Well that is impressive...Here was i thinking I had to over engineer a cutter just to feel safe.
How did you avoid the corrosive green goo?
What is extra in your phantom build that helps you survive?
I need to face my Tgoid fears and have a go at this level of fighting to speed rank from 54% competent..
I should add that I am still only using a laptop,mouse and in my face 30 inch monitor ( peripheral vision is focused when on combat, just like being there).
No sticks involved.
Avoiding the splurge is easy. The multicannons automatically cease firing when the Scout's health reaches zero, so when the guns stop, pull a tight ninety and boost away to teh next target. I run with 4 pips to shields, one each to engines and weapons and never have to touch the redistribute keys. Sometimes the reload catches you out, but the Krait is nimble enough to reacquire quickly so long as you stay in the blue zone.
If you do get splattered (I did so deliberately in the vids for meatier 'splodes), then ignore it. With practice you can despatch those 4 scouts in less than 2 minutes and with meta alloy hull reinforcements it takes ages for the hull to weaken. What you can't avoid is their missiles, which are a right pain, but even after a missile hit I can nail the 4 scouts, cook the hull to decontaminate and still be above 90% hull strength. One repair limpet restores you to 100% in the time it takes the AFMU to repair all the internal damage.
To decontaminate, wait until the scouts are dusted, silent running, keep charging up the FSD until your heat reaches 170%, then go back to cruise mode. No need to fire a heatsink as the Phantom cools rapidly.
The build itself is basic - just a gun platform for the 4 AX Mc's - everything extraneous is stripped out for hull and module reinforcements. Biweaves only ever fail when you go up against a wing of 7 scouts but the hull keeps you alive. To make the trip profitable fit an AFMU and hull repair limpets - I have a basic 4 bay cargo hold that I fill with limpets. Normally I can exterminate 20-30 scouts before having to return for repairs and rearming.
I highly recommend Scout hunting for rank advancement. From Expert to Master it was roughly 3.5 kills per percentage point of rank, which is 2 minutes work. From Master to whatever's next I'm finding it's about 5 Scouts per percentage point. I did Expert to Master in a little over a week and a half of intermittent play. And it's fun. Especially when you go into a NHSS4 and find 7 Scouts waiting for you....