What do you want to do in Planet Zoo

Alright here’s the (kinda) updated map
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I was initially working on a recreation of Edinburgh Zoo however, I feel the zoo is in drastic need of an overhaul, so I’ve decided to develop my own masterplan to be recreated in Planet Zoo. This plan is not set in stone and parts may change based on newer DLC’s, inspiration, and any real-life changes to the zoo. Some exhibits will be a 100% recreation, some will be tweaked and others will be completely reworked.
 
So, this is my plan for the new entrance plaza of Biopark (as mentioned in the other thread).
Just in the right down corner I created a new swan pond with restaurant (there was a lama enclosure before).
Red is going to be the bee and butterfly garden in addition with local amphibians and reptiles as well as the new Zoo School.
Green will have some enclosures with children-friendly animals, so far I'm planning with the prairie dogs (which former habitat had to make place for the garden) and red-necked wallabies. This section will probably also have the new playground.
Blue is going to be the new petting zoo with the return of the lamas as well as pigs (wild boars), domestic sheep (female dall sheep) and goats (female ibex). Before this was an Australian area.
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The whole idea is to have an area specifically designed for children and families with a focus on education about local conservation and environment protection. Hence I'm trying to build with a lot of green roofs and other eco-friendly designs.
 
So after a bit of thought, here are my somewhat shakey plans for my petting zoo area.
Two habitats are currently mostly finished, the light blue one for goats and the dark purple for domestic birds, aswell as the pink one started for bactrian camels or any other nice larger domestics we could get in the future, like watussi cattle + maybe a mix with kamerun sheep or goats.
The only other spot im somewhat sure on is the dark green, where i wanna build for kunekune pig, using the water access and expanding my australia zones to both sides of the water way.
The three other spots are split between one more domestic ungulate, a domestic rodent and a playground, with the blue one having a path through it.
This set up kinda goes against my plans for the pink area before, but the habitat just felt much to small and im to close to the map border to expand to the back so it ate up much more space then expected.
Any idears or suggestions?
I still had a few other idears like a walkable stable, aviarys for budgies and pidgeons and similar, but im quite unsure currently how i would make those fit
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So after a bit of thought, here are my somewhat shakey plans for my petting zoo area.
Two habitats are currently mostly finished, the light blue one for goats and the dark purple for domestic birds, aswell as the pink one started for bactrian camels or any other nice larger domestics we could get in the future, like watussi cattle + maybe a mix with kamerun sheep or goats.
The only other spot im somewhat sure on is the dark green, where i wanna build for kunekune pig, using the water access and expanding my australia zones to both sides of the water way.
The three other spots are split between one more domestic ungulate, a domestic rodent and a playground, with the blue one having a path through it.
This set up kinda goes against my plans for the pink area before, but the habitat just felt much to small and im to close to the map border to expand to the back so it ate up much more space then expected.
Any idears or suggestions?
I still had a few other idears like a walkable stable, aviarys for budgies and pidgeons and similar, but im quite unsure currently how i would make those fit
View attachment 384894
I think squeezing in a display about traditional farming and/or a place for bees could be nice
 
So after a bit of thought, here are my somewhat shakey plans for my petting zoo area.
Two habitats are currently mostly finished, the light blue one for goats and the dark purple for domestic birds, aswell as the pink one started for bactrian camels or any other nice larger domestics we could get in the future, like watussi cattle + maybe a mix with kamerun sheep or goats.
The only other spot im somewhat sure on is the dark green, where i wanna build for kunekune pig, using the water access and expanding my australia zones to both sides of the water way.
The three other spots are split between one more domestic ungulate, a domestic rodent and a playground, with the blue one having a path through it.
This set up kinda goes against my plans for the pink area before, but the habitat just felt much to small and im to close to the map border to expand to the back so it ate up much more space then expected.
Any idears or suggestions?
I still had a few other idears like a walkable stable, aviarys for budgies and pidgeons and similar, but im quite unsure currently how i would make those fit
View attachment 384894
Reindeer Barn! I can make a few blueprints from some of the props in mine if you want, like the sleigh and such
 
I haven’t been able to finish it do to a number of reasons, but I need to finish my Indonesia house.

My laptop just gets hot playing planet zoo, and after a bit zoos don’t run too well.

I’m only doing sandbox going forward, that way I can play with low guests without having to worry about losing money.
 
When I have access to my labtop and can screenshot I can show you what’s going on.
My Asian zoo. My temperate/taiga section along with my nocturnal house is nice but there’s some areas that are just too crammed and I should just take the time to do some renovations to make viewing opportunities better. I do struggle to go ahead and go through with renovations but I feel great once they are complete.

My canid castle zoo. I noted guest viewing issues specifically for the manned wolfs. Therefore I want to build a viewing section that is more favorable.
 
What i currently want to do is finish building the Dier zoo, (my RP zoo) the current plan is re-build the entrance + the flamingo habitat, alongside with a new nile lechwe habitat and the rest of the ambience, this will take a while, but it's really small compared to what i want to do with the zoo, as i already make a "master plan", that i will post here:

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That's the plan for now, and will likely stay like this unless frontier releases a new african primate or bird, which let's be honest isn't happening.

After i finish the Dier zoo, i still have some ideas that i want to do, being them:
Terres froides zoo: a Canadian taiga zoo that revolves around animals from taiga and tundra, but will also have some animals that aren't cold climates (pronghorn, prairie dog and sea lion).
Unnamed city asian zoo - an city ambiented zoo from an asiatic country (Will likely be from japan, China or a SEA country) with an worldwide focus, but with a highlight in high-profile asiatic animals (Giant panda, proboscis monkey and asian elephant), while the overall selection will be decided in the hour.
Unnamed Australian desert zoo - a desert themed zoo with a overall focus on oceania animals (i will likely use all of them, lol).
Zoológico de São José - a Brazilian zoo set in my hometown, it will revolve around SA animals, being the reason why it will be the last of those projects.

After all of that and depending on my motivation and creativity I might do an all indoors mini zoo, a generic european/NA zoo with a worldwide animal selection or a island "sanctuary", but those are ideas for a far future.
 
I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.

Can anyone help or give some information on this subject?
 
I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.

Can anyone help or give some information on this subject?
I really don't recommend planning to build a zoo with that many habitats unless you want to risk any issues with your computer, surely that's over 100 habitats all at once which is beyond what the game can comfortably handle. My largest complete zoo (the woodland park zoo with 59 habitats) is both very large and detailed with dense foliage absolutely everywhere covering about 2 thirds of the map and my previous gaming laptop ran it at around 20 fps, deladysigner who also did a tour of it on a good computer I imagine mentioned 26fps if i remember correctly. My endeavours to make large zoos with all animals present and guests inside cost me 2 laptops where now I am being overly cautious on performance where only animals in an area I am working in are present in the zoo then get sold when I finish that area and move on to the next area.

Then with a good desktop computer, a 60 habitat zoo can still be a great project that could take many years that can still cover many different areas of the world and won't push your computer as hard as say a 120+ habitat zoo will.
 
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I'm working on quite a complex Amazon house, which has different components that are loosely based on Antwerp's reptile house. My main idea was to have combined walkthrough areas with exhibit and habitat species. One of these is the combined butterfly/caiman hallway on the right side, while the other transitions from a nocturnal hallway with sloths and armadillos to a walkthrough aviary (based on Bioparque Rio) that is also accessible to the sloths. I imagine there to be both birds and capuchins here, even though we don't have real South American birds in the game. Meanwhile, the rest of the building functions as a reptile house (and amphibians/arthropods) while the walkthrough aviary connects to a larger outside Amazon area with tapirs/capybaras/anteaters/peccaries/jaguars/cougars/giant otters and perhaps more species.
 
I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.

Can anyone help or give some information on this subject?
Never did and i dont think i can really recommend to try either.

While the idea of having a gigantic, really detailed zoo featuring every single animal in game is undeniably a really enticing one, the amount of work, time and computer power is equally gigantic. I mean a project like that could easily take up to a couple years to build.

A good example might be Cesar Creates' Elm hill city zoo. That is very large and very detailed zoo which has about 80 habitat animals, so roughly like 60% of the habitat animals maybe. And hes building in that zoo for over 3 years now, and im pretty sure my computer would explode if i tried to build in there.



So im not trying to persuade you to not do it or anything like that, if thats what you wanna do, by all means go for it

But your should be aware that you need a really good Computer and probably a couple of years of time for something like that, not to mention the inspiration and energy to actually build it all.

Hope i could help
 
now I am being overly cautious on performance where only animals in an area I am working in are present in the zoo then get sold when I finish that area and move on to the next area.
This is exactly what I planned to do. Starting by building the european zone for example and once I'm done I let everything as it is but I sell all the animals. Then I go to the next zone and I do that until I've done absolutely every single zone with all the species. But I guess it's still too much. All the objects will probably be too much :/
I'm a bit sad now. I always hoped to be able to build a giant zoo :x
 
Usually when I build a zoo, I don't put any animals in at all, unless I want to take photos (in that case I add animals, speed up time to get them to the habitats, take the pictures and don't save the zoo). That way it should be possible to build a reasonably big zoo, especially if you also close it to guests and play on pause mode.
 
This is exactly what I planned to do. Starting by building the european zone for example and once I'm done I let everything as it is but I sell all the animals. Then I go to the next zone and I do that until I've done absolutely every single zone with all the species. But I guess it's still too much. All the objects will probably be too much :/
I'm a bit sad now. I always hoped to be able to build a giant zoo :x
Using that method is in theory possible for a mega zoo in the building stages, the concern is if you want to tour the zoo at the end with all the animals present, you could hurt the computer by stressing it really hard. What I do know is if your computer can handle relatively high performance games the scenery and empty zoo shouldn't be a problem, my computer managed the San Diego zoo fine with half the map highly detailed and 45 habitats sitting empty, when I added all the animals then performance dropped off a cliff.
 
From my experience, my first zoo had ~40 habitats before the fps got to bad to play on an older gaming pc.

Last year i build a new one and that zoo runs smoothly again.

My current zoo is just shy of 40 exhibits with 38 if i counted right, a far higher piece count and much greater detail and runs no problem with both animals and guests on.

Even as a normie building a large and detailed zoo is entirely possible, but it took me 2 years and atleast 300 hours to even get this far, so a detailed zoo with everything?
If you just wanna go and multiply my number we look at ~1200 hours of building with only a chance of a workable stability.
Those are 50 days straight of building, so its nothing i would activly plan for, its just to big of a project and to time consuming if you actually want to finish it one day
 
Maybe you can do it as a collab. Get a few Friends together and each one builds stuff seperately that you can them combine on one map via blueprints, or just sending the file around.
 
Maybe you can do it as a collab. Get a few Friends together and each one builds stuff seperately that you can them combine on one map via blueprints, or just sending the file around.
I actually plan to do it with my boyfriend (well, I plan to force him to do it with me because he knows how hard it can be to work with me 😂 ). We'll see how far we can go.
The time it will take is not much a problem for me. I can work on a project for a veeery long time. I just need to know where it's heading.
 
I have a question. Have some of you already tried to build a zoo containing all the species available in the game?
I would like to build a zoo (sandbox) representing as many regions of the world as possible and put all possible species of the game (and more with mods?) in it but I am very afraid that this will be impossible because too heavy for my computer (although it has been designed for gaming). So I'm afraid of starting a project that I won't finish.
One solution I thought of would be to build the zoo bit by bit but never have all the animals placed in the enclosures at the same time so it's not too heavy for the computer. I assume the AI behind each placed animal contribute heavily to the difficulty of running the game correctly. Maybe I'm wrong, I don't know anything about computers and programming. But even this way, I'm afraid that wanting to make a park that's too big with a lot of decorative elements would already be a challenge for a computer. So I wonder if people here have ever built very large, very detailed zoos.

Can anyone help or give some information on this subject?
One thing you could do is split the zoo into two or three maps, but build them in a way where they could look like they would be attached to each other. Yes it'll look weird but as long as you keep a consistent style and recreate the same sections on the border of the two or three mini zoos, to give yourself the illusion that there's more to it on that map. This is an idea I've had for a mega zoo that I'll totally do.

Or you can do what the San Diego sorta does; have the main zoo near the city and then have a larger safari zoo further out, but both those sections would be on separate save files
 
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