I think squeezing in a display about traditional farming and/or a place for bees could be niceSo after a bit of thought, here are my somewhat shakey plans for my petting zoo area.
Two habitats are currently mostly finished, the light blue one for goats and the dark purple for domestic birds, aswell as the pink one started for bactrian camels or any other nice larger domestics we could get in the future, like watussi cattle + maybe a mix with kamerun sheep or goats.
The only other spot im somewhat sure on is the dark green, where i wanna build for kunekune pig, using the water access and expanding my australia zones to both sides of the water way.
The three other spots are split between one more domestic ungulate, a domestic rodent and a playground, with the blue one having a path through it.
This set up kinda goes against my plans for the pink area before, but the habitat just felt much to small and im to close to the map border to expand to the back so it ate up much more space then expected.
Any idears or suggestions?
I still had a few other idears like a walkable stable, aviarys for budgies and pidgeons and similar, but im quite unsure currently how i would make those fit
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Reindeer Barn! I can make a few blueprints from some of the props in mine if you want, like the sleigh and suchSo after a bit of thought, here are my somewhat shakey plans for my petting zoo area.
Two habitats are currently mostly finished, the light blue one for goats and the dark purple for domestic birds, aswell as the pink one started for bactrian camels or any other nice larger domestics we could get in the future, like watussi cattle + maybe a mix with kamerun sheep or goats.
The only other spot im somewhat sure on is the dark green, where i wanna build for kunekune pig, using the water access and expanding my australia zones to both sides of the water way.
The three other spots are split between one more domestic ungulate, a domestic rodent and a playground, with the blue one having a path through it.
This set up kinda goes against my plans for the pink area before, but the habitat just felt much to small and im to close to the map border to expand to the back so it ate up much more space then expected.
Any idears or suggestions?
I still had a few other idears like a walkable stable, aviarys for budgies and pidgeons and similar, but im quite unsure currently how i would make those fit
View attachment 384894
I really don't recommend planning to build a zoo with that many habitats unless you want to risk any issues with your computer, surely that's over 100 habitats all at once which is beyond what the game can comfortably handle. My largest complete zoo (the woodland park zoo with 59 habitats) is both very large and detailed with dense foliage absolutely everywhere covering about 2 thirds of the map and my previous gaming laptop ran it at around 20 fps, deladysigner who also did a tour of it on a good computer I imagine mentioned 26fps if i remember correctly. My endeavours to make large zoos with all animals present and guests inside cost me 2 laptops where now I am being overly cautious on performance where only animals in an area I am working in are present in the zoo then get sold when I finish that area and move on to the next area.I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.
Can anyone help or give some information on this subject?
Never did and i dont think i can really recommend to try either.I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.
Can anyone help or give some information on this subject?
This is exactly what I planned to do. Starting by building the european zone for example and once I'm done I let everything as it is but I sell all the animals. Then I go to the next zone and I do that until I've done absolutely every single zone with all the species. But I guess it's still too much. All the objects will probably be too much :/now I am being overly cautious on performance where only animals in an area I am working in are present in the zoo then get sold when I finish that area and move on to the next area.
Using that method is in theory possible for a mega zoo in the building stages, the concern is if you want to tour the zoo at the end with all the animals present, you could hurt the computer by stressing it really hard. What I do know is if your computer can handle relatively high performance games the scenery and empty zoo shouldn't be a problem, my computer managed the San Diego zoo fine with half the map highly detailed and 45 habitats sitting empty, when I added all the animals then performance dropped off a cliff.This is exactly what I planned to do. Starting by building the european zone for example and once I'm done I let everything as it is but I sell all the animals. Then I go to the next zone and I do that until I've done absolutely every single zone with all the species. But I guess it's still too much. All the objects will probably be too much :/
I'm a bit sad now. I always hoped to be able to build a giant zoo :x
I actually plan to do it with my boyfriend (well, I plan to force him to do it with me because he knows how hard it can be to work with meMaybe you can do it as a collab. Get a few Friends together and each one builds stuff seperately that you can them combine on one map via blueprints, or just sending the file around.
One thing you could do is split the zoo into two or three maps, but build them in a way where they could look like they would be attached to each other. Yes it'll look weird but as long as you keep a consistent style and recreate the same sections on the border of the two or three mini zoos, to give yourself the illusion that there's more to it on that map. This is an idea I've had for a mega zoo that I'll totally do.I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.
Can anyone help or give some information on this subject?