Everyone knows the standard lasers/MCs loadouts. Everyone knows the all hardpoints doubleshot frags loadout.
But what loadouts are you rocking that you enjoy that are either fun/memey, unusual, or underappreciated?
Here are some of mine:
Inertial Impact Bursts
A lot of people are turned off from adding inertia impact to bursts due to the jitter, and indeed, the jitter is crazy. You're not hitting anything more than a few hundred meters away... which is why engineering for short range combines so nicely with them. 4 of these on a FAS works quite well, since the FAS is agile and fast enough to keep all but the smallest ships in its sights. Small ships can be tricky though due to the jitter. Bigger ships though absolutely melt under fire from these. Great for long sessions bounty hunting, since you never have to worry about ammo.
Turreted Cannons
You ever look at the Anaconda and thought "This looks like a space galleon"? Well, I did. And what do galleons carry? Cannons! But its not the most agile ship, so why not slap a ton of turreted cannons on it? One huge beam laser to handle shields, large and medium hardpoints are turreted cannons (long range), and smalls are for a turreted pulse with scramble and a turreted MC with corrosive. No, this is not a very effective build, its a fun one though. Just watching those cannons pump away is fun. Some men like the lasers, and some men like to hear to hear the cannonball roarin', me, I like sleepin', 'specially in my Molly's chamber... ooops, sorry, went all Metallica for a moment. Yes, they miss a lot, especially small ships, but keep the PP targeted and enough will hit to either take out the PP or the hull. Anyway, love the build.
Turreted Frags
I can almost imagine the look of horror on some peoples' faces right now, so let me add to that horror by saying i have them fitted on my Python Mk2. And it really works well. Engineered for high capacity. Just get close, pull the trigger, and basically wait for them to die. All you have to do is remain close (sub 500m), the turrets do the rest.
Cytos
Yes, i know, any Archon supporter already knows just how effective these can be and i'm sure plenty of others have discovered them. But i'm sure many people don't understand just how good they are because they are small, fixed, and don't damage hull - they see that and think, meh. Got 3 of these on my Chieftan and they simply melt shields. They are so good they almost are as good at taking down shields as my all-beam laser Corvette. That's crazy! Ok, the Corvette beams are easier, longer range, etc. With Cytos you need to be close, very close, but if you can manage that, they rock.
Now, share your most non-mainstream weapon loadouts.
But what loadouts are you rocking that you enjoy that are either fun/memey, unusual, or underappreciated?
Here are some of mine:
Inertial Impact Bursts
A lot of people are turned off from adding inertia impact to bursts due to the jitter, and indeed, the jitter is crazy. You're not hitting anything more than a few hundred meters away... which is why engineering for short range combines so nicely with them. 4 of these on a FAS works quite well, since the FAS is agile and fast enough to keep all but the smallest ships in its sights. Small ships can be tricky though due to the jitter. Bigger ships though absolutely melt under fire from these. Great for long sessions bounty hunting, since you never have to worry about ammo.
Turreted Cannons
You ever look at the Anaconda and thought "This looks like a space galleon"? Well, I did. And what do galleons carry? Cannons! But its not the most agile ship, so why not slap a ton of turreted cannons on it? One huge beam laser to handle shields, large and medium hardpoints are turreted cannons (long range), and smalls are for a turreted pulse with scramble and a turreted MC with corrosive. No, this is not a very effective build, its a fun one though. Just watching those cannons pump away is fun. Some men like the lasers, and some men like to hear to hear the cannonball roarin', me, I like sleepin', 'specially in my Molly's chamber... ooops, sorry, went all Metallica for a moment. Yes, they miss a lot, especially small ships, but keep the PP targeted and enough will hit to either take out the PP or the hull. Anyway, love the build.
Turreted Frags
I can almost imagine the look of horror on some peoples' faces right now, so let me add to that horror by saying i have them fitted on my Python Mk2. And it really works well. Engineered for high capacity. Just get close, pull the trigger, and basically wait for them to die. All you have to do is remain close (sub 500m), the turrets do the rest.
Cytos
Yes, i know, any Archon supporter already knows just how effective these can be and i'm sure plenty of others have discovered them. But i'm sure many people don't understand just how good they are because they are small, fixed, and don't damage hull - they see that and think, meh. Got 3 of these on my Chieftan and they simply melt shields. They are so good they almost are as good at taking down shields as my all-beam laser Corvette. That's crazy! Ok, the Corvette beams are easier, longer range, etc. With Cytos you need to be close, very close, but if you can manage that, they rock.
Now, share your most non-mainstream weapon loadouts.