Newcomer / Intro What are you up to?

Congratulations.

Some time ago, maybe when they introduced the starter zones, the Pilots Federation started subsidising insurance costs for newer pilots that message means that you will now pay the full 5% of its costs if you get unlucky.

On a more depressing note if you look at the stats for how many ships you have destroyed, you will need to destroy something over that many ships again to get to the next rank, as an expert you will get fewer points from those ranked above you as you are now closer to there rank.
That depressing note really resonated when one is at 30% deadly, you have blisters on your trigger finger and you're looking at a replacement joystick.
 
the Pilots Federation started subsidising insurance costs for newer pilots that message means that you will now pay the full 5% of its costs if you get unlucky.

Ah. I pre-date starter zones, and it's very rare I get blown up, so maybe I never noticed.

In the last 10 days of experimenting with and learning how to beat CZs (and failing a couple of dozen to start with), I have only actually lost one ship; my iCourier, once, when it got absolutely battered faster than I expected it could possibly die. Probably with plasma accelerators and railguns - it's always those vultures and vipers that give me the biggest problems! Everything else can be deferred with chaff, but those guys just bullseye you from 3km away... (Oh, and dropships. Those guys hover like wasps; turn around and there's one behind you.)

On a more depressing note if you look at the stats for how many ships you have destroyed, you will need to destroy something over that many ships again to get to the next rank, as an expert you will get fewer points from those ranked above you as you are now closer to there rank.

Personally not a biggie; I only wanted expert for the engineer unlock. Happily that came to me pretty fast grinding CZs for a few days, and I'm now beginning to plan my return to the bubble at long last! (Whether it was worth it to be able to pin a G5 reinforcement module upgrade I'm not sure... I should fit and upgrade a bunch and stuff them into shared storage. Takes 2.5 days to transfer from Colonia, but they'd show up eventually.)

Although I do want to get back on the imperial grind for a cutter... That's going to be a slog.

It was probably a faction war. Neither side would give up so they all got boiled up leaving behind their own detritus. Ripe for a little scavenging if one feels the need but there may be the odd pirate lurking amongst the wreckage.

They must've blown up their entire planet, there was nothing left but a gas giant 🙀

Naturally I scavenged everything I could find though, and went back next morning. Less emissions today; I wonder if the game is actually counting how many ships passed through without stopping in the last 24 hours and basing emission source counts on it. That system is very close to Colonia and might get a lot of through traffic. Or just a fluke 😸
 
That was an interesting power restore.

Alerted to incoming scavs, I waited for the two dropships to regurgitate their biowaste, then subjected them to missile file. All well and good. As I was coming in to land, a second wave dropped in. Ascended, carpeted the area with incendiary. Came into land again and a third wave came down!

This time, I didn't manage to missile them all and picked up two tourists on the Scorpy scanner. I should read more but I didn't know you could aquire a target lock and just let rip :D That was a fun moment when that happened! Couldn't miss! After these two were dispatched, I climbed out only to find their corpses had despawned.

I thought that only happened from death by ship not SRV...
 
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Although I do want to get back on the imperial grind for a cutter... That's going to be a slog.

….
But one with a lot of variety, as long as you are willing to do missions. I understand rescues from burning stations work well, the only acceptable sort of passenger work, and of course there is the old favourite of donations if you have the cash and dislike mission work.
 
Heh, just noticed that the faction I was fighting for a lot the last couple of days has gone into an expansion state in that system 😸

They've also got an outbreak happening, so I might take them a stack of medicines and see what I can do to help them expand.

Definitely want to pick an agreeable imperial faction to assist once I get back to the bubble. Need to find a little backwater world where I feel like I can change things 😹
 
But one with a lot of variety, as long as you are willing to do missions. I understand rescues from burning stations work well, the only acceptable sort of passenger work, and of course there is the old favourite of donations if you have the cash and dislike mission work.

Oh yes, I got most of my current stash/ships by turning my other python into a rescue boat! There's several systems that were on fire 2 years ago where I should be very welcomed by the locals 😸

I don't mind doing regular passenger runs too; having a 3-person business or 1st class cabin, and good rep with local factions, opens up quite a lot of higher grade material rewards, usually for just quick jaunts to the systems next door. Just avoid the criminal masterminds, they're always hard work. The last one wanted a detour AND a ton of wine. (I said no to the wine. I wasn't rigged for smuggling.)
 
Oh yes, I got most of my current stash/ships by turning my other python into a rescue boat! There's several systems that were on fire 2 years ago where I should be very welcomed by the locals 😸

I don't mind doing regular passenger runs too; having a 3-person business or 1st class cabin, and good rep with local factions, opens up quite a lot of higher grade material rewards, usually for just quick jaunts to the systems next door. Just avoid the criminal masterminds, they're always hard work. The last one wanted a detour AND a ton of wine. (I said no to the wine. I wasn't rigged for smuggling.)
If passengers would behave like the rest of the cargo I would have no problems with them, but they won’t just get in keep quiet and get out at the destination instead it is get me this, take me there instead and fussing about trivial things like scans or being shot at.

Currently I am pottering around on a planet looking for the fifth bio type, one of the Concha forms.
 
Hmm, i found little bit of success with this Rail noob ship. The beam keep me cool while burning down target shield if it get abit far off the my nose otherwise the C4 pulse join the BBQ. I still cook myself when too excited
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but they won’t just get in keep quiet

I do find it depends who I'm picking up. Tourists may add a stop, criminals as well; but regular business passengers are usually happy to just get there asap.

Although maybe that's just chance as to how it's worked out for me 😹 I only do the small group transports, partly due to lack of space, although I might convert my python into a transport barge until I can hitch a ride out of Colonia. I do find they're a nice calm way of getting decent grade materials, and they rarely get me in trouble; and never in trouble that I can't just boost and low wake out of. As long as the journey isn't illegal, it generally goes without a hitch. And sometimes it gets me to visit systems I'd missed off, so I get some honk value later down the line 😸
 
If passengers would behave like the rest of the cargo I would have no problems with them, but they won’t just get in keep quiet and get out at the destination instead it is get me this, take me there instead and fussing about trivial things like scans or being shot at.

Currently I am pottering around on a planet looking for the fifth bio type, one of the Concha forms.

When I am getting paid 25mil creds for 10 minutes work. They can make all the noise they want.
 
You wonder why they care about cabin class when they'll spend less time in it than it takes to walk down the passenger ramp... What those missions actually need is just a small passenger bay with some airline seats.
I am wondering why they are paying more than a bloody spaceship to make a 10 minute trip where they spend under 30 seconds at the 'sightseeing' destination and in any case, they are in this little economy caskets with no windows.
 
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