I love the zoo and the layout, but does anyone feel overwhelmed when they play a large zoo? Like it's fun but itgame's so much to manage? I'm up to having 40 habitats and more on my other big franchise zoo, it seems somewhere around 30 habitat the zoo just because too big to truly enjoy because you're managing so much.
Honestly, everytime you talk about franchise I want to try it again (same when I watch soimeone playing franchiseThere's definitely a change in the accumulated management challenge once you cross over a certain threshold of size. Makes sense when you consider that we as the player/franchise owner are the one type of staff that we can't hire more of when things get busy! In real life, we'd probably hire department heads or have another type of structure to funnel out some of those things. (I can't imagine an owner of a large zoo franchise sorting through beetle births, for example!).
I've found that if I have a large zoo where I want to relax and watch for a bit, the best thing for me has been to use contraceptives on more and more animals, even if I might otherwise prefer to let them keep having babies. I'll also do a welfare/management pass through my animal menu prior to going into watch mode, looking for places where I can predict upcoming maturations/fights/overcrowding and preemptively moving animals to my trade center. (I usually try to label my habitats and exhibits to include the adult population limits and the maturation ages and sterility ages as part of the habitat name, so that I can see that information directly in the animal menu itself and don't need to toggle back and forth to the zoopedia, making this process easier. For example, my hyena habitat is labeled "Hyenas 2M-2F 3yo-12yo".). It won't stop all notifications, but does seem to cut down on them --- at least for a while.
Ha we can do a swap because with the range of new settings I was considering doing a foray into sandbox. I haven't before because I'm not really a builder and I like having to re-arrange all the time to deal with new challenges but the new flexibility makes it more tempting as I can keep the challenges I want. Plus I'd like to do a rescue centre style zoo based only on animals that have terrible stats to start with and that is easier in franchise with the entirely artificial market. In the meantime I am slowly working my way through the timed scenarios. I actually really enjoyed the new one with the rescue centre and the animals that kept arriving. Only took my second attempt to get gold but that was on easy.Honestly, everytime you talk about franchise I want to try it again (same when I watch soimeone playing franchise) but never stick to one for long. The building on a budget thing and starting with "plain" habitatas and then redoing them over and over again really stresses me. But on the other hand it's the challenge and the trading I somewhat find fascinating. Especially since the player market doesn't seem too crazy anymore.
I can promise you, sandbox ist FULL of crappy stat animals and most are rescued, custom seizures or pets, so it should be pretty easy for you to play a rescueHa we can do a swap because with the range of new settings I was considering doing a foray into sandbox. I haven't before because I'm not really a builder and I like having to re-arrange all the time to deal with new challenges but the new flexibility makes it more tempting as I can keep the challenges I want. Plus I'd like to do a rescue centre style zoo based only on animals that have terrible stats to start with and that is easier in franchise with the entirely artificial market. In the meantime I am slowly working my way through the timed scenarios. I actually really enjoyed the new one with the rescue centre and the animals that kept arriving. Only took my second attempt to get gold but that was on easy.
I agree! Sometimes I imagine myself playing PZ in 3-5 years, probably with no new DLCs around and just then finding the time to branch out more, because I already build all of my project zoos.Agreed. I think one of the revelations/revolutions that we'll see over time is all of us slowly branching out into the other game modes and discovering just how much there is to do, and how many different ways there are to play. The devs rightly get a lot of credit for the beauty of the game (and deservedly so!), but I think we're only beginning to really appreciate all of the style/playability options they've given us too.
I imagine some dev in charge of game play mechanics, who will get news back from these forums a few years from now, that we've all finally discovered and started using the feature they put in at the start.
I don't think I'm ever going to build a zoo to completion until after support ends at this rate. I have a sneaking suspicion that the key to my "no major crashes" success is the fact that I continuously start over whenever a major new update and DLC lands.I agree! Sometimes I imagine myself playing PZ in 3-5 years, probably with no new DLCs around and just then finding the time to branch out more, because I already build all of my project zoos.Lets just hope they keep the franchise sever on long enough.
Nah, Unity is what now, 10 month? 11 month? Over 30 habitat species if I remember correctly. No major crashes.I don't think I'm ever going to build a zoo to completion until after support ends at this rate. I have a sneaking suspicion that the key to my "no major crashes" success is the fact that I continuously start over whenever a major new update and DLC lands.![]()
Interesting that you used glass in the lower part to save visitors for being dumb. Is this common in zoos you know? Because germany always works with guest barriers. Way more potential for danger, but usually german guests seem to be better behaved than guests in some other countries. (We can't sue anyone for our own mistakes usuallyExperimented with the mesh some more for snow leopards. I think it worked better here than my previous clouded leopard attempt. Left habitat is for the male, right for the female/cubs. Still need to finish the exterior decorating and putting a roof on the backstage but after completing the habitats and getting the animals in, and then making the adjustments for traversible terrain, I'm a little burned out. I kind of wish I'd taken out some of the crossbeams to open it up a little more, but because of the way I built it it would end up really messy with the mesh all overlapping so I'm just going to leave it. In saying that, I might change up the middle section a little bit.
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I've seen it in a few places, but the one that comes to mind most often is the squirrel monkey exhibit at Wellington Zoo (which is also the reason I want the triangle pieces to make that sort of rounded roof). They have a glass front with a mesh top. I also have a vague memory of a snow leopard habitat at San Diego Zoo being similar in design, but I was thirteen at the time so it was a long time ago.Interesting that you used glass in the lower part to save visitors for being dumb. Is this common in zoos you know? Because germany always works with guest barriers. Way more potential for danger, but usually german guests seem to be better behaved than guests in some other countries. (We can't sue anyone for our own mistakes usually).
I can see why a glass barrier would make sense.
Out of curiosity, how are you all posting your screenshots here? The only way I've been able to get it to work is by resizing to 40% on Microsoft Paint and then basically copying and pasting the image, but it kind of ruins the details and can't be enlarged.