Newcomer / Intro What do settlements do for the faction who owns it?

Like the title states: What does a settlement do for the faction that owns it? You can gain control over one by winning a war/civil war against a faction that owns one but what does that do for the faction? The only interactions I’ve ever had with settlements have been negative. You either blow up a power plant or disable a grid, take out skimmers, and so on but what GOOD does it do for those who own it? Why would I want the faction I’m supporting to own one?
 
Like the title states: What does a settlement do for the faction that owns it? You can gain control over one by winning a war/civil war against a faction that owns one but what does that do for the faction? The only interactions I’ve ever had with settlements have been negative. You either blow up a power plant or disable a grid, take out skimmers, and so on but what GOOD does it do for those who own it? Why would I want the faction I’m supporting to own one?
AFAIK they have no positive use
 
If you don't own anything else in the system, you can collect bounties for your Faction in an area (hemisphere) of approx. 300km around it. From skimmers, any passing ships or Signal Sources.
 
If you don't own anything else in the system, you can collect bounties for your Faction in an area (hemisphere) of approx. 300km around it. From skimmers, any passing ships or Signal Sources.
Nice. Never been that desperate, there is always something better to do than that.
 
If you don't own anything else in the system, you can collect bounties for your Faction in an area (hemisphere) of approx. 300km around it. From skimmers, any passing ships or Signal Sources.

I thought that it’s all about where you turn bounties in. So collecting them with no where to turn them in? Unless I want to give all that influence to another faction?
 
The bounties you collect in that, admittedly small, area will be predominantly for the Settlement controlling Faction. You can hand them in at any base in the system and it will increase that Faction's influence more than the people who control the station you hand in at.

It's a marginal thing but if you're trying to boost a Faction who have nothing else, in a system with poor missions, it can be useful.

EDIT - Plus you gain the benefit of killing pirate ships belonging to the other system Factions. Every little helps :)
 
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Settlements owned by a faction are a big fat target. It's like pinning a "kick me" sign to your own back.

Frankly, if a faction I was pushing were in the position to gain a settlement through a conflict, I'd make sure they lost then use the cooldown after the conflict to push past the faction that owned it, by doing missions for my faction and using the settlement to undermine its controller.
 
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