Newcomer / Intro What are you up to?

How long does cargo hang around after being jettisoned before despawning? In theory, you could jettison then build a ship and then pick it back up - couldn't you? Mind you, I think you'd need to be quick.

You can try this with rare goods - I remember trying it for a larf, I think I managed to collect a few on re-emerging but it certainly wouldn't be long enough to re-collect 122.
 
How long does cargo hang around after being jettisoned before despawning? In theory, you could jettison then build a ship and then pick it back up - couldn't you? Mind you, I think you'd need to be quick.
Most of it despawned upon jettison (the sounds were spectacular)...mission was over right there...

I jettisoned it next to my carrier, so I could switch ships and then pick it back up, but... ☝️
 
Most of it despawned upon jettison (the sounds were spectacular)...mission was over right there...

I jettisoned it next to my carrier, so I could switch ships and then pick it back up, but... ☝️

If you jettison more than about 10 then they tend to bang into each other and blow up. They also blow up if someone high-wakes in the instance - teabagging used to be eventful - not done it since I came back to the game though.
 
Not sure this place looks friendly, not with all these coffins floating about... :unsure: :]

View attachment 342510
Well, thanks to those coffins floating around there (vampires confirmed?), you still were able to get the footfall...

Most of it despawned upon jettison (the sounds were spectacular)...mission was over right there...

I jettisoned it next to my carrier, so I could switch ships and then pick it back up, but... ☝️
Too bad I'm a little late...
I guess you don't have outfitting on your carrier to be able to install some cargo racks - a stripped AspX would have had 124t, a Python could carry two of these missions with room to spare: Comparison of medium sized cargo capacities.
 
Haven't found one of these in a while, seem to be rare in this part of the galaxy.
CT-988763.jpg

Some Clypeus, goes well with mayonnaise.
CT-988764.jpg
 
I've been thinking of getting extra cargo capacity for the carrier by buying a whole bunch of T9s that I'll never fly anywhere, and load them all out with the maximum number of cargo racks, so each one has that ship's biggest capacity of (according to Wiki) 790 tons. So when the carrier hold is say, one T9 load short of full I can then bring back all that extra tritium in the shopping T9 to stuff into all the non-flying T9s holds.

It was mentioned to me a few pages back that ships in your fleet don't register any mass or weight for the carrier as well, so I guess that would work, would it? (Pretty expensive of course to buy 10 or 20 or whatever T9s, but I guess a decent salad hunting trip should cover it all and recoup all that cost.)

I don't think I'll try that one right now though, as I'm not far from being ready to get out there with what I have now and just want to get on with it. :ROFLMAO:
 
I've been thinking of getting extra cargo capacity for the carrier by buying a whole bunch of T9s that I'll never fly anywhere, and load them all out with the maximum number of cargo racks, so each one has that ship's biggest capacity of (according to Wiki) 790 tons. So when the carrier hold is say, one T9 load short of full I can then bring back all that extra tritium in the shopping T9 to stuff into all the non-flying T9s holds.
I don't think it works that way. If you change ship, the cargo will come with you, you can't leave a bunch of ships that have cargo in their hold behind, they'll be empty.
 
Hmmm... Ok. I was wondering if there was a catch as I doubt I'm the first one to think of trying that. :sneaky:
Some folks have alt accounts and use those. But it sounds like way more trouble than it'd be worth.

It surprised me, the stops that had extra stations, for instance CB-26 Passarola had a Ocellus Starport, Vladmir McDoogle's Triumph, and that had several thousand tons, so while many of the small stops had in the order of low double digits to the low hundreds, the larger stop with extra station often had thousands in stock so you could safely jump along using Trit from the tank a bit and topping up from the big stations along the way.
Ooh, that's good to know. It could come in handy sometime :)
 
I did three T9 shuttle runs for tritium. That was more than enough before a diversion was needed :D

So I'll jjust be off for a little on-foot mission running before deciding on another trip into the black to do some gardening.

A question I keep asking myself: is it worth umpteen jumps to get somewhere and then almost immediately have a hankering to get back to the bubble? It's not as if you can just go back instantly and the 15-20 minute turnaround time for a carrier jump makes me grind my teeth 🤯

I suppose I could go all old skool and just use a ship... it would save on fuel.
You could always go auld Scottish* skool and set up an alt next time the sales are on, it would even give you a good reason to engineer suits and guns again.

*Though whether you need quite as many as Para Handy is up for debate.
 
Back
Top Bottom