What determines the state of EDO settlements?

Some of them are on fire. Some are just disabled. Some are active and populated. How does this work? If I clear a settlement, is it cleared for all? What makes them populated again? Is there anything you can do to slow/speed it up?
 
I'm no expert on this but my feeling is that if you do bad stuff to a settlement then it'll change to inactive (no idea why on fire or not). At this point there are missions to restore the location but never given by the owning faction.

The weird thing is, the owner of this system were in a state of Boom yet the system was in a state of civil unrest. So my guess is they went into this state somehow because of that bad stuff (in this case it's an anarchy so you can imagine why). And doing restore missions for other factions will boost their standing and reduce that of the settlement owner. I have no idea if you can restore a settlement back to its "original owner" though or whether restoring it enough will turn it to the faction you do the missions for and so give them more standing in the system.

That's my guess, I just haven't had enough time to test it on a 1:1 level.
 
Faction states. Stuff like Bust and Civil Unrest will cause settlements to be abandoned, they will be repaired and repopulated once the state changes. Player actions seem to have no effect whatsoever (other than possible faction reputation and influence changes), you can get sent to massacre a settlement over and over again and it will always be repopulated. Likewise, you can get sent to the same settlement over and over again to restore power.
 
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Is there a way to see a settlement's state from system map before landing? I'm trying to find powered down tourist settlements to harvest data for engineers.
 
Player actions seem to have no effect whatsoever (other than possible faction reputation and influence changes), you can get sent to massacre a settlement over and over again and it will always be repopulated.
That's my experience too. If you hang out in the same station, you'll be sent over and over to the same offline settlements to restore power or kill scavengers, or the same online ones for theft/collection. And waking out/in resets settlements irrespective of what you've done.

It's nice if faction states do alter those states though.
 
Is there a way to see a settlement's state from system map before landing? I'm trying to find powered down tourist settlements to harvest data for engineers.
In-game you'll need to look up the factions and see which state they are in, then you'll need to go to the POI tab and determine which settlements are owned by the corresponding faction and have a tourist-y name. Or you could go to Inara, look up the system and check the currently known settlement list to instantly see if it's Industrial, Tourism, etc.

If you're not too fussed about shooting people into unconsciousness, you could use Inara to look up an Anarchy system with Tourism and just wreak havoc in an active settlement (saves you the trouble of having to power up things). Grab all the data you need, jump into SC, drop out again and everything will reset.
 
Just a hunch, but I got the feeling that whether there will be fire or not is predetermined by the settlement itself. If settlement X is abandoned/turned off, there will always be fire. If settlement Y is abandoned/turned off, there will never be fire.

Happy to be proven wrong.
 
Is there a way to see a settlement's state from system map before landing? I'm trying to find powered down tourist settlements to harvest data for engineers.
On fire: https://inara.cz/nearest-stations/?...&pa2[7]=1&pi3=&pi4=0&pi5=0&pi6=0&pi7=0&pi23=0

Lockdown for sure has the settlement powered down, but no bodies for stealing access level.

If you're going for data from tourist sites, Anarchy is better:

Something Something Resort are awesome. 6-7 Habitat Data Ports.
 
In-game you'll need to look up the factions and see which state they are in, then you'll need to go to the POI tab and determine which settlements are owned by the corresponding faction and have a tourist-y name. Or you could go to Inara, look up the system and check the currently known settlement list to instantly see if it's Industrial, Tourism, etc.

If you're not too fussed about shooting people into unconsciousness, you could use Inara to look up an Anarchy system with Tourism and just wreak havoc in an active settlement (saves you the trouble of having to power up things). Grab all the data you need, jump into SC, drop out again and everything will reset.
Thanks, I was trying to avoid shooting around. If nothing else, it's slower than finding abandoned tourist settlements. I was getting my rhythm in Fullerene 60 (there are at least 2 very convenient settlements) but they got powered on again and I didn't want to reduce my reputation with the factions again.

I guess if Inara doesn't know, then nobody does :) (I mean the actual state of a settlement).
 
Thanks, I was trying to avoid shooting around. If nothing else, it's slower than finding abandoned tourist settlements. I was getting my rhythm in Fullerene 60 (there are at least 2 very convenient settlements) but they got powered on again and I didn't want to reduce my reputation with the factions again.

I guess if Inara doesn't know, then nobody does :) (I mean the actual state of a settlement).
I'm not a BGS expert, but I've found that unconsciousnessing Anarchy settlements does not influence your reputation with them at all. I've been sent to massacre the same settlement a dozen times and I'm still Cordial with them.

I've also had a covert operation in a High Security settlement which turned a bit sour and ended up with almost 60 people taking a nap. I went from 100% Allied straight to Neutral. :D To be honest, I've never seen such massive Reputation swings in the before times.
 
Some of them are on fire. Some are just disabled. Some are active and populated. How does this work? If I clear a settlement, is it cleared for all? What makes them populated again? Is there anything you can do to slow/speed it up?


Faction states.

This... Infrastructure Failures, Natural Disaster, Pirate Attacks and others...

Once a faction will get hit by such a state, you will get missions to reactivate the said settlements constantly for as long the faction is in that state
 
Some of them are on fire. Some are just disabled. Some are active and populated. How does this work? If I clear a settlement, is it cleared for all? What makes them populated again? Is there anything you can do to slow/speed it up?
Seems to be linked to instancing.
I was on foot directly after powering on a station while i met another Commander who was there for the exact same thing. For him everything he saw was powered down while i saw the opposite. Was somehow weird :)
 
Dav Stott (head of online) said in a live stream something to the effect of

"If lots of players are shutting down a settlement, next tick it will be deactivated, then there might be a load of restore missions to it, and it'll become activated again later on"

So... I dunno
 
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