Newcomer / Intro What are you up to?

Thanks. I think Fdev has either modified the exclusion zones, or maybe it's a bug, but you can get really close to some objects now. There is so much gravitational lensing, that I'm totally surrounded by it. The Asp handles like a charm, with heat steady @ 51%.

Edit: The lensing makes all sorts of psychedelic effects. It's freakin' beautiful, just hanging outside the ship turning my head and seeing all this. I love ED!

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Edit 2nd: Here's one final one, showing at least the whole Milky Way, but since the distortion seems to be 360 deg, it's also a picture of the whole Observable Universe seen through a black hole. That's kind of crazy :) (High res image. Click to zoom)

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I'm away from the game for a few days, but thinking about ships and mining. I know I want my next combat ship to be a Vulture (from Cobra) but not sure yet about non combat ship. Assuming I can manage to get to grips with core mining I intend to do some more and get a better ship for it. I've been having my eyes on both kraits and also.. The chieftain... Now hear me out, I know I can only get 64 slots in a mining setup, but there are several appealing things about it: Good and many hardpoint placements, seems quite tanky, heard it's agile, and it looks cool. I usually don't get much more than 2 hours for a session, so I'm not sure that the cargo size is actually a problem. How does the kraits compare with agility, ability to fight of pirates, cargo, and view from cockpit? I think especially the phantom look great visually of the two.
For a low end miner, the Keelback works pretty well, and it's cheap. Here's a possible build:


I've also used my Krait MKII for core mining, and it's excellent. I bring along a fighter and enough weapons to kill off any pirates that might attempt to bother me.

My build for that is something like this:


I've never had a Chieftain. :)

For me, 64 tons of cargo is enough for Core mining. It takes me a couple hours to do that much, and after that I'm ready to quit anyway. It's fun once you get the hang of it.
 
Thanks. I think Fdev has either modified the exclusion zones, or maybe it's a bug, but you can get really close to some objects now. There is so much gravitational lensing, that I'm totally surrounded by it. The Asp handles like a charm, with heat steady @ 51%.

Edit: The lensing makes all sorts of psychedelic effects. It's freakin' beautiful, just hanging outside the ship turning my head and seeing all this. I love ED!

View attachment 147352

Edit 2nd: Here's one final one, showing at least the whole Milky Way, but since the distortion seems to be 360 deg, it's also a picture of the whole Observable Universe seen through a black hole. That's kind of crazy :) (High res image. Click to zoom)

View attachment 147355

So good, with all this astronomy perhaps you should add a monocle to your avatar.
 
I'm away from the game for a few days, but thinking about ships and mining. I know I want my next combat ship to be a Vulture (from Cobra) but not sure yet about non combat ship. Assuming I can manage to get to grips with core mining I intend to do some more and get a better ship for it. I've been having my eyes on both kraits and also.. The chieftain... Now hear me out, I know I can only get 64 slots in a mining setup, but there are several appealing things about it: Good and many hardpoint placements, seems quite tanky, heard it's agile, and it looks cool. I usually don't get much more than 2 hours for a session, so I'm not sure that the cargo size is actually a problem. How does the kraits compare with agility, ability to fight of pirates, cargo, and view from cockpit? I think especially the phantom look great visually of the two.
The Chieftain is great fun to fly and would probably work as a low capacity miner, it is one of my combat ships none of which is a Vulture I just never got on with that ship.
Both of the Kraits have a superb view from the cockpits and are quite agile my Phantom is a very cold running explorer while the MkII is a combat build that has survived in a CZ so very capable of dealing with pirates. They should both make excellent miners as they are quite similar to my current main mining ship which is a Python.
 
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ACE,

I tried them all, to me it's all cosmetics, ended up with a Python. 150 Mn credits on a single run of about 2 hours, no core mining, was convincing enough for me personally. I'd suggest to opt for 5A collector limpets, fire three at a time helps and they go and go and go.... and go.

Phantom or ASPx would be my explorer choice, I have both, run mostly in the ASPx. The MKII, well, always that hassle with hired staff, thanks but no thanks. ;)

The chief, I never liked, it looks like a skate and behaves like one.

All a matter of choice, but filling up way more than 64 cargo should be no problem within two hours and enough limpets...
 

I think you forgot the refinery! Which slot would you replace?

Everyone else - nice food for thought! I understand chieftain is an unconventional choice, but most also got more time than I will. Here's my build idea, having put only the mining essentials in:


Also, is anyone else having problems with the coriolis link shortening?
 
and the operational range without a scoop.
Got me thinking. I like the DBX because it's so tiny, and as an explorer it's like a small jetpack. You don't get the same experiences and memories when traveling first class and staying at five star hotels.

The only problem I have with the DBX is the fuel scoop. I normally scoop with the hammer down, "try" to keep heat under 99% charging the FSD immediately after cooldown and leave the system again after roughly 55 seconds. I've not been able to do that in a DBX, but the last time I tried, I was carrying a max size fuel tank. If however, you halfed the fuel tank, it would jump further. Then you just need a bigger scoop, which you can't, but you might be able to lower the amount of fuel you need to scoop by lowering the jump range. Hmm... :unsure:

Coriolis is down, and I'm still out in the black, but it might be worth a try when I get back home.
 
ACE,

I tried them all, to me it's all cosmetics, ended up with a Python. 150 Mn credits on a single run of about 2 hours, no core mining, was convincing enough for me personally. I'd suggest to opt for 5A collector limpets, fire three at a time helps and they go and go and go.... and go.

Phantom or ASPx would be my explorer choice, I have both, run mostly in the ASPx. The MKII, well, always that hassle with hired staff, thanks but no thanks. ;)

The chief, I never liked, it looks like a skate and behaves like one.

All a matter of choice, but filling up way more than 64 cargo should be no problem within two hours and enough limpets...

Reason for core is that it seems more engaging to me. Strip mining doesn't seem as appealing.

I see you found the abrevation of my name!


Oh, yes, on the Krait I had a 2A refinery in the 2 slot, and the DSS was in the 1 slot. Sorry bout that :)

And yeah, the link shortener is currently borked.

Your Chieftain build looks fine. Let us know if you build it, and how it performs!

I definitely will! First up is doing a few Cobra mining runs to afford new ships and upgrades and rebuys!
 
Got me thinking. I like the DBX because it's so tiny, and as an explorer it's like a small jetpack. You don't get the same experiences and memories when traveling first class and staying at five star hotels.

The only problem I have with the DBX is the fuel scoop. I normally scoop with the hammer down, "try" to keep heat under 99% charging the FSD immediately after cooldown and leave the system again after roughly 55 seconds. I've not been able to do that in a DBX, but the last time I tried, I was carrying a max size fuel tank. If however, you halfed the fuel tank, it would jump further. Then you just need a bigger scoop, which you can't, but you might be able to lower the amount of fuel you need to scoop by lowering the jump range. Hmm... :unsure:

Coriolis is down, and I'm still out in the black, but it might be worth a try when I get back home.
Njiri Rescue Logistics 'Recce' DBX.
Dropping the AX gubbins adds a few light years.
Tried minimum tank size... found it a bit too risky.

Point defense was for the Guardian sites.
 
Haven't bought a ship in a while and that Corvette is gagging for my attention. I'm not sure though; the only thing stopping me is the Carrier - can I afford to splash that much cash on new (frivolous) chunk of hulk not knowing how much those Carrier things will cost? Oh, the dilemma :D
 
Njiri Rescue Logistics 'Recce' DBX.
Dropping the AX gubbins adds a few light years.
Tried minimum tank size... found it a bit too risky.

Point defense was for the Guardian sites.
I'm still out in the black trying to find a way home, around Orion, but when I get back some day, I'll try to build this one:


I don't use AFMUs. That keeps you sharp and on your toes ;) The PD might be too weak, but Engine Focused is my new favorite blueprint for PDs in explorers. Not sure about the PP either. Normally I would go for Overcharged, Thermal Spread, but I'd like to try something new, and this seems to be running cool. The big question is still the scoop, but I've learned to scrape close to death by now.
 
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