What do you guys think of a minimum timer locking you in for conflict zones and powerplay zones?

The thing is, usually a pvp-wing not holding any merits is dorpping onto a pve-wing carrying loads of merits. Why shoudl the pve-wing stay? No reason what so ever.
 
Sorry if this has been answered.

1) Have they fixed the "empty CZ instance" bug?
2) Have they fixed the "only enemies spawn" bug?
3) Have they fixed the "only Spec Ops enemies spawn" bug?

Can't really see locking anybody into broken instances as a thing...

There is no requirement that players are locked in pvp instances.
There is no requirement that players are locked in pve instances.

This is a non-starter for way too many reasons.
 
The thing is, usually a pvp-wing not holding any merits is dorpping onto a pve-wing carrying loads of merits. Why shoudl the pve-wing stay? No reason what so ever.

Fix your ship to be manageable for both #1.

And some ships will be outfitted for player killing and escorting. All sorts of things. Thats the point.
 
Sorry if this has been answered.

1) Have they fixed the "empty CZ instance" bug?
2) Have they fixed the "only enemies spawn" bug?
3) Have they fixed the "only Spec Ops enemies spawn" bug?

Can't really see locking anybody into broken instances as a thing...

There is no requirement that players are locked in pvp instances.
There is no requirement that players are locked in pve instances.

This is a non-starter for way too many reasons.

Im looking to create a requirement. I dont care about the bugs. The bugs can be fixed at some point.
 
Your essentially saying that certain PP elements be locked to a PVP only, time locked instance? Got to say, I admire your tenacity and sheer blind determination to somehow convince people to do what you think would be a good idea for you, a good idea for them. Just because you want a pvp instance, let alone one that is time locked for no in game logical reason, doesn't mean someone else will. Every time you suggest your 'make things better' ideas it always boils down to forced pvp.

If it's really about PvP, PP needs completely overhauled ASAP. I've ran out of acronyms ending p now. Where was I? Oh yes. Keep the merit system have it only award rank bonus stuff as is. Have system control based on PvP. Have 'Blown up by enemy' insurance reduction. Give players incentives to pvp and you might get more of it.

Same could be said of the main game. Award some sort of letters of marque based on whatever reputation and norteriety settings. Have a bounty bonus based on if it's a Wanted Pilot Federation Pilot. Or some other tangible reward, together with the same sort of 'blown up in the line of duty' insurance reduction. Have the reductions and rewards based on how many PF criminals you bring to justice. That way, using in game logic, and history as a guide we'd see an uptake in arms. It would become "worth it". Player vs Player hungry folks would get willing participants. A win win?
 
Your essentially saying that certain PP elements be locked to a PVP only, time locked instance? Got to say, I admire your tenacity and sheer blind determination to somehow convince people to do what you think would be a good idea for you, a good idea for them. Just because you want a pvp instance, let alone one that is time locked for no in game logical reason, doesn't mean someone else will. Every time you suggest your 'make things better' ideas it always boils down to forced pvp.

If it's really about PvP, PP needs completely overhauled ASAP. I've ran out of acronyms ending p now. Where was I? Oh yes. Keep the merit system have it only award rank bonus stuff as is. Have system control based on PvP. Have 'Blown up by enemy' insurance reduction. Give players incentives to pvp and you might get more of it.

Same could be said of the main game. Award some sort of letters of marque based on whatever reputation and norteriety settings. Have a bounty bonus based on if it's a Wanted Pilot Federation Pilot. Or some other tangible reward, together with the same sort of 'blown up in the line of duty' insurance reduction. Have the reductions and rewards based on how many PF criminals you bring to justice. That way, using in game logic, and history as a guide we'd see an uptake in arms. It would become "worth it". Player vs Player hungry folks would get willing participants. A win win?

I am not sure I understand your posted intentions and consequneces to the fullest, but what I am hearing, it sounds quite right to me.
 
Absolutely terrible idea. Knowing when to retreat is a skill in itself.
The only thing this would accomplish is people avoiding conflict zones.
 
Your essentially saying that certain PP elements be locked to a PVP only, time locked instance? Got to say, I admire your tenacity and sheer blind determination to somehow convince people to do what you think would be a good idea for you, a good idea for them. Just because you want a pvp instance, let alone one that is time locked for no in game logical reason, doesn't mean someone else will. Every time you suggest your 'make things better' ideas it always boils down to forced pvp.

If it's really about PvP, PP needs completely overhauled ASAP. I've ran out of acronyms ending p now. Where was I? Oh yes. Keep the merit system have it only award rank bonus stuff as is. Have system control based on PvP. Have 'Blown up by enemy' insurance reduction. Give players incentives to pvp and you might get more of it.

Same could be said of the main game. Award some sort of letters of marque based on whatever reputation and norteriety settings. Have a bounty bonus based on if it's a Wanted Pilot Federation Pilot. Or some other tangible reward, together with the same sort of 'blown up in the line of duty' insurance reduction. Have the reductions and rewards based on how many PF criminals you bring to justice. That way, using in game logic, and history as a guide we'd see an uptake in arms. It would become "worth it". Player vs Player hungry folks would get willing participants. A win win?

Yes, but the first option should never be running away everytime. Again it defeats the purpose.
 
The option to retreat would still be available. After a certain point.

Ya, we get it, you're trying to find a way to extend the retreat process (hi-waking is too easy �� ) so you can get more easy kills. Nothing you have proposed, or tried to defend, would lead to better overall gameplay - it just delays retreating, eliminates player options, and forces people to build their ships differently.
 
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Ya, we get it, you're trying to find a way to extend the retreat process (hi-waking is too easy �� ) so you can get more easy kills. Nothing you have proposed, or tried to defend, would lead to better overall gameplay - it just delays retreating, eliminates player options, and forces people to build their ships differently.

It actually promotes that 10-fold. Even more than we have now. Learn to adapt.

Meta changes are healthy.
 
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It actually promotes that 10-fold. Even more than we have now.

No it doesn't. You have not provided a single scenario where forcing people to stay in a instance would magically lead to better gameplay for everyone involved. OOPP would ntroduce enough change on it's own, a lockin arena timer would be a huge step backwards, not forwards.
 
I am not sure I understand your posted intentions and consequneces to the fullest, but what I am hearing, it sounds quite right to me.

It boils down to this: By a combination of rewarding combat with a wanted player and reducing the cost of partaking in such combat, more players would see fewer barriers to taking part in PvP. Some people don't want to at all, and any changed should not alter their game play in the slightest. Some players don't because they expect to get blown up a lot, in this case the insurance reduction (as long as it was significant enough) could mean players willing to accept a few rebuys it see if they like it, can better at it or not. Have the reward there as an in game, tangible reason to do it. A career, one might say.

It would have to be balanced out correctly, but it should heavily favour 'the good guys' or just your PP faction if we are talking about PP and not the main game. Players cans still do everything they could do, just with another choice. I know, given the above scenario, I would consider a career in it. As it stands I suck at combat, asteroids can blow me up.
 
No it doesn't. You have not provided a single scenario where forcing people to stay in a instance would magically lead to better gameplay for everyone involved. OOPP would ntroduce enough change on it's own, a lockin arena timer would be a huge step backwards, not forwards.

Im just going to say it.

This place needs to learn how to lose. And lose gracefully in the game. There is a progress bar for these things now. There are two sides fighting for these things.

Sometimes you're just going to die. Sometimes you have to change your builds. And sometimes the game changes around it when a META settles. It happens with lots of games.

Learn to lose. Its just a rebuy for christs sake.

This gives a lot of depth to a conflict/powerplay zone.
 
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hmm..

maybe it would be good for the game to close the gap between pvp and pve builds.

Maybe the current development of making NPC ships more powerful in combat zones is a step in this direction.

PvE and PvP builds need to get more similar, is my opinion.

It's one of the main problems that pve and pvp builds differ so much. But that gap seems to be closing with NPC's getting gradually better. I hope.
 
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