Newcomer / Intro What are you up to?

Ah, so 'Ishum's Reach / Semotus Beacon' is now 'Salomé's Reach'? :unsure:

EDIT: or is 'Salomé's Reach' that one moon in the system known as Semotus Beacon / Ishum's Reach?
I think you are right in your EDIT comment:

"Oevasy SG-Y d0, colloquially known as Semotus Beacon or Ishum's Reach, is a system in The Abyss."
and
"Oevasy SG-Y d0 B 9 f (Icy body, landable) (aka "Salomé's Reach" and "Distant Moon")"
 
I am now 1/3rd of the way to Colonia (docked in the Eagle Nebula right now). I've not been stopping at all the stops, going 2-3 at a time takes me a bit off the beaten track and lets me get some firsts on. Took some snappies along the way, thought I took more but they don't appear to have saved.

This was a nice view:
View attachment 303888

A picture you can smell:
View attachment 303889

And I saw one of these and yes I did check it out, turned out to be some weird crystalline things:
View attachment 303890

Saw a couple of ELWs too, already scanned obviously but nice to see those rarities around.
 
Krait Phantom is fussier over landing spot than DBX and ASPX, although ASPX is not as easy to land as DBX. It is particularly difficult to land a Phantom in the rough ground bordering some Guardian sites, and I use a DBX for this.
Out deep space exploring I have no trouble landing the Phantom. One thing that helps is to take all pips away from engines to slow down the crawl around looking for s landing site. You don't miss potential spots by going too fast over them this way.
Thanks. I've never thought about that method. (y)
 
Good morning from 'Salomé's Reach' (Oevasy SG-Y D0 B 9 F) orbit, 547.52ly further out from Sol than Beagle Point. It takes a winding route of around 15 jumps to get here from Beagle Point, one of which needed a basic FSD injection in my 70.48ly jump range Phantom to make the second to last jump of 82.68 ly. All stars were scoopable on the way. Looks like a fuel rats Fleet Carrier is orbiting Salome's Reach.
This is the most distant body from Sol you can reach or see on the galaxy map. I don't think you can go further even in a Fleet Carrier.
HSoMAsl.jpg


Better yet, you can do this...
W2aWWUE.jpg


and this...
of0IwKv.jpg

on Salome's Reach.
Very nice.
 
Today I found something that I did not until now know existed... It started with this lovely little ice world that I have nicknamed Hoth.

hoth.jpg


Hoth is very cold, but it hosts some bacteria. They aren't very exciting, but they are what they are. If you were hoping for some sort of bipedal camel, I'm afraid you'll be disappointed.

hothbacteria.jpg


It also seems to have a significant portion of unobtainium in the ice, but I don't think I'll report that one.

hothrock.jpg


But there was a scanner signal that drove me onwards. Unable to spot it from the air, I decided to take out the SRV, driving, driving, and driving until it's scanner pinged. Bronzite Chondrites. Great. Well, a little nickel and iron never hurt, but onwards. After a solid 30 minutes, another scanner ping. Pisceous cobble.

Ok that, that is interesting on this world with an atmosphere and biology. That is trio of things I've never had coincide before. Foot down, I headed for a little rise... which turned out to be the top of a massive cliff. At the bottom of which was a geyser.

I had plenty of time to consider the wisdom of driving at speed as it catapulted me 400 metres up in the air... but fortunately the SRV sustained absolutely no damage. No idea why not. But anyway, the point is, I found this thing at last, and I am quite pleased with it 😸

hothgeyser.jpg


This is PRAEA EUQ UT-P B19-4. It's only about 1000ly from the bubble, and therefore accessible if anyone is interested. The bacterial pools are sparse, and the geology sparser; but it is oddly beautiful in its icy way, and I think it stands out for being one of those incredibly rare jewels with multiple features 😸

Of course now I'm going to have to fly around and try to get a shot with both bio and geo in it. Not sure it's possible, they seem to favour completely different biomes, but I feel like I need to try!
 
Today I found something that I did not until now know existed... It started with this lovely little ice world that I have nicknamed Hoth.

View attachment 304079

Hoth is very cold, but it hosts some bacteria. They aren't very exciting, but they are what they are. If you were hoping for some sort of bipedal camel, I'm afraid you'll be disappointed.

View attachment 304077

It also seems to have a significant portion of unobtainium in the ice, but I don't think I'll report that one.

View attachment 304078

But there was a scanner signal that drove me onwards. Unable to spot it from the air, I decided to take out the SRV, driving, driving, and driving until it's scanner pinged. Bronzite Chondrites. Great. Well, a little nickel and iron never hurt, but onwards. After a solid 30 minutes, another scanner ping. Pisceous cobble.

Ok that, that is interesting on this world with an atmosphere and biology. That is trio of things I've never had coincide before. Foot down, I headed for a little rise... which turned out to be the top of a massive cliff. At the bottom of which was a geyser.

I had plenty of time to consider the wisdom of driving at speed as it catapulted me 400 metres up in the air... but fortunately the SRV sustained absolutely no damage. No idea why not. But anyway, the point is, I found this thing at last, and I am quite pleased with it 😸

View attachment 304076

This is PRAEA EUQ UT-P B19-4. It's only about 1000ly from the bubble, and therefore accessible if anyone is interested. The bacterial pools are sparse, and the geology sparser; but it is oddly beautiful in its icy way, and I think it stands out for being one of those incredibly rare jewels with multiple features 😸

Of course now I'm going to have to fly around and try to get a shot with both bio and geo in it. Not sure it's possible, they seem to favour completely different biomes, but I feel like I need to try!
Using geysers to catapult the SRV can be great fun, especially if they are powerful and it's a low gravity body! I've never been able to reach orbit, but I've stayed up high for a long time. Timing the thrusters used as brakes on the way down is difficult, but not impossible. I also tried just running into the geyser on foot, but that is lethal once you get down again.
 
I got inspired by a CMDR in another thread. I bought a couple of burst lasers for one of my Vultures and engineered them with short range + inertial impact. They have 3 deg jitter, and they are only useable at close range brawling, so I decided to also go for fixed instead of gimballed (which I normally prefer). These 🔫s deliver a mighty good punch! I'm still practicing to using them, but I managed to kill a few Elite Pythons and Condas (without getting a scratch), and in the very agile Vulture (light enough to have max speed with dirty drags) they are not that difficult to keep on target. They hit all over the place, so aiming for modules seems to be out of the question, but it's not really an issue (for brawling).

I still need to do a few more mods, but I'm going for this build:


It's kind of like frags, except you don't run out of ammo. What's not to like? :alien:
 
When FDEV was designing the new planetary features, one thing they had to create in abundance was rocks. I'm talking about the rocks that are scattered about on the planets' surfaces.

For the most part, they did a great job with this. The rock scattering looks very realistic to me in most cases.

Now when designing rocks that are going to be reused on various planets, according to whatever parameters are in place for each planet, it's important that none of the rocks stand out in any way. They need to be nondescript, and not memorable, so that the illusion of randomness can be maintained.

But there is one particular rock that I have found on multiple planets. It has such a striking shape that it's easily recognizable. Seeing this same rock on a dozen planets kind of ruins the effect of randomness.

I'm not overly bothered by it, though. I find it more amusing than anything. I mean, they had to reuse assets. It's just that they made this one a bit too recognizable.

So here it is. I call it "The Rock of Ubiquity."

No, it doesn't appear on every planet, but it does appear on a lot of them. And, if there's one on a planet, there are hundreds scattered over the surface, easily recognized.

Here are 12 examples of this wondrous rock, for your viewing pleasure. Now that you know how it looks, I bet you find it yourself while out exploring. :D

Source: https://imgur.com/a/CZYTIfT
 
When FDEV was designing the new planetary features, one thing they had to create in abundance was rocks. I'm talking about the rocks that are scattered about on the planets' surfaces.

For the most part, they did a great job with this. The rock scattering looks very realistic to me in most cases.

Now when designing rocks that are going to be reused on various planets, according to whatever parameters are in place for each planet, it's important that none of the rocks stand out in any way. They need to be nondescript, and not memorable, so that the illusion of randomness can be maintained.

But there is one particular rock that I have found on multiple planets. It has such a striking shape that it's easily recognizable. Seeing this same rock on a dozen planets kind of ruins the effect of randomness.

I'm not overly bothered by it, though. I find it more amusing than anything. I mean, they had to reuse assets. It's just that they made this one a bit too recognizable.

So here it is. I call it "The Rock of Ubiquity."

No, it doesn't appear on every planet, but it does appear on a lot of them. And, if there's one on a planet, there are hundreds scattered over the surface, easily recognized.

Here are 12 examples of this wondrous rock, for your viewing pleasure. Now that you know how it looks, I bet you find it yourself while out exploring. :D

Source: https://imgur.com/a/CZYTIfT
Those are not rocks, but petrified Thargoid droppings. They always land with the same side up, due to their center of mass, but if you look carefully at their orientation, it will reveal a pattern that will guide you towards the outskirts of Raxxxxla :alien:

(Nice find!)
 
When FDEV was designing the new planetary features, one thing they had to create in abundance was rocks. I'm talking about the rocks that are scattered about on the planets' surfaces.

For the most part, they did a great job with this. The rock scattering looks very realistic to me in most cases.

Now when designing rocks that are going to be reused on various planets, according to whatever parameters are in place for each planet, it's important that none of the rocks stand out in any way. They need to be nondescript, and not memorable, so that the illusion of randomness can be maintained.

But there is one particular rock that I have found on multiple planets. It has such a striking shape that it's easily recognizable. Seeing this same rock on a dozen planets kind of ruins the effect of randomness.

I'm not overly bothered by it, though. I find it more amusing than anything. I mean, they had to reuse assets. It's just that they made this one a bit too recognizable.

So here it is. I call it "The Rock of Ubiquity."

No, it doesn't appear on every planet, but it does appear on a lot of them. And, if there's one on a planet, there are hundreds scattered over the surface, easily recognized.

Here are 12 examples of this wondrous rock, for your viewing pleasure. Now that you know how it looks, I bet you find it yourself while out exploring. :D

Source: https://imgur.com/a/CZYTIfT
Not only that, but planets where that rock is found must have had rivers, lakes and/or seas at one time, as there are clearly sedimentary layers in that rock.
(I'm married to a Geology graduate)
 
I may have missed it... but can we trade data with barkeepers now? If so, I can't find one who is willing.
You mean on FCs? Yes. But I suspect very few will install the service. It's very expensive and there's no way to advertise what you have in-game. Even if you found one they'd only have what the FC owner put in there, and only buy what the FC owner put in a buy order for.
 
I actually meant from station concourses but, reading between the lines, I guess not. Shame... I need loads of man. instructions :D

I thought I read somewhere that trading data for on-foot was going to be a thing for bartenders on stations...
 
Anyone ever been here before?

Now that I'm trying to get to it, I discover that multiple jumps over 100ly are required. I can level 3 FSD boost 150 times, and 180+ times levels 2 and 1. But I still have to plot one jump at a time to do it. 141ly is my FSD level 3 limit. There are incredible things to see in Pyraea Euq ZK-P d5-0 (Far Oasis) so I'm not giving up yet. Trying to head 'west' with 70.48ly jump range is not really working yet. I'll keep going south until I can break to the west and then see if I get a shorter route north using FSD injection jumps.
This is the first time I've wished I was in an extreme jump range Anaconda while out exploring.
gs5VHsu.jpg
 
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