I don’t think anything other than cool running will help enough to make a huge effort at.I tried out my cutter with its as is build at the current burning station.
Thought to use long range(2.3k) collectors while sitting out side the toaster rack, which is an appropriate term at this station.
No luck, they can not find their way in, so entered the station. Temp rising, debris every where, pods and other salvage.
Launched the collectors opened the cargo hatch. One escape pod retrieved. Fined by authorities', temp rising. turning to leave.
what the...stuck on a large section of station. Desperation rising, perspiration rising, temp rising. Just made the exit toaster.
Hull failure , prison and rebuy. That was my first rebuy in a good many months. Oh crap what a stupid move this was.
A question for all the rescue engineers? If I build any ship with, mirrored hulls, thermal resist heavy armor modules, and thermo block shield boosters.
Does that add to thermal characteristics for a salvage ship? when also using heat sinks and low emissions core internals.![]()
The important thing is to fit as many heatsinks as you can then leave before you have run out of them.
I make my way to near the axis of the interior directly above my assigned pad, debris permitting, then harvest escape pods until the timer is down to about two minutes when I land and load up as many passengers as I can, on the way out I might do another couple of minutes collectering but the heatsinks will be running low and the passengers getting even more annoying so usually I get out as fast as possible to dump them on the rescue ship.
Ship wise an Anaconda is good, 8 utility slots for heatsinks and lots of slots for cabins cargo and limpets, out in the Witch Head I have a T10 rescue ship again lots of heatsinks just a little shy on cabin space.
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