Newcomer / Intro What are you up to?

I just spent ten hours testing permutations of DDR4 termination and drive strength setting trying to get my new system up and running without any training errors before the Odyssey alpha drops. I think I've got it straightened out, so now it's time to install Windows and test my new graphics card.
Nice! What are the specs of your new cockpit?
 
Nice! What are the specs of your new cockpit?

Most of the system was built at the beginning of last year, but I only recently sourced a new GPU for it.

Specs are:

  • Ryzen R9 3900X, lapped (have yet to decide between a 4.2GHz all-core OC, or just custom PBO settings that would be slightly faster in games, but slower in most other stuff...leaning toward the all-core OC as it's more power efficient and Elite: Dangerous is not remotely CPU limited) and cooled with a Noctua NH-U12A (also lapped).
  • ASRock B550 Phantom Gaming-ITX/ax (was originally an ASUS CH VIII Impact, but it died, twice...so instead of sending it back to die again, I took my Dremel to it and cut the socket out...now I have a four-hundred dollar CPU holder/pin guard for lapping AM4 processors)
  • 2x32GiB OEM Samsung 2666 CL19 @ 3600 CL18 with exceptionally tight subtimings (I've had a year to tune and test them), running 1:1 with an 1800MHz FCLK.
  • Powercolor Red Dragon RX 6800 XT (OC to be determined, but aiming for ~2.6GHz core, and the firmware cap of 2150 on the memory); probably going to tear it apart, underfill the GPU package and GDDR6 ICs, replace the GDDR thermal pads with copper shims+paste, replace the rest of the TIM with higher quality stuff, and leave the backplate off because it's an extremely tight fit with it on (hits my USB-C front panel cable and the case intake fan).
  • 2x 1TB Sabrent Rocket NVMe 4.0 SSDs (one running at 3.0 in this B550 board, not that it matters much)
  • 2x 1TB WD Velociraptor 10k rpm 2.5" mechanical drives (they were on sale, and I'd like to save P/E cycles on my SSDs, where practical, so video editing and virtual machines go on the raptors)
  • Seasonic Focus SGX-650 SFX-L PSU
  • Lian-Li TU 150 SFF case with some modifications (stamped grills were rather restrictive, so I cut them out)
  • Noctua A12x25 PWMs in all available fan emplacements
  • Gaffer tape on all sharp edges and the built-in, retractable carrying handle, so I don't cut myself (any more), or drop it (again).

Using various existing peripherals and controls, but I'm eyeing a Samsung G7 32" 240Hz VA panel (though the 1000R curve is a bit too extreme for my tastes, so I may hold off for something else), and that new VKB throttle with the analog thumbstick is calling my name...
 
What am I up to?

Couldn't find active server for your region. Apparently.

Thats my #1 bug about this game. You find time to play, sit down to have a break from reality and the game cannot connect when the rest of the internet is working for you.
 
Greetings!

So far, I have fully scanned 180 systems in the sectors I am working on, and this is being reflected in the ED Astrometrics map-the sectors are starting to fill with blue dots where it was empty before.

Surveying this area and moving around it is pretty much like a 3D maze. Manual plotting is the norm here, and it's one jump at a time. You can find clusters of stars that are within the jump range of your ship, but then the cluster ends and you have to use jumponium to keep going toward the intergalactic border. Even short distances that can be easily covered in areas with normal star density will require searching for systems to act as bridges and using jumponium. Reaching the border systems will require jumponium.

I managed to find a system that was only about 150 LY from the star that marks the intergalactic border in the coordinates I was. Somehow it was missed by those who came years before me because it is surrounded by previously discovered and tagged systems:

secondtolastsystem.jpg


This is the farthest undiscovered system I have found before the already tagged absolute border systems. When I was in Tenebrae, the farthest undiscovered system I found was about 800 LY away from the end of the Perseus Arm.

CMDR Janet
 
Last edited:
Most of the system was built at the beginning of last year, but I only recently sourced a new GPU for it.

Specs are:

  • Ryzen R9 3900X, lapped (have yet to decide between a 4.2GHz all-core OC, or just custom PBO settings that would be slightly faster in games, but slower in most other stuff...leaning toward the all-core OC as it's more power efficient and Elite: Dangerous is not remotely CPU limited) and cooled with a Noctua NH-U12A (also lapped).
  • ASRock B550 Phantom Gaming-ITX/ax (was originally an ASUS CH VIII Impact, but it died, twice...so instead of sending it back to die again, I took my Dremel to it and cut the socket out...now I have a four-hundred dollar CPU holder/pin guard for lapping AM4 processors)
  • 2x32GiB OEM Samsung 2666 CL19 @ 3600 CL18 with exceptionally tight subtimings (I've had a year to tune and test them), running 1:1 with an 1800MHz FCLK.
  • Powercolor Red Dragon RX 6800 XT (OC to be determined, but aiming for ~2.6GHz core, and the firmware cap of 2150 on the memory); probably going to tear it apart, underfill the GPU package and GDDR6 ICs, replace the GDDR thermal pads with copper shims+paste, replace the rest of the TIM with higher quality stuff, and leave the backplate off because it's an extremely tight fit with it on (hits my USB-C front panel cable and the case intake fan).
  • 2x 1TB Sabrent Rocket NVMe 4.0 SSDs (one running at 3.0 in this B550 board, not that it matters much)
  • 2x 1TB WD Velociraptor 10k rpm 2.5" mechanical drives (they were on sale, and I'd like to save P/E cycles on my SSDs, where practical, so video editing and virtual machines go on the raptors)
  • Seasonic Focus SGX-650 SFX-L PSU
  • Lian-Li TU 150 SFF case with some modifications (stamped grills were rather restrictive, so I cut them out)
  • Noctua A12x25 PWMs in all available fan emplacements
  • Gaffer tape on all sharp edges and the built-in, retractable carrying handle, so I don't cut myself (any more), or drop it (again).

Using various existing peripherals and controls, but I'm eyeing a Samsung G7 32" 240Hz VA panel (though the 1000R curve is a bit too extreme for my tastes, so I may hold off for something else), and that new VKB throttle with the analog thumbstick is calling my name...
Sounds great!

10k velociraptors! I had one in a machine ages ago - fab for mechanical drive but very noisy.

When you say "lapped"... not a term I'm familiar with.

So...

This just happened:

TNWXlGW.jpg


Time to work out how I managed that! :D
 
Last edited:
Sounds great!

10k velociraptors! I had one in a machine ages ago - fab for mechanical drive but very noisy.

When you say "lapped"... not a term I'm familiar with.

So...

This just happened:

TNWXlGW.jpg


Time to work out how I managed that! :D
You won the draw to be part of the villains? team in the new Jupiter Division story arc.

Probably something about it in Galnet.
 
I am only 3-4 months in the game. Experimented and engineered a multi purpose Krait II to my liking, have good stock of engineering mats left and half engineered Conda/Asp X/Python sitting around.

Need something new and exciting. Combat isnt really my thing so not really thought of trying AX combat. Tempted to finish up the Conda and take it for a long cruise to nowhere. The dilemma I have is that I want to go explore far out but am still new in the game and do want to do the CGs (been doing them weekly to 25 or 50%), so dont want to be in the position of being 15k LY away when an interesting CG pops up.
 
Ah, others have it too. Looks like a place to visit. Thought I'd been randomly picked as a competition winner of some kind :D
Yep, and they give you 4 arx as well.....nice of them...but what do I need to do? Is it a manhunt! Ok, jumping in with Gimbbly Denis. Going Jupiter Division.
Some solo first then open for fun later... 👍 :unsure: :eek:
 
Last edited:
Greetings!

So far, I have fully scanned 180 systems in the sectors I am working on, and this is being reflected in the ED Astrometrics map-the sectors are starting to fill with blue dots where it was empty before.

Surveying this area and moving around it is pretty much like a 3D maze. Manual plotting is the norm here, and it's one jump at a time. You can find clusters of stars that are within the jump range of your ship, but then the cluster ends and you have to use jumponium to keep going toward the intergalactic border. Even short distances that can be easily covered in areas with normal star density will require searching for systems act as bridges or using jumponium. Reaching the border systems will require jumponium.

I managed to find a system that was only about 150 LY from the star that marked the intergalactic border in the coordinates I was. Somehow it was missed by those who came years before me because it is surrounded by previously discovered and tagged systems:

View attachment 207900

This is the farthest undiscovered system I have found before the already tagged absolute border systems. When I was in Tenebrae, the farthest undiscovered system I found was about 800 LY away from the end of the Perseus Arm.

CMDR Janet
Love that shot, very moody. You're seriously making me want to leave all this BGS stuff behind and just head out into the black!
 
Ground flat.

In this sense it means that I sanded down the CPU IHS and heatsink base to improve flatness and reduce thermal resistance at the interface between the two parts.



Those the game's stock shadow cascades, or custom ones?
Completely stock. Standard ED res too, don't tend to use high res shots. And they're somewhat compressed as .jpg's so, all in all, the game can give decent stills.
 
Back
Top Bottom