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Beluga City at Jaques Station.

Finally back to civilisation with other game options besides 'Charge honk scan, charge honk scan, charge honk scan, blow up a 7% hull Scarab while descending a mountain, charge honk scan, charge honk scan..'.

The Cobra served me well but I brought the Krait over in three stages so I was able to get straight into some bounty hunting after the update. Multiple Anacondas have fallen in battle and I'm reunited with my fighter pilot, Sequoia. Though it's strange that I've still yet to even see a Python MkII.

I've also upgraded the Krait with a SCO drive to squeeze a couple of extra light years out of it. Its fully engineered 27Ly range is not far off the Cobra. Maybe I'll finally test the overcharge option later as I build up more faction rep and collect some occupied escape pods for Etienne Dorn.

And I definitely would've hit a billion creds if not for that insane ship transfer cost of around £200m. £900m+ will do though. It'll outfit a Mandalay and Cobra MkV if I choose to get both eventually.

Elite Dangerous Screenshot 2024.11.21 - 18.32.36.89.jpg


I also made it to Elite II in exploration exactly a week after hitting Elite I, so that's nice. 😎

Elite Dangerous Screenshot 2024.11.21 - 13.44.09.07.jpg
 
Hi :)


Yes, it was definitely a bounty (of 300 credits)
Transaction server issue...This is what I thought, I stayed in the area , and surrounding systems as I've been scouting out this area over a few days.
Logging out after each play session, so obviously logging in and out didn't work.
I was getting ready to come back into the bubble anyway, and as I said the first inhabited system on my trip back (New Yembo) has an Interstellar Factors so the problem was solved there. :)
It's made me think though...Is this some kind of permanent transaction server error with these outlying Colonia Bridge stations IF one gets a bounty on your head acquired in these specific stations / systems.
There was hardly any player traffic in the Colonia bridge systems I visited (the ones I've listed in my previous post) which is understandable given their distance from the bubble, but another thing I noticed was some players recorded as being at the station in the past and having bounty's on their heads their bounty's were all quite low, which might indicate they had the same problems I experienced....maybe. The only way that could be proven is obviously more players in those systems getting bounty's and trying to use those Interstellar Factors.
Ah well, just an interesting observation. 🤷‍♂️
Thanks all for the replies (y)

Edit... Just thought to add, the system NYEAJAAE NB-Q B52-14 (CB-25 Colonia Bridge station where I got the bounty) is absolutely choca block with pirates, level 5, 6, 7 etc.
I was entering level 5's and 6's with a small amount of cargo just to rile em' up!...killed quite a few, but nearly got toasted myself!.:ROFLMAO:

Jack :)
It seems I added that system on the fly after laying out the basic highway before I left. Sometimes I'd check for human populations on my travels but the galaxy map is pretty awful at highlighting them. You just get a teeny white pixel which is barely visible.

I don't recall any pirate activity but I was trying to avoid combat in the Cobra anyway. Too risky with all that data. I didn't see a single player the whole trip either.
 
I've also upgraded the Krait with a SCO drive to squeeze a couple of extra light years out of it. Its fully engineered 27Ly range is not far off the Cobra. Maybe I'll finally test the overcharge option later as I build up more faction rep and collect some occupied escape pods for Etienne Dorn.
I get 32 with an A-rated Krait with a dual fighter hangar and a dual SRV bay. I get 43 with the Guardian FSD booster. What gives?
 
I get 32 with an A-rated Krait with a dual fighter hangar and a dual SRV bay. I get 43 with the Guardian FSD booster. What gives?
I'm not sure. This is my build.


I didn't even consider to check if I could have two fighter bays but I think I'll swap the '6' cargo around now and maybe hire another crewmember. (y) My own wing!
 
I'm not sure. This is my build.


I didn't even consider to check if I could have two fighter bays but I think I'll swap the '6' cargo around now and maybe hire another crewmember. (y) My own wing!
The difference in jump ranges is mainly due to the lack of a Guardian FSD booster module the largest of which adds another 10Ly per jump.

A two bay fighter hanger lets you launch a new fighter immediately the first has been defeated rather than waiting whilst a new one is printed. Apart from multicrew we can only have one fighter deployed at a time so unless you are wishing to train up a replacement there is no good reason to hire more than one especially as all of them take a cut of any credits earned.
 
The difference in jump ranges is mainly due to the lack of a Guardian FSD booster module the largest of which adds another 10Ly per jump.

A two bay fighter hanger lets you launch a new fighter immediately the first has been defeated rather than waiting whilst a new one is printed. Apart from multicrew we can only have one fighter deployed at a time so unless you are wishing to train up a replacement there is no good reason to hire more than one especially as all of them take a cut of any credits earned.
Aaah, cool. I've been looking on my travels but I haven't hired anyone yet. That'll save me some pocket change.

It's been quite a while since a fighter was destroyed so I forgot that time was required to make a new one. I'll keep the new hanger since I bounty hunt way more than I do cargo missions.
 
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