In my opinion the war in Lugh is one of the best events to date and shows lots of promises, but also lots of flaws in the system. I think this is a great thing, because FD will learn so much from this and can improve upon the game in different ways.
Combat sites in particular are in big need of change, they're up until now static, one sided and more or less boring. Opposing CMDRs mostly sit in their respected instance and rake in the credits while there's hardly any conflict between CSG and Fedederal CMDRs. The capital instance at Lugh 11 is another example, an unbelievably one sided battle (if true to the universe) and no opposition whatsoever.
I'm not sure how the devs could tweak that since you can't force opposing people in the same instance. Maybe minimize the number of instances so CMDRs are more likely to see enemy CMDRs? Move the combat zones closer together, so travel time for both sides is equal and noone has "their" combat site?
Why not try and make the scenarios more dynamic? Have some sort of battle report at the sites where one side can win if they kill enough enemies and thus increase their sides influence on the system or possibility to win the war?
The way the enemy spawns is another flaw, it's just an uncoordinated attack force throwing Eagles and Vipers from time to time at a capital ship. Why not seriously try to destroy or chase the capital away, by spawning several Pythons or Anacondas at the same time (and I'm not speaking three or four like now, I'm thinking 15-20 at once)?
What did you learn or what ideas do you have to change the state of things? Maybe the conflict will play out very differently in the next days. What happens when the second capital arrives? Does the CSG really try to recapture Hartsfield Market? Maybe we'll fight at a station! I'm very excited about this, since this is the most fun I've had in the game.
Combat sites in particular are in big need of change, they're up until now static, one sided and more or less boring. Opposing CMDRs mostly sit in their respected instance and rake in the credits while there's hardly any conflict between CSG and Fedederal CMDRs. The capital instance at Lugh 11 is another example, an unbelievably one sided battle (if true to the universe) and no opposition whatsoever.
I'm not sure how the devs could tweak that since you can't force opposing people in the same instance. Maybe minimize the number of instances so CMDRs are more likely to see enemy CMDRs? Move the combat zones closer together, so travel time for both sides is equal and noone has "their" combat site?
Why not try and make the scenarios more dynamic? Have some sort of battle report at the sites where one side can win if they kill enough enemies and thus increase their sides influence on the system or possibility to win the war?
The way the enemy spawns is another flaw, it's just an uncoordinated attack force throwing Eagles and Vipers from time to time at a capital ship. Why not seriously try to destroy or chase the capital away, by spawning several Pythons or Anacondas at the same time (and I'm not speaking three or four like now, I'm thinking 15-20 at once)?
What did you learn or what ideas do you have to change the state of things? Maybe the conflict will play out very differently in the next days. What happens when the second capital arrives? Does the CSG really try to recapture Hartsfield Market? Maybe we'll fight at a station! I'm very excited about this, since this is the most fun I've had in the game.