Hi
I accidentally left a sell order on the other day after lifting more than 3,000 tonnes of Ceramic Composites off the surface to my FC in orbit. Next day I had an empty hold. They were paying 1,400 credits extra just to avoid having to land on the planet.
$$$$$....

!
Just thought to add, I see nothing wrong with doing that, that's one of the plus points to owning a carrier. It's another lucrative way of using those options that are freely open to everyone in the game. I'm just so used to using other methods, as before carriers this wasn't really possible.
When I bought that small number of commodities they were (If I remember correctly they are Radiation baffles or neo fabric insulation?) items that were needed for those SCO drives. I bought a few hundred tons of them so I'd have plenty of them for future SCO modules!
I think I paid roughly 3 or 4 times (maybe even more) the base price which ran into millions. I was just impatient.
Apparently, there are commanders out there who don't like landing on planetary ports. Makes me wonder why...
I think it's because with an orbital facility or carriers / megaships you get within the docking distance, just one click on auto dock and you're good to go, no more input needed.
With surface bases as you probably know, it takes more player input than that, just as a rough example...you'll come out of super cruise taking you somewhere near the planet, then you have to lock on to the surface station and get set up for entering the glide pattern. That station, depending where you first enter the system in super cruise can be completely around the other side of the planet, so you need to be in a position where you have a clear run down to the station. More player input.
Then there's the glide down. Too steep an angle and you're thrown out at a distance that might be be many kilometres from the station and therefore it will take you a lot longer time than need be. Too shallow an angle and that has more or less the same result, so it's one of those actions that needs to be experienced and mastered to glide down quickly at the optimum angle. Coming out of the glide successfully will put you in a position that's near the hailing distance for permission to dock, so you can either use the auto dock or or do it manually.
I mostly do it manually (it's quicker) then at the last minute above the pad engage the auto dock....just a personal preference.
All this is second nature to me, so it's no problem, and I have plenty of 'free' time nowadays. If the auto dock could take you
directly from first entering the system right down to the planet station landing pad I'd quite honestly use that to be honest if it was available, as it's less input from the player in a repetitive sense, and less wear and tear on the mouse keyboard or joystick*
So...

...in answer to your question, you could see it as either laziness on the part of the player, or a lack of knowledge and confidence with landing at a surface port, or just trying to reduce the time needed to get to where you want to be, (this could be seen as impatience?).
Ok, for an example of stock quantity's I'm at Boe Dock in the Scylla system buying some overpriced Tritium, but they've got plenty in stock!

Prices and quantity's of those building mats below as another example... Edit.. in this station at present.
Steel 415,995t at 3649cr (per ton)
Titanium 394,442t at 3689cr
Liquid Oxygen 88.457t at 616cr
Insulating membrane 3,339t 10,00cr
I could also point to a few other systems for example that have a good stock of CMM's in the hundreds or perhaps near a thousand, but they're ground stations and around 200ly away, I'm not sure if there's any around here though as I'm not familiar with these surrounding systems.
I'm also fortunate in the sense that when I first played this game I made many notes on paper of where certain commodities and materials were in many systems and stations I visited over time around the bubble. I've still got those papers in a thick file and I still refer to them sometimes when looking for likely places to buy stuff.
* I've got a 'thing' about joystick wear and tear. It's quite amazing how much use a joystick (or gamepad, keyboard etc.) gets with some games. Obviously with any flight or this type of space game you definitely subject those controls to some rigorous use. I personally think that a game so designed should limit this wear if at all possible. And much more importantly repetitive muscle strain.
Ok, you can replace a joystick, but to buy a reasonable one these days is quite expensive. Keeping that wear to a minimum is mainly dependent on it's use, I personally think that as control surface actions go Elite is way over the mark here, especially with those repetitive areas of gameplay.
After somewhere on the order of 8 to 9 hours of searching across three titans, getting blown up three times, and have several close calls... I have finally acquired a SINGLE (1) Titan Drive Component.
On a related note, anybody want a bobble head? I have no idea what else to do with all these hearts.
Yeah, it took me quite some time to get a few titan drives, other players are fortunate and more or less find some straight away,

I've still got two of them on my carrier which I'm keeping to get one or two more SCO engineered drives when I buy another ship or two.
I'll probably fit one to the new Corsair when it's ready to buy with credits, plus
WHEN the PANTHER is released FOR ARX I'll maybe fit one suitable drive in that, unless a stellar version is available with that type of drive fitted, in which case I'd
definitely buy it with ARX! (hint to Frontier)
Yikes!... I'm rambling again,

Back to loading up with Tritium.
Jack
