What do we learn from Lugh?

In my opinion the war in Lugh is one of the best events to date and shows lots of promises, but also lots of flaws in the system. I think this is a great thing, because FD will learn so much from this and can improve upon the game in different ways.

Combat sites in particular are in big need of change, they're up until now static, one sided and more or less boring. Opposing CMDRs mostly sit in their respected instance and rake in the credits while there's hardly any conflict between CSG and Fedederal CMDRs. The capital instance at Lugh 11 is another example, an unbelievably one sided battle (if true to the universe) and no opposition whatsoever.
I'm not sure how the devs could tweak that since you can't force opposing people in the same instance. Maybe minimize the number of instances so CMDRs are more likely to see enemy CMDRs? Move the combat zones closer together, so travel time for both sides is equal and noone has "their" combat site?
Why not try and make the scenarios more dynamic? Have some sort of battle report at the sites where one side can win if they kill enough enemies and thus increase their sides influence on the system or possibility to win the war?
The way the enemy spawns is another flaw, it's just an uncoordinated attack force throwing Eagles and Vipers from time to time at a capital ship. Why not seriously try to destroy or chase the capital away, by spawning several Pythons or Anacondas at the same time (and I'm not speaking three or four like now, I'm thinking 15-20 at once)?

What did you learn or what ideas do you have to change the state of things? Maybe the conflict will play out very differently in the next days. What happens when the second capital arrives? Does the CSG really try to recapture Hartsfield Market? Maybe we'll fight at a station! I'm very excited about this, since this is the most fun I've had in the game.
 
And for even more people this will kill the game. People of your kind will leave the game anyway as soon as you get the biggest ships available. So yeah, this will basically kill the game in the long run.

Wrong......this game would have died two weeks ago if they had forced people to play Trade Grind..........did'nt you see the forums? then the Dev response, and the 9 out of 10 in favour of the new buffs?....
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And how is any of this stoping you delivering space tomoatos? Yuo seem to think that unless people are FORCED to deliver space tomaotos..........the game will die? For real?
 
And for even more people this will kill the game. People of your kind will leave the game anyway as soon as you get the biggest ships available. So yeah, this will basically kill the game in the long run.
Not true, I have an Anaconda and a maxed out Fer-De-Lance. But I still can't afford a Python as well. Not to mention the federal corvette and panther clipper is coming. Also I still need to grind Fed rank for a dropship and empire rank for a clipper. Gotta catch 'em all!

Trading is more lucrative, combat zones aren't even half of what I can earn. I don't go to combat zones to make credits, but to have fun. Fighting alongside a huge capital ship is fun.
 
In my opinion the war in Lugh is one of the best events to date and shows lots of promises, but also lots of flaws in the system. I think this is a great thing, because FD will learn so much from this and can improve upon the game in different ways.

Combat sites in particular are in big need of change, they're up until now static, one sided and more or less boring. Opposing CMDRs mostly sit in their respected instance and rake in the credits while there's hardly any conflict between CSG and Fedederal CMDRs. The capital instance at Lugh 11 is another example, an unbelievably one sided battle (if true to the universe) and no opposition whatsoever.
I'm not sure how the devs could tweak that since you can't force opposing people in the same instance. Maybe minimize the number of instances so CMDRs are more likely to see enemy CMDRs? Move the combat zones closer together, so travel time for both sides is equal and noone has "their" combat site?
Why not try and make the scenarios more dynamic? Have some sort of battle report at the sites where one side can win if they kill enough enemies and thus increase their sides influence on the system or possibility to win the war?
The way the enemy spawns is another flaw, it's just an uncoordinated attack force throwing Eagles and Vipers from time to time at a capital ship. Why not seriously try to destroy or chase the capital away, by spawning several Pythons or Anacondas at the same time (and I'm not speaking three or four like now, I'm thinking 15-20 at once)?

What did you learn or what ideas do you have to change the state of things? Maybe the conflict will play out very differently in the next days. What happens when the second capital arrives? Does the CSG really try to recapture Hartsfield Market? Maybe we'll fight at a station! I'm very excited about this, since this is the most fun I've had in the game.
Why not given decent bonds rewards for killing enemy commanders?

There are no incentives for PvP to actually occur in conflict zones at the moment.

Lots of enemy in the zone stopping you farming? Warp out and back in on their team! Someone attacking you? Just run!

Seriously, today I attacked two vipers, a cobra and a vulture in my vulture. They all ran (although one did die), and in site after site it's just PvE farming. Even the limited PvP that does occur is usually just people warping in and ganking what they can before anyone jumps out.

Add decent payouts for killing fellow players, and suddenly people have a reason to kill each other. Sure, it adds another money source to the game but the added ship destruction would probably cancel that out as a money sink.
 
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The point is Lugh is pretty much a one-sided dead-certainty win for the Fedz .... So its is unbalanced in terms of power struggle since its a small rebelleous / freedom fighting faction versus the Federal Navy

They brought in a level of power a small faction couldn't withstand ..... granted we now have the means of a mechanic which people are taking advantage of .... but its still an unfair fight whichever way its sliced
 
The point is Lugh is pretty much a one-sided dead-certainty win for the Fedz .... So its is unbalanced in terms of power struggle since its a small rebelleous / freedom fighting faction versus the Federal Navy

They brought in a level of power a small faction couldn't withstand ..... granted we now have the means of a mechanic which people are taking advantage of .... but its still an unfair fight whichever way its sliced

On topic, I agree, it's sad for the players that the Federation is just gonna come in and smoke the Sons of Conn. Not that there should be autowins in the game, but this seems like an autolose situation. At best it feels like a bunch of bitter players will be the result. Unless this is a springboard for something really politically cool in 1.3 it's kind of disappointing as is.
 
Could the battleships jump in and out every few mins?>.......For starters it would open up the fights a bit and make them "even", even only if for a few mins bewteen Cap ships...............and it might get rid of the campers if they get run over every few mins by the big ship moving out......or....put shields on the big ships in the places that people like to camp out?
 
And for even more people this will kill the game. People of your kind will leave the game anyway as soon as you get the biggest ships available. So yeah, this will basically kill the game in the long run.
I'd like to take up trading in this game, but after years of playing Eve the economy in ED is just so arcade-style and boring there's little real point.

Fortunately the combat is good fun, so I'm happy with that as an alternative profession. Does that mean the game will die sooner as it's spewing money from every orifice with no meaningful money sinks? Yes, probably, but no more so than when that money was spewing purely from trading with NPCs.
 
On topic, I agree, it's sad for the players that the Federation is just gonna come in and smoke the Sons of Conn. Not that there should be autowins in the game, but this seems like an autolose situation. At best it feels like a bunch of bitter players will be the result. Unless this is a springboard for something really politically cool in 1.3 it's kind of disappointing as is.

Well, they should have thought of that before going up against the federation.
Rebellions aren't always well-thought.
 
And for even more people this will kill the game. People of your kind will leave the game anyway as soon as you get the biggest ships available. So yeah, this will basically kill the game in the long run.

Lol... bit of an assumption made there, eh?

It really won't kill the game. I'm not even sure what exactly you think will kill the game. Combat being fun/rewarding? Pilots having access to other roles than trading? People, erm, playing the game?
 
Why not given decent bonds rewards for killing enemy commanders?

That would be indeed a step in the right direction, although you'd still have the instancing problems you already mentioned. You'd basically hop in and out of instances to be lucky and encounter a single or just few enemy CMDRs, stepping in a instance full of enemy CMDR's would be suicide.
Why not declare the whole system a battle ground, where you have to choose a side upon entering the system? Circumvents the whole "let's fight for both sides to get double credits" thing and you could force more CMDR's into skirmishes all over the system by interdicting them without gaining fines or bounties. This way WE could choose the battlegrounds and not have static, pre-determined battlefields.
 
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Lol... bit of an assumption made there, eh?

It really won't kill the game. I'm not even sure what exactly you think will kill the game. Combat being fun/rewarding? Pilots having access to other roles than trading? People, erm, playing the game?
He's saying that making the game too easy will kill the game, and it probably will. Which is why they should have nerfed trading and tried to fix the economy, rather than just buffed everything else to match.
 
I think it is too early to give a final judgment of its success or failure, but I have had a lot of fun so far. I saw the Gal Net news and went to Lugh and I didn't even know this was a community event until I saw the mission at Hartsfield Market. So, this is my first community event. Right now I think there is a good mix of PvP/PvE at the combat zones except of course for Lugh 11. Lugh 6 zones tend to be skewed number wise toward one faction, but there are also conflict zones around the outer planets where numbers are more even. Bottom line is that if you like combat, come to Lugh.
 
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