What causes speed to be limited?

Space molasses.
Actually its the ether. The Michelson-Morley experiment turned out completely differently in the Elite universe.
This also explains why our commanders arent crushed by inertial forces in flight. The cockpit and bridge areas are filled with condensed ether, to get regular ether you just add the specified volume of anti ether.
 
Actually its the ether. The Michelson-Morley experiment turned out completely differently in the Elite universe.
This also explains why our commanders arent crushed by inertial forces in flight. The cockpit and bridge areas are filled with condensed ether, to get regular ether you just add the specified volume of anti ether.


The disharmony of this ether i think might be the reason for the dysbalance in my four humors. No wonder im always haveing trouble with Space phlegm.
 
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Sweet Jesus Christ in the Heavens... APART from the fact the speed limiter works without thrusters nor power, the rest of the flight model physics is mostly realistic or within credible principles.
Jeez some people...
 
At which point does the speed cap break physical laws?

At the point where Superman can fly because birds can also fly.

Or, the point at which the equipment which actually produces the thrust to enforce your speed cap is literal fantasy.

Take your pick, not much between these two explanations.

I've understood it, there's no need to keep repeating yourself. Your explanation for the flight model is that it's a mostly realistic simulation of physics, except for the bit which isn't, which is between 1% and 49% of it.
 
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There's no reason for a limited speed, assuming flight assist is off.

The reasoning that the thrusters are programmed to stay within a limit doesn't fly, because after shutting off the thrusters while descending towards a planet, a ship should keep gaining speed at a constant rate until impact, yet it is still staying limited.

Gameplay and balance reasons. The same question could be raised about 3km-4km max range of weaponry, whereas in real life Isaac Newton is the most deadly mother....lover in the universe and no projectile (or beam, in case of laser weaponry) would stop unless hitting other body.
 
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No, I really do get it. Your magic thrusters are "realistic". Because if you could have magic thrusters on a starship that work without power and can't be destroyed then that would be realistic, so it's realistic when you have them in a game that isn't anything like reality.
You keep harping on about the thrusters working without power or when they're destroyed, yet the only situation in which they do this is when you have FAon with unpowered or destroyed thrusters and they'll only stop your ship.

Thrusters also only limit your top decent speed on low-G worlds but you can exceed your ship's maximum speed on higher-G planets, regardless of FA setting.
 
Gameplay and balance reasons. The same question could be raised about 3km-4km max range of weaponry, whereas in real life Isaac Newton is the most deadly mother....lover in the universe and no projectile (or beam, in case of laser weaponry) would stop unless hitting other body.

Nope, not lasers. Even the best ones are spreading somehow, they suffer from diffraction so they'd lose energy on a specific point at a distance.
You're right about kinetics though.
 
OP: game.

Go find a copy of Frontier if you want to see what trying to fight at relativistic speeds is like.
 
At the point where Superman can fly because birds can also fly.

Or, the point at which the equipment which actually produces the thrust to enforce your speed cap is literal fantasy.

Take your pick, not much between these two explanations.

I've understood it, there's no need to keep repeating yourself. Your explanation for the flight model is that it's a mostly realistic simulation of physics, except for the bit which isn't, which is between 1% and 49% of it.

Superman can't actually fly though. He just jumps really, really long distances.

Oh, and that seeming levitating act? That's just because the Earth really doesn't want to come in contact with him, I mean, he wears a speedo over yoga pants. Would YOU want that on you?
 
At the point where Superman can fly because birds can also fly.

Or, the point at which the equipment which actually produces the thrust to enforce your speed cap is literal fantasy.

Take your pick, not much between these two explanations.

I've understood it, there's no need to keep repeating yourself. Your explanation for the flight model is that it's a mostly realistic simulation of physics, except for the bit which isn't, which is between 1% and 49% of it.

I keep repeating myself because you keep missing the point.

So you are saying that the speed cap breaks physics because our ships themselves couldn't exist in the real world?
 
As others have mentioned already, OP, you can try out Elite2 or Elite3 and turret-turn fight or crash into planets at fractions of lightspeed in realspace all you want. They were single player games with instant restorable gamesaves and didn't need to be concerned with all the balanced & reasonable concessions & compromises ED needed to do (while otherwise still having excellent flight modeling for the rest) to have a playable multiplayer instanced game & shared verse.
 
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