Will these be limited to payouts and missions boards, or will we see some weapons looked at again?
Personally, I would like to see big ships capable of holding their own better when facing squads of FDL gankers. A single railgun on one of these ships can nullify your chance of regaining shield and the base shield itself doesn't stand a chance of holding up too long against a barrage of plasma from a pack of these ships. I'd like to see railguns with cascade effect changed to only reducing half of the scb's worth per cell. And that is the maximum I would allow, personally. The size of the hit box, especially in a Cutter, makes it near impossible to avoid being struck by these. And although I'm fully engineered, it really doesn't feel that safe out there when facing these kinds of foe.
What are your thoughts on this? I know that fighting 1v1 against a big ship, the railguns were supposed to benefit these players. But in my opinion, they are a bit OP against shield cell banks and need toning down.
Personally, I would like to see big ships capable of holding their own better when facing squads of FDL gankers. A single railgun on one of these ships can nullify your chance of regaining shield and the base shield itself doesn't stand a chance of holding up too long against a barrage of plasma from a pack of these ships. I'd like to see railguns with cascade effect changed to only reducing half of the scb's worth per cell. And that is the maximum I would allow, personally. The size of the hit box, especially in a Cutter, makes it near impossible to avoid being struck by these. And although I'm fully engineered, it really doesn't feel that safe out there when facing these kinds of foe.
What are your thoughts on this? I know that fighting 1v1 against a big ship, the railguns were supposed to benefit these players. But in my opinion, they are a bit OP against shield cell banks and need toning down.