Newcomer / Intro What are you up to?

What part of a galaxy are you in? Can't you simply re-plot the route to suit the new jump range?

And yes, I'm kind of sad that they "fixed" the heat. It added to the character.

Just entered the WREGOE region, about +500 straight up. I am using the route plotter, but I have to synthesise every jump now. Not really an issue, the poor ship "Burma Shave" will disappear with the entire universe it exists in when the beta closes down.

When I go back to the live game, I have a few Kamitra Cigar loads to deliver, then it's time to prepare my miner/explorer T-10 "Old Dog" for another big trip out into the black. Shame we can't get past Elite in exploration, it's really hard to stop!

:D S
 
It might be smaller but the density of star systems within a given radius is by far higher - 60 hours is 2.5 days, acceptable in my books. What are the costs of transfer expressed in percentage of a ship's value?

Roughly 150%.

So you put your most expensive modules onto your travel ship, and only ship the modules. You cannot buy rank locked ships out there, though.
 
Roughly 150%.

So you put your most expensive modules onto your travel ship, and only ship the modules. You cannot buy rank locked ships out there, though.

Does this work for all modules though? What about those that are too big or too small for your travel ship?

Sorry, the brainbox isn't functioning at full capacity so I may well be missing something here...
 
Does this work for all modules though? What about those that are too big or too small for your travel ship?

Sorry, the brainbox isn't functioning at full capacity so I may well be missing something here...

modules should be a lot cheaper and they don't take as long as ships (judging from how it is inside the bubble). I think the 150% is for ships, so it seems to be rather pointless to transfer ships, which you can redo in the Colonia region.
 
modules should be a lot cheaper and they don't take as long as ships (judging from how it is inside the bubble). I think the 150% is for ships, so it seems to be rather pointless to transfer ships, which you can redo in the Colonia region.

Aye, but to engineer a module, you need to fit it...
 
Believe it or not you will get to a point where cash is no longer a concern. It has taken me several years to get to that point but there are times I can just ignore the price for the convenience factor. You really don't want to fly out to Colonia in a short jump range ship unless you are there to scan systems rather than make a journey. Divide 22,000 by your jump range to get the number of minutes spent flying out there if you are very quick on each and every jump (honk, refuel, jump, repeat). I flew out there with a 25ly jump ship so ~15 hours of play time if I did not stop to scan anything, which I did. If you take a 60ly jump ship that drops to ~6.5 hours, which is much more tolerable, and then pay for your shorter jump range ship to be shipped out there saving yourself many hours of play time.
 
Believe it or not you will get to a point where cash is no longer a concern. It has taken me several years to get to that point but there are times I can just ignore the price for the convenience factor. You really don't want to fly out to Colonia in a short jump range ship unless you are there to scan systems rather than make a journey. Divide 22,000 by your jump range to get the number of minutes spent flying out there if you are very quick on each and every jump (honk, refuel, jump, repeat). I flew out there with a 25ly jump ship so ~15 hours of play time if I did not stop to scan anything, which I did. If you take a 60ly jump ship that drops to ~6.5 hours, which is much more tolerable, and then pay for your shorter jump range ship to be shipped out there saving yourself many hours of play time.

Cash no longer a concern... I can but dream :D

Actually, my DBX is at 61lys max so, if I were to do it (which, at present, I don't have the appetite for), it would be the ship I'd use.
 
Out of mats.:(
Time to bother some Goids in the buggy.[alien]:cool:
DtLAig9WoAAduLn
 
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Believe it or not you will get to a point where cash is no longer a concern. It has taken me several years to get to that point but there are times I can just ignore the price for the convenience factor. You really don't want to fly out to Colonia in a short jump range ship unless you are there to scan systems rather than make a journey. Divide 22,000 by your jump range to get the number of minutes spent flying out there if you are very quick on each and every jump (honk, refuel, jump, repeat). I flew out there with a 25ly jump ship so ~15 hours of play time if I did not stop to scan anything, which I did. If you take a 60ly jump ship that drops to ~6.5 hours, which is much more tolerable, and then pay for your shorter jump range ship to be shipped out there saving yourself many hours of play time.

I have just been converted to this approach myself this week. Made 60m last night in one session, enough to buy and outfit a reasonable mid-range ship, and I was mostly just looking for modules to buy for a new ship and trading in the margins (Challenger with 64T capacity). So clearly using piles of cash to prop up wobbly table legs is moving closer. Have been playing since May.
 
I have just been converted to this approach myself this week. Made 60m last night in one session, enough to buy and outfit a reasonable mid-range ship, and I was mostly just looking for modules to buy for a new ship and trading in the margins (Challenger with 64T capacity). So clearly using piles of cash to prop up wobbly table legs is moving closer. Have been playing since May.

Good grief! How long was that session? That would take me a week at least!
 
Good grief! How long was that session? That would take me a week at least!

Admittedly the ever-lovely Mrs Templar was at a school governors' meeting and the kids were all in bed, so it was a rare bout of extended Elite time but it was a smidge under four hours. Helped by one mission randomly paying out 7m for two very short hops, but all I did was only take missions which paid over 1m, and which were 180T or less (as I only had a 64T hold) and where the stations were very close to the arrival point. Allied with so many local systems that there was almost always something on offer. Was pretty intense but well worth it as doing that every now and then keeps me free as a bird. And I enjoy it. Getting up some bank before I investigate this Palin chap, as I won't then have to worry about generating an income while running around for him. Might be fluke but I find that Empire systems when Allied pay more than Fed or Alliance.
 
Getting up some bank before I investigate this Palin chap, as I won't then have to worry about generating an income while running around for him.

If you are looking at doing the Palin 5000, then might I suggest taking a look at some of the remote asteroid bases as a destination? It is rather nice to know you are heading towards somewhere that can do repair and replenishment, and also allow you to sell data to bank the money earned from discoveries. Take a look through the list of locations here https://eddb.io/station?i=1&t=20 and pick one that takes your fancy. I can vouch for the Heart and Soul locations as being spectacular, as is Station X in the Crab nebula. Others are closer and just over the 5kly requirement, which will be quicker to get through if you just want to do the journey and get back to the Bubble as soon as possible :)
 
I wonder what might be the minimum jump range to have to get to Colonia. When I consider 30ly jump range for example, that are at least 800 jumps. Now if I further assume that I need like 3 minutes for a jump including refueling and a scan, this is 2,400 minutes or 40 hours - so if I would play 4 hours/day, this would be 10 days and with a reasonable playtime per day more like 3 weeks. Quite a journey - and even longer, if I have to restock on mats in between. So I guess this is not something I will do anytime soon. What about logging out in space - will I be at the same location again, when I log back in?

And another question - how many FSD boost +100% will I need to get there?
 
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If you are looking at doing the Palin 5000, then might I suggest taking a look at some of the remote asteroid bases as a destination? It is rather nice to know you are heading towards somewhere that can do repair and replenishment, and also allow you to sell data to bank the money earned from discoveries. Take a look through the list of locations here https://eddb.io/station?i=1&t=20 and pick one that takes your fancy. I can vouch for the Heart and Soul locations as being spectacular, as is Station X in the Crab nebula. Others are closer and just over the 5kly requirement, which will be quicker to get through if you just want to do the journey and get back to the Bubble as soon as possible :)

That's a kind thought, thank you so much, Commander! Those bases sound a fun destination, and I'd rather not do a journey simply for a journey's sake. When not flying spaceships, I run a couple of old cars and even then I try always to have a genuine reason for a journey. I'd rather take my time over the journey and see something interesting rather than just do it at pace. Unsure which ship to take - it will be a T10 or a Challenger, I think, but I wonder whether there will be anywhere part way there where I can have the other ship sent out to me, a bit like changing horses on a long journey through the old frontier.

Thank you for the specific location suggestions. I likely won't check EDDB, or at least not beyond the couple you suggest, if I can't find them in the nav computer, but will roleplay that we ran into one another in a spaceport somewhere and I followed your recommendation.

(And yes, I am conscious that given my choice of ships this could take me some time. The T10 will crack 30ly. No idea what the max range will be on the Challenger - it is a newish purchase, and I haven't finished engineering the FSD, yet. If it hits 40ly - as I hope it will, even with my moderate combat build - then that'll be my chariot.

Thanks again!

o7


I wonder what might be the minimum jump range to have to get to Colonia. When I consider 30ly jump range for example, that are at least 800 jumps. Now if I further assume that I need like 3 minutes for a jump including refueling and a scan, this is 2,400 minutes or 40 hours - so if I would play 4 hours/day, this would be 10 days and with a reasonable playtime per day more like 3 weeks. Quite a journey - and even longer, if I have to restock on mats in between. So I guess this is not something I will do anytime soon. What about logging out in space - will I be at the same location again, when I log back in?

Yes, it will be a long haul, particularly in my ships.

Certainly if you log out in space it drops you out of supercruise and you're very close to the same spot when you log back in. I have only done it a couple of times as I prefer at least to put down on a planet's surface or even better a port but yes, logging out in space will see you return to the same broad patch of space.
 
I wonder what might be the minimum jump range to have to get to Colonia. ............?

You might be interested in "The Outlander Challenge":

https://forums.frontier.co.uk/showthread.php/283178-The-Outlander-Challenge

I considered doing it with one of my accounts since my surname fits with Outlander (in the Gabaldon sense) - but I decided against making such a journey in a stock(ish) sidewinder. I think I would rather listen to a Vogon poem rather than endure the tedium of such a haul. ;)
 
You might be interested in "The Outlander Challenge":

https://forums.frontier.co.uk/showthread.php/283178-The-Outlander-Challenge

I considered doing it with one of my accounts since my surname fits with Outlander (in the Gabaldon sense) - but I decided against making such a journey in a stock(ish) sidewinder. I think I would rather listen to a Vogon poem rather than endure the tedium of such a haul. ;)

I consider to maybe use a CobraMk3 - this ship has the least problems to land on a planet even in quite weird locations. It is as well light enough to not cause a lot of issues, if gravitation is a little higher. Btw when landing on a high gravity planet, I use your method, to let my ship do the final 20m above ground in FA off mode, thrusters are just a bit too powerful to land it properly. This is a quite good hint you gave me with that. I had to assign a key to reset mouse position for that though - because I am using relative mouse OFF and already a little bit off center would give me motion vectors which would hinder a proper landing.
 
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I once went out to Sag A* in a Python, with passengers on board. I believe jump range was around the 24ly mark. I greatly underestimated the time that trip would need ;)

Yeah it's a huge galaxy - diameter around 100,000lys - even an inch on the map when zoomed out is quite a distance. It's just mind boggling when you think about that there are billions of galaxies in the visible part of the universe and some are even bigger.
 
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I ran into something funny a few days ago. I was out doing a series of assassinations and in one of them I was directed to go to a planet that was completely black. After I destroyed the target, I made several orbits and could not find any part of the planet that wasn't pitch black. I thought, ‘Is it possible that a pure black planet exists?' and or, ‘This definitely has got to be a bug.' During my final orbit I noticed that there was a large planet that was also black, but was surrounded by a white halo. The mysterious black planet I had discovered was black because it was in the shadow of the other planet!
 
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