What can a Fleet Carrier add to the Game?

What do FCs add to the game?
A lot apparently, there are quite the number of people who realy like them, so good thing they released them imho.
Personaly I don't see me buying one ever, they just don't fit my playstyle and seem like a ball and chain to me.

They've proven their usefulness though.
During the player event regarding the Dark Wheel some Cmdrs have parked their FCs in very convenient spots, systems without large landing pads or shipyards for instance.
 
To be fair, not every player looks at the "balance", "economy" and "income" in the game let alone whether or not Fleet Carriers did anything for or against it. I'm just enjoying having a great new ship to play with that extends what I personally like to do in what I consider to be a great game.

I doubt that you are alone in your opinion, but it is not the opinion of everyone in my opinion :)
The progression, balance and rewards in a game are important. What does it say when someone can reach the end game position of ED in a few weeks? What does it say when people playing the game the way they want to, earn a tiny fraction of what other professions pay. What does it say when you can undertake more difficult and dangerous tasks, and only get a fraction of what you can shooting lasers into rocks.

FD have always struggled with the balance of their game... Engineering and Mining 2.0 seems to imply they still haven't got a scooby.
 
The progression, balance and rewards in a game are important. What does it say when someone can reach the end game position of ED in a few weeks? What does it say when people playing the game the way they want to, earn a tiny fraction of what other professions pay. What does it say when you can undertake more difficult and dangerous tasks, and only get a fraction of what you can shooting lasers into rocks.

FD have always struggled with the balance of their game... Engineering and Mining 2.0 seems to imply they still haven't got a scooby.
The speed or lack thereof of how long it took me to get to where I am now versus how long it can take a new commander has never bothered me. That someone can get from sidewinder to fleet carrier in 14 days (as demonstrated by D2EA) is not something that worries me at all. Interesting to know, yes, but do I find that it has cheapens my game?

Not at all.

I got here the long way, from the beginning when credits were not so easy to come by and that's a feat that no-one can take away from me. So what if other's do it quickly? It doesn't affect my game.

Progression for you is obviously not the same as progression for me. You and others like you seem to find it somehow belittling, correct me if I'm wrong, that new commanders now "have it easy".

Is progression of others important?

Not to me.

Each to their own.
 
The speed or lack thereof of how long it took me to get to where I am now versus how long it can take a new commander has never bothered me. That someone can get from sidewinder to fleet carrier in 14 days (as demonstrated by D2EA) is not something that worries me at all. Interesting to know, yes, but do I find that it has cheapens my game?

Not at all.

I got here the long way, from the beginning when credits were not so easy to come by and that's a feat that no-one can take away from me. So what if other's do it quickly? It doesn't affect my game.

Progression for you is obviously not the same as progression for me. You and others like you seem to find it somehow belittling, correct me if I'm wrong, that new commanders now "have it easy".

Is progression of others important?

Not to me.

Each to their own.
Understood, and that's just grand for you. ie: I'm glad you enjoy your experience and style of play.

"You and others like you seem to find it somehow belittling, correct me if I'm wrong, that new commanders now 'have it easy'." - I'll correct you, because you're wrong :) The problem is how the game rewards your efforts (& time). ie: There seems to be little effort from FD to balance careers, roles, risk, skill with income per hour earned. Indeed, over the years the balance across these areas (& indeed PvP and PvE) have generally not improved, but got worse IMHO.

Ultimately, I'd suggest the fact new players can now quite literally get to FCs in a few weeks just demonstrates how broken and unbalanced ED is... And the fact we can probably all imagine how 90+% of their income would have been attained surely is a sad underlining of that?

I'm not saying that the game cannot be enjoyable. What I'm saying is, a balanced game experience, that rewards careers, roles, risk and skill more logically, sensibly and even handedly, to my mind would probably be a more enjoyable one to most CMDRs.
 
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The one thing I will say is that I'm starting to see more decommissioned carriers now. They seem to be a bit of a mess in some systems. Does anyone know if Fdev remove them? Or do they just sit there for eternity- like some latter day Ozymandias?
 
The one thing I will say is that I'm starting to see more decommissioned carriers now. They seem to be a bit of a mess in some systems. Does anyone know if Fdev remove them? Or do they just sit there for eternity- like some latter day Ozymandias?
There's the "up keep" fee, which I'm sure other posters will clarify. Basically the notion is a mechanic by which after a period your fees eat your balance and the FC will be decommissioned...

ps: Personally I suspect in a few months FCs will for the most be lockers CMDRs move around the bubble. ie: Most of the other attempts at mechanics and gameplay for them being mostly unused (think multicrew).
 
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I reckon there could be some gameplay for space legs on decommissioned carriers. Going in and stripping out materials or whatever
 
I reckon there could be some gameplay for space legs on decommissioned carriers. Going in and stripping out materials or whatever
People won't want to come back and find their stuff gone :) And I suspect FD will have their hands full creating some engaging gameplay on their new Eastern Front with engaging FPS pew pew, let alone trying to add yet more exploring and breaking up ships?
 
15,000 ly's out of the bubble with all my ships on board I am loving my carrier.
I can now take my time exploring a area and see my new discover tags, something I couldn't see before.
by chance I was visited by a commander out exploring that needed some repairs, My carrier fixed him up we had a nice talk and off he went.
Nothing like taking your home wherever you go.

I'm currently exploring a region around the galactic core and tritium/refueling issues aside, I'm really enjoying the process with my FC. I'm not sure whether I've just been lucky, but I seem to be finding many more earth-likes and other rare worlds. Perhaps it's the way that it encourages players to explore. Previously I would explore "through" a region in a series of "random walks", inevitably feeling rather disoriented after a while, whereas FCs encourage you to settle and explore in a more comprehensive, radial fashion. Funny that one of the uses that FD didn't really want/envisage for FCs proves to be one of the most useful and satisfying.
 
Conflict and division.
New ways to interact with the player base, regardless of platform or mode.
Headaches.(brain hurty type, nothing serious).
 
I guess it depends. But there is defintly a use for them just not for me. Wouldn't know what to do with a carrier.

Give me the Elite equivalent of this megaship
05Bismar.jpg

and i might consider paying 5 billion credits.

Something like this. A battlecruiser from Homeworld 2.
Hiigaran_battlecruiser.jpg

Looks like a fed ship actually.
 
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Am I alone in raising an eyebrow at that comment, highlighting, once again, the balance FD failed to create in the ED economy & income (let alone PvE and PvP combat balance)?
No, you are not alone. I’m a casual gamer with ED from the start, so 5 years. Barely got 2 billion in credits and assets. So I’ll never have a FC and can’t understand (I‘ve read about the exploits) how someone with a single month of gameplay can be up and running with one already. That is not end-game and cannot be what FDev intended. Shame.
But, I’ve made use of a FC on my way back from the black and will do again. I would love to be able to have all my ships with me and/or bring my mates along for the ride. But unless FDev does something then some of us long-timers will completely miss out on this aspect.
 
Purchased a carrier to use as a mining base, but it’s become my in game home.

All my stuff in one place, available whenever and wherever I need it.
 
Greetings,

Lots of negative threads on the Forum about how FCs are not working. I'll get to that later in this post...

Fleet Carriers are all about how every player decides how they are going to play ED using them. Some will not choose wisely. For me it is a mobile base taking all my ships and toys (I still store many of my lesser builds and gear at the home base in Beta-1 Tucanae...Take your best atack) without having to be restricted to a personal planetary base moving anytime I desire. In that regard the Frontier Devs came up with a brilliant solution not having to deal with player personal planetary bases.

Going for a Guardian or Thargoid site 1200LY away from the bubble? I no longer have to fly a dedicated ship 20 jumps to get there and back to the bubble. Bringing dedicated ships to deal with either especially Thargoid combat and weapons is much easier. Want to meet others in my squadron bringing the right ships for PvP combat support in a wing defending new players in say Deciat? Well we cannot always fix lack of game experience with new players.

Meanwhile PvPers can also load up a wing of experienced Open players in their FC going to Deciat and replenishing them. They don't really care about the new player. That is the bait. They will be looking for us defending them! Welcome to ED. I love it.

What does it cost? With a billion credits dedicated to the FC I could quit this game for two years before needing to add more funds to the FC. With normal game play not talking about recent LTD mining I can make a billion credits in about 11 hours not even pushing it but I spent a lot of time getting the ships engineered to pull it off, factions allied and flying experience. No doubt some players do a lot better. Just enjoying the game.

Then there are other players who thought the FC was a solution to explore any part of the galaxy. When this doesn't quite work out they are not happy. It is not about the FCs. So many players over the years came up with their own expectations of what they expect in the game but limit their ED game per the rules they made up. Then rant on the Forum when they don't like the results.

Perhaps taking a risk playing ED, meeting friends online or joining an Inara group (there are hundreds) to support you. Getting on Discord comms with many trying to figure it out in Solo mode. Playing ED it works a lot better with friends versus Solo. Just be careful who a player makes friends with. There are awesome players out there willing to help and and many more wanting to kill you. Experience with help from friends is what you should look for. You decide.

Regards
So you use your fleet carrier to avoid travel time in the game. It is a convenience that reduces gameplay time. You see that as a positive design choice? Hmmm I think you should reflect on that.
 
No, you are not alone. I’m a casual gamer with ED from the start, so 5 years. Barely got 2 billion in credits and assets. So I’ll never have a FC and can’t understand (I‘ve read about the exploits) how someone with a single month of gameplay can be up and running with one already. That is not end-game and cannot be what FDev intended. Shame.
But, I’ve made use of a FC on my way back from the black and will do again. I would love to be able to have all my ships with me and/or bring my mates along for the ride. But unless FDev does something then some of us long-timers will completely miss out on this aspect.
That is quite a lot of hours even for an experienced gamer who uses an alt.It's not exactly smoke and mirrors, but a passable substitute. FC are here to stay, like it or not, and the long timers will adapt or fall by the wayside.To be fair, a lot of long timers already own carriers anyway, and rightly so, as i am sure you will agree.
 
To me they add alot more player PVE possible interactions. But lets be honest the game , or the dev time is limiting FC alot. No advertising , no way to know if carrier allow cmdr or not ect. For a trading place it's a bit lame. Also , no real gaming loop around carrier atm.
Other than that they add alot QoL improvement such as commodities stock. (could have been in station tho).
They also add real life timed moneysink.
 
The FC totally changed the game. Now I can fly out to a station to see what's up, and if they have some haulage missions I want to take, I can transfer my big hauler in 5m since I'm parked next door. It feels like I have a presence in the system where I am operating, not just a random ship moving through.
To me they add alot more player PVE possible interactions. But lets be honest the game , or the dev time is limiting FC alot. No advertising , no way to know if carrier allow cmdr or not ect. For a trading place it's a bit lame. Also , no real gaming loop around carrier atm.
Other than that they add alot QoL improvement such as commodities stock. (could have been in station tho).
They also add real life timed moneysink.
I envision being able to pay out for pirate kill missions to help bolster or suppress a faction in a system.
 
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