Yeah there are points in the game when you should run. Im not saying that shouldnt ever happen.
The thing is, usually a pvp-wing not holding any merits is dorpping onto a pve-wing carrying loads of merits. Why shoudl the pve-wing stay? No reason what so ever.
Sorry if this has been answered.
1) Have they fixed the "empty CZ instance" bug?
2) Have they fixed the "only enemies spawn" bug?
3) Have they fixed the "only Spec Ops enemies spawn" bug?
Can't really see locking anybody into broken instances as a thing...
There is no requirement that players are locked in pvp instances.
There is no requirement that players are locked in pve instances.
This is a non-starter for way too many reasons.
Uh, you're saying that a magic forcefield should make that impossible. Or at least you seem to be.
And what would I be fighting for in the first place?
Your essentially saying that certain PP elements be locked to a PVP only, time locked instance? Got to say, I admire your tenacity and sheer blind determination to somehow convince people to do what you think would be a good idea for you, a good idea for them. Just because you want a pvp instance, let alone one that is time locked for no in game logical reason, doesn't mean someone else will. Every time you suggest your 'make things better' ideas it always boils down to forced pvp.
If it's really about PvP, PP needs completely overhauled ASAP. I've ran out of acronyms ending p now. Where was I? Oh yes. Keep the merit system have it only award rank bonus stuff as is. Have system control based on PvP. Have 'Blown up by enemy' insurance reduction. Give players incentives to pvp and you might get more of it.
Same could be said of the main game. Award some sort of letters of marque based on whatever reputation and norteriety settings. Have a bounty bonus based on if it's a Wanted Pilot Federation Pilot. Or some other tangible reward, together with the same sort of 'blown up in the line of duty' insurance reduction. Have the reductions and rewards based on how many PF criminals you bring to justice. That way, using in game logic, and history as a guide we'd see an uptake in arms. It would become "worth it". Player vs Player hungry folks would get willing participants. A win win?
Absolutely terrible idea. Knowing when to retreat is a skill in itself.
The only thing this would accomplish is people avoiding conflict zones.
Your essentially saying that certain PP elements be locked to a PVP only, time locked instance? Got to say, I admire your tenacity and sheer blind determination to somehow convince people to do what you think would be a good idea for you, a good idea for them. Just because you want a pvp instance, let alone one that is time locked for no in game logical reason, doesn't mean someone else will. Every time you suggest your 'make things better' ideas it always boils down to forced pvp.
If it's really about PvP, PP needs completely overhauled ASAP. I've ran out of acronyms ending p now. Where was I? Oh yes. Keep the merit system have it only award rank bonus stuff as is. Have system control based on PvP. Have 'Blown up by enemy' insurance reduction. Give players incentives to pvp and you might get more of it.
Same could be said of the main game. Award some sort of letters of marque based on whatever reputation and norteriety settings. Have a bounty bonus based on if it's a Wanted Pilot Federation Pilot. Or some other tangible reward, together with the same sort of 'blown up in the line of duty' insurance reduction. Have the reductions and rewards based on how many PF criminals you bring to justice. That way, using in game logic, and history as a guide we'd see an uptake in arms. It would become "worth it". Player vs Player hungry folks would get willing participants. A win win?
It's a very poor idea. Timers should be left for mobile games. Elite already has too much of that nonsense.
The option to retreat would still be available. After a certain point.
Ya, we get it, you're trying to find a way to extend the retreat process (hi-waking is too easy �� ) so you can get more easy kills. Nothing you have proposed, or tried to defend, would lead to better overall gameplay - it just delays retreating, eliminates player options, and forces people to build their ships differently.
It actually promotes that 10-fold. Even more than we have now.
I am not sure I understand your posted intentions and consequneces to the fullest, but what I am hearing, it sounds quite right to me.
No it doesn't. You have not provided a single scenario where forcing people to stay in a instance would magically lead to better gameplay for everyone involved. OOPP would ntroduce enough change on it's own, a lockin arena timer would be a huge step backwards, not forwards.