Ability to walk inside your ship, pressing buttons and looking throught windows. Of course compatible with multicrew because is multiplayer game.
I am starting this thread since the other one focuses too much on FPS style gameplay, which results in too many pointless discussions in my opinion.
Well here is what I want from space legs and I realise that it's probably too much...
- Walking around ships / stations / outposts / surfaces
- Meet and interact with NPCs (both generic and handcrafted, Tier 2 NPCs anyone?)
- Survival elements (although I hate most current survival games I would absolutely love to fix things inside and outside of my ship)
- Gathering surface / biological samples for science
- Infiltrating outposts and NPC ships Deus Ex / Mass Effect style. It doesn't need to be as sophisticated with tons of RPG elements and character specialisation but it would be awesome to have non-lethal ways.
- Using weapons should be possible but I don't want to see hordes of enemies like you would expect them in Doom or CoD. Firing a weapon should be a carefully made decision which does involve consequences.
- Most importantly, petting my cockpit cat and watering the plants
Agreed. Here are some valid reasons why Space legs are vital to rebooting ED. Especially since other space themed games the likes of Space Engineers & NMS are trending a greater player base based on stats on sites like Steam. All of these offer emergent game play for the Exploration, Mining/trading, combat/privateer, PvP and sandbox PvE modes:Fundamentally, there needs to be a reason for an FPS element to exist.
Wandering around stations will be fun for a while but if all I'm doing is accomplishing the same stuff I can currently do via the station menu (hand in bounties, buy ships/modules, sell data etc) then I won't be impressed.