Newcomer / Intro What are you up to?

Working my way to getting Mining Lances, doing political prisoner transport runs a few times a week. Keeping quite about it , sometimes being stopped by enemy power play ships. Slow grind but works well. Working on a new G5 Krait MK2 builds. Build 1 going to build 2 if I can believe the figures.
Burst Lasers build or Cytoscramblers build

Can I believe the DPS increase on engineered Cytoscramblers?? Can powerPlay weapons be engineered??
or Is it just the mechanics of EDSY and Corolis tools.?
 
Working my way to getting Mining Lances, doing political prisoner transport runs a few times a week. Keeping quite about it , sometimes being stopped by enemy power play ships. Slow grind but works well. Working on a new G5 Krait MK2 builds. Build 1 going to build 2 if I can believe the figures.
Burst Lasers build or Cytoscramblers build

Can I believe the DPS increase on engineered Cytoscramblers?? Can powerPlay weapons be engineered??
or Is it just the mechanics of EDSY and Corolis tools.?
I haven't checked the actual DPS values, but yes, PP weapons can be engineered. There are other weapons that can't, like mining tools. I doubt the usefulness of the cytos on the Krait, though - they're fixed, with short range and large spread. You'd have to get really close to your victim, and the Krait isn't exactly the most agile ship.

Had a look at that build - any reason why you're going for a grade 5 OC'ed power plant? With a bit of power management, a grade 5 armoured will do the job as well, run cooler and be more robust. Also - why the resistance enhanced shield boosters? A bit more of thermal resistance could give you more balanced shields.
 
I haven't checked the actual DPS values, but yes, PP weapons can be engineered. There are other weapons that can't, like mining tools. I doubt the usefulness of the cytos on the Krait, though - they're fixed, with short range and large spread. You'd have to get really close to your victim, and the Krait isn't exactly the most agile ship.

Had a look at that build - any reason why you're going for a grade 5 OC'ed power plant? With a bit of power management, a grade 5 armoured will do the job as well, run cooler and be more robust. Also - why the resistance enhanced shield boosters? A bit more of thermal resistance could give you more balanced shields.
The over charge is needed to run all deployed at S1E1W4 pips, with power to spare, can be a G4 which puts it just over the power required. Armoured did not show it could do it.
EDSY shows this best in TTL section. Cytoscrambler short range inertial impact
My thinking was to try and balance the ARM intergity and sheild resistances across all except caustic attacks, cause not up to full meta alloys engineering as yet.
The cyto's have 72 dps at short range with inertial impact, this adds a kinetic hit to an all beam and laser build, no amo costs.
Another interesting tweak was the Military composite with heavy duty and layered for some explosive resistance.
Really just playing with the numbers. It seems to be a good middle level ship. Can take out npc large elite ships with a bit side sliding out of their fire line.

This is fly and fight ship, I have been selecting my targets and not waiting for npc security to start the attack first. Get in close(500m or less) and start up with all weapons.
Stay out of npc line of fire on the turn, come back in with a joust of beams head on in the gimball field of play, use the burst lasers or cyto's as they pass by. Repeat.
I can stay in the fight until about 12% damage, then need to run away. A lot'o fun to be had..... :D
 
You don't need a lot of the stuff with weapons deployed. The wake scanner is borderline - but if your victim jumps out, you can still stow the weapons before scanning. I'd also prefer to have the wake scanner engineered for fast scan.

Regarding inertial impact - have you tried that mod yet? If not - well, I nearly fell off the chair I tried it the first time :).
 
Did a mission in my Sidey, just for a change of pace. I haven't flown her in quite a while. I still love that little ship.

Screenshot_0365.jpg
 
I FINALLY got around to trying mining last night. Took my Python out, just a single jump from Colonia, and literally mined the first ringed planet I came to. So it's safe to say that I wasn't exactly prioritising income. I was inevitably chaotically bad at first, any passing Commander would have laughed, but I did end up with 192 refined tonnes of a mix of things in my hold. Average value ranged from 721cr to 15,000cr, so I'm not troubling those Borann stats just yet, but as a first sortie I am chalking it up as a success. I enjoyed it, can absolutely see how it will fit in to my career. Tonight's mission is to seek out a more lucrative planet I know I bookmarked previously at Colonia and try for some void opals or something.

But I'd like once again to say a big thank you to those of you who have, at various points, answered my daft mining-related questions. I'm up and running!

o7
 
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