What did they do to FER-DE-LANCE.

Sorry not sorry, but if you're losing 4-5 mill in a session with a FDL you're doing it very, very wrong.

Heat problems? Put them beams back sonny. Or mod 'em for efficient. Common sense yes?

With basic flight knowledge the FDL will always be highly powerful. It doesn't mean it will do the work for you. I don't even see how you can die in that thing in PvE....good boost will take you out of attack range in seconds against the lobotomised NPCs and their distinct lack of competence in chasing people.
 
Sorry not sorry, but if you're losing 4-5 mill in a session with a FDL you're doing it very, very wrong.

Heat problems? Put them beams back sonny. Or mod 'em for efficient. Common sense yes?

With basic flight knowledge the FDL will always be highly powerful. It doesn't mean it will do the work for you. I don't even see how you can die in that thing in PvE....good boost will take you out of attack range in seconds against the lobotomised NPCs and their distinct lack of competence in chasing people.

Well there ARE still those that fly with no insurance too, never say never...

But I agree, it takes an effort and considerable skill to loose 4-5 mill. credits an hour against NPC's. In a FDL.
If I were a PVP'er I would say: *** *** !!
To OP: you have been given tons of good advice here, get on with it! All the best; :)

Cheers Cmdr's
 
sleutelbos: if so, I am reading so much crap about this game every time I look anything up...

Yes. That's because you're looking stuff up on the internet, where 70% of the information available about any topic you care to mention is written by people who are ill-informed. There's also the fact that with any game that gets regular updates you can often disregard anything written 6 months or more ago because it won't be relevant any more. A classic example would be googling for information about how to find specific rare engineering components - half of the hits you find were created before many of them were moved to high grade signal sources, making the information worthless.

Everything sleutlebos wrote is accurate by the way, in particular the comments about the prevalence of engineering mods on npcs. It's a subject with a very poor signal to noise ratio in terms of the accuracy of the information, even the forum has many people who still believe that hearing 'impulse attack' (for example) means an npc is firing engineered weapons.
 
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Where else is the heat going to go? Everything has to be cooled by the ships cooling system and the only way for appreciable amounts of heat to leave the ship is through the radiators (or ejected heatsinks).


The inky black for one. Idk anyone have a engineering chart of metal bleed off into space vacuum.
 
Yes. That's because you're looking stuff up on the internet, where 70% of the information available about any topic you care to mention is written by people who are ill-informed. There's also the fact that with any game that gets regular updates you can often disregard anything written 6 months or more ago because it won't be relevant any more. A classic example would be googling for information about how to find specific rare engineering components - half of the hits you find were created before many of them were moved to high grade signal sources, making the information worthless.

Everything sleutlebos wrote is accurate by the way, in particular the comments about the prevalence of engineering mods on npcs. It's a subject with a very poor signal to noise ratio in terms of the accuracy of the information, even the forum has many people who still believe that hearing 'impulse attack' (for example) means an npc is firing engineered weapons.
Well, there is this.

Make of it what you will.
 
Id like to thank everyone for the good tools and tips. Minus some of the #$%@ that think there excrement doesn't stink. Im gonna start re kitting this means allot of intergalactic pizza boy missions but enough people have had praise for the old girl FDL and i like her so much i wont moth ball her just yet.
 
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Well, there is this.

Make of it what you will.

This may be pertinent.

I've also had the same reply from FD, in fact MalcYorks ticket was submitted because he could not bring himself believe the reply I posted to a ticket I submitted to them asking about this where they confirmed it. this is probably because the forum "wisdom" is that they have never been put back in game. My ticket asked specifically about engineered effects and npcs having engineered weapons.

It has now been confirmed by FD via several people now that NPCs do have engineered weapons in the higher ranks, usually one, but could be more. Of course it's hard to preach that in the face of forum wisdom where people choose to believe whatever rather than take the word of FD and support at face value. :(
 
This may be pertinent.

I've also had the same reply from FD, in fact MalcYorks ticket was submitted because he could not bring himself believe the reply I posted to a ticket I submitted to them asking about this where they confirmed it. this is probably because the forum "wisdom" is that they have never been put back in game. My ticket asked specifically about engineered effects and npcs having engineered weapons.

It has now been confirmed by FD via several people now that NPCs do have engineered weapons in the higher ranks, usually one, but could be more. Of course it's hard to preach that in the face of forum wisdom where people choose to believe whatever rather than take the word of FD and support at face value. :(

Which is exactly what I said:

NPC mods got mostly pulled after 2.1 beta, only the highest-ranked NPCs have mods, and only very few if that.

Their mods also dont have special effects, which is obvious because you can just see whether they have them. :p The frequency is misrepresented around here because FD added audio warnings for non-modded weapons at more or less the same time ("warning: thermal impact!", Warning: Impulse attack!") leading people to believe NPC regularly fly around with modded weapons.
 
Which is exactly what I said:



Their mods also dont have special effects, which is obvious because you can just see whether they have them. :p The frequency is misrepresented around here because FD added audio warnings for non-modded weapons at more or less the same time ("warning: thermal impact!", Warning: Impulse attack!") leading people to believe NPC regularly fly around with modded weapons.

With all respect (maximum) I have to take FD on face value, they said they did and did not correct me when I asked if that was why I was getting alerts. Perhaps you may want to send your own ticket in to confirm in more specific terms :)
 
With all respect (maximum) I have to take FD on face value, they said they did and did not correct me when I asked if that was why I was getting alerts. Perhaps you may want to send your own ticket in to confirm in more specific terms :)

You can test it in beta (or in live if you trust the other person :p): Ask someone to get some specific non-modded weapons and have them fire at you. I take verified experiments over what support says, after all, they have been wrong on more than one occassion unfortunately. Or we had support directly contradict what a dev was telling us on the forums at the same time. :p Heck, if these messages are from modded weapons, and only high-ranking NPCs have modded weapons, why do I get these warnings against low-lvl NPCs? Support is simply mistaken here, it happens.

By all means, dont take my word over theirs, I suggest you just check it yourself. :) Blast from the past (from before mods on weapons were re-introduced, but after the warnings were added): https://forums.frontier.co.uk/showthread.php/266675-Thermal-attack-impulse-attack
 
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- - - Updated - - -/
The following build (heavily engineered) I have used to great success: huge fixed beam laser (level 5 efficient, no special effects), gimballed MC w. enhanced ammo capacity (level 4) & corrosive mod, 3 PAs (level 5 efficient, plasma slug).

Excellent for ripping up ships both large and small.

(Power plant (6a) w. Overcharged mod lvl. 1, distributor 6a w. enhanced recharge lvl 5), dirty drive lvl 5, reinforced bi-weave (class 5), 2 heavy-duty shield boosters (lvl 5), 3 resistance-augmented shield boosters (two A-class, one B... Likely to change once 2.3 goes live...). Class 4 fuel tank in the class 4 internal slot (plasma slug for three PAs guzzles fuel like nuffin'...)
 
Well, there is this.

Make of it what you will.

I make it accurate. It's exactly what sleutelbos said by the way:

Its a myth. NPC mods got mostly pulled after 2.1 beta, only the highest-ranked NPCs have mods, and only very few if that. They also nerfed the core AI because it was too challenging apparantly. heavily engineered NPCs do not exist in the game.

...and also exactly what my own understanding was. I said he was right regarding the prevalence of npc mods, i.e. it's not the case that no npcs have them but some players seem to be under the impression that all or most npcs have them. I think it's grounded in the fact that the attack warnings were updated to include messages about thermal and impulse attacks - some players seem to assume that whenever they hear one of those messages it relates to modified weapons.
 
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They did nothing, sounds like you are the one that needs a bit of relearning as many said you can post a video and we can see what you do wrong
 
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