So it's not a disembark thing inside, I'll see it in the contacts menu of the base?At a station, in the Contacts area.
So it's not a disembark thing inside, I'll see it in the contacts menu of the base?At a station, in the Contacts area.
Yes, no need to disembark. But if you're already on foot in the concourse, you can also use one of those terminals.So it's not a disembark thing inside, I'll see it in the contacts menu of the base?
You can do it from your ship in contacts, and I think it is the Administrator contact - there is a list of icons/sections to check through and one of them is for codex discoveries. I'm not near a station right now so can't look.So it's not a disembark thing inside, I'll see it in the contacts menu of the base?
The DBX is a splendidly capable ship for exploration and even more so for acquiring stuff from Guardian sites.After reading you get 73 LY out of it, I'm thinking of picking one up. I love my Krait Phantom for that same reason - it's easy to park and also easy to zip along the surface looking for the life forms, but I've got it maxed out at around 66 LY. The Anaconda isn't the most handling friendly ship out there. At all.
Are you using the Engineered FSD V1 (size class 5 only) available from Human Tech Brokers in your Phantom?After reading you get 73 LY out of it, I'm thinking of picking one up. I love my Krait Phantom for that same reason - it's easy to park and also easy to zip along the surface looking for the life forms, but I've got it maxed out at around 66 LY. The Anaconda isn't the most handling friendly ship out there.
I always thought deep charge was more efficient for small ships.Are you using the Engineered FSD V1 (size class 5 only) available from Human Tech Brokers in your Phantom?
Is the Engineered FSD V1 something you've heard of yet?
You can get a Phantom above 68ly jump range with a dual SRV bay using an Engineered FSD V1 with mass manager, a class 5 Guardian FSD booster and no other engineering.
The 73ly DBX is almost certainly using an Engineered FSD V1 with mass manager (added by Felicity Farseer etc.).
Scroll 2/3rds the way down this page to the Engineered FSD V1 heading where material requirements are shown.
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Frame Shift Drive
Device that allows super cruise travel and hyperspace jumps between star systems. — In-Game Description The Frame Shift Drive (FSD) is a revolutionary ship hyperdrive system manufactured by Sirius Corporation.[1] It was introduced to the market in 3297 after decades of secretive development, and...elite-dangerous.fandom.com
It's border line for the DBX with mass manager being better for jump range by a tiny margin and using 10% less fuel than deep charge. We're talking about a ship that can share it's FSD with an OrcaI always thought deep charge was more efficient for small ships.
Depends on how you define "effective". The crossover point for larger range is around FSD size 4. For smaller FSDs, deep charge gives you more range than mass manager, for larger FSDs vice versa.I always thought deep charge was more efficient for small ships.
The thing with exploration is you tend to be in the same ship for a long time so it is best to consider how much you like being in the ship at least as much as the ships performance and I don’t enjoy the DBX
Yep.Are you using the Engineered FSD V1 (size class 5 only) available from Human Tech Brokers in your Phantom?
It depends on what you want out of your Phantom when exploring, but 70ly+ is achievable without compromising the ship's performance "for my tastes". Some people really want 6A thrusters with dirty drag drives and the bigger power plant to go with it, so pay the penalty in mass and jump range.Yep.
Isn't there only one way to get those, like a CG?Just as an FYI, that double-engineered 5A FSD will add a few more LY to your build, assuming you don't have one yet.
If I adjust the optimal mass figure on that for the Engineered V1 FSD with mass manager the unladen jump range (what you can actually expect to get) is 70.74ly. Only thing missing here is an AFMU to repair your FSD if you want to do lots of neutron star FSD boosts - a 3A is good enough.
Just the other day I shot a thing at a geyser, and as I drove over the geyser to pick up the material, the geyser erupted sending my SRV up up and away...but I somehow managed to land in one piece after about 60 seconds or so, and lots and lots and lots of boosting... \o/...By the way, when shooting the piceous cobble, one must wait until the geyser is not erupting. Otherwise the material gets blown into the sky and disappears from radar.
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It was a CG reward from back before I was playing the game. The class 5 size is now available from Human Technology brokers present in many stations. It costs you materials. Once unlocked, it's available in stored modules at the station and you can fit it to your ship. Felicity or Elvira can then add mass manager to it.Isn't there only one way to get those, like a CG?
Any Human Tech Broker will do...Isn't there only one way to get those, like a CG?