What do you want to see added to the game?

I want less fluff and more core gameplay.

Remove power play and RNGineers please..

Use the spare time to fix and upgrade the mission system, chain missions, wing missions, pirate asteroid base assault's, rescue missions, escort missions...

Better mission givers, ability to barter with mission givers like you could with FEII in the 90's.

Ability to interact with passengers on VIP missions.

Better exploration mechanics, ability to land on planets and mine. Take soil samples and sell them, find comets and "dark planets" (ones that orbit no star and just float through space).

Orrery map view

CQC Assets that actually do something - ability to refuel, rearm and repair at them via limpets rather than having docking pads?
At the moment they're just floating blocks that look nice and do nothing!

Better BGS , ability to take missions specific to certain factions which can lead towards being honoured by them and allied, giving you a "tag" like CMDR Spacely Sprocket "Saviour of Eranin" and discounts on weapons and ships in that system which are not available to other players, and no chain interdiction bug attached to it!

To name but a few...
 
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I imagine it would go something like this:

story intro text
haul x to x
story text
go blow up Mr. x
story text
haul x to x
story text
go blow up skimmers at x
story text
go blow up Mr. y
story text complete!:rolleyes:
Be careful what you wish for. Going on past form when new mission types were introduced you might get:-
story intro text
haul x to x
story text
go blow up Mr. x
story text
go blow up skimmers at x
story text
go blow up Mr. y
story text
now haul 400t of x to Outpost y to claim your free 'A' rated Anaconda.:mad::mad::mad:
 
Be careful what you wish for. Going on past form when new mission types were introduced you might get:-
story intro text
haul x to x
story text
go blow up Mr. x
story text
go blow up skimmers at x
story text
go blow up Mr. y
story text
now haul 400t of x to Outpost y to claim your free 'A' rated Anaconda.:mad::mad::mad:

Spare us your mockery.

It's still better than:

Story text
Take X to Y
Receive mission timer update set to 0 message
End mission
 

Brett C

Frontier
Actually, one more thing - Wormholes.

There's a great deal that could be done with these. Perhaps they might appear first as an "Unknown Wake", and act similar to ship wakes, even being scannable with a Wake Scanner, but then reveal themselves to be something very different - perhaps the result of the passage of an alien craft, or just a natural phenomenon, serving to link distant points in the galaxy.

Just imagine being that explorer who happens on one of these, only to find that, after scanning it, you're drawn in to it and deposited some 10,000 Ly from where you started. Enjoy the exploration home!

In our current era of science, there's still many unknowns into what wormholes can and cannot do. Maybe in the next millennium, (hey hey year 3000!) we'll have a vastly expanded book of knowledge on what wormholes can and cannot do (if the world hasn't gone to a total nuclear holocaust by then...).

Making wormholes into a legitimate method of transport does skirt between realistic and non-fiction with current science. I know it's been theorized, but probably not something that is realistic in this day in age. ;)
 
I'd like to be able to create my own starport/ planetside base. Nothing complex, just a place to store all my ships and have a place to call my own. You could recieve special missions and store materials and supplies. Maybe make it raidable so you'd need to set up defenses for when you're gone. Set a distance limit to within 300 lys from the edge of the bubble or something along those lines.

Id also like to see more filters for the galaxy screen. I'd like to see which star systems i have visited, so i can plan trips better. It'd make me feel more like an explorer. If this is a feature already, excuse my ignorance. Im discovering new features daily and I've only been playing for a few weeks.
 
In our current era of science, there's still many unknowns into what wormholes can and cannot do. Maybe in the next millennium, (hey hey year 3000!) we'll have a vastly expanded book of knowledge on what wormholes can and cannot do (if the world hasn't gone to a total nuclear holocaust by then...).

Making wormholes into a legitimate method of transport does skirt between realistic and non-fiction with current science. I know it's been theorized, but probably not something that is realistic in this day in age. ;)

Isn't the whole FTL/hyperspace/witchspace thing kind of fiction, yet we have that in Elite?

At least wormholes would be a nice "kind of realistic" way of connecting the two bubbles?
 

Brett C

Frontier
I want less fluff and more core gameplay.

Remove power play and RNGineers please..

Use the spare time to fix and upgrade the mission system, chain missions, wing missions, pirate asteroid base assault's, rescue missions, escort missions...

Better mission givers, ability to barter with mission givers like you could with FEII in the 90's.

Ability to interact with passengers on VIP missions.

Better exploration mechanics, ability to land on planets and mine. Take soil samples and sell them, find comets and "dark planets" (ones that orbit no star and just float through space).

Orrery map view

CQC Assets that actually do something - ability to refuel, rearm and repair at them via limpets rather than having docking pads?
At the moment they're just floating blocks that look nice and do nothing!

Better BGS , ability to take missions specific to certain factions which can lead towards being honoured by them and allied, giving you a "tag" like CMDR Spacely Sprocket "Saviour of Eranin" and discounts on weapons and ships in that system which are not available to other players, and no chain interdiction bug attached to it!

To name but a few...

Can't remove Power Play and Engineers. Coded into the game, and a ton of developer time went into making those two major updates function.

Missions are by far and beyond above the most requested thus far.

So with Better BGS, you're looking for something that many MMO's have with player titles?
 
Hey Brett, sorry to harp on about this, but is there any chance you could give Michael Brookes a nudge regarding those asteroid-based starports? They'd be a great addition to 2.3. And Freeholm would appear in game as it does in his book ;)
 
Just like it says what faction NPCs are a part of when you scan them, I would love to be able to align myself with a minor faction. It's kind of possible as it is, running missions for a specific faction, joining their side in a war. One concept already in the game is the occasional random mission popping up in my chat box. I would love it if you could align yourself with a minor faction and sometimes random missions for that faction would pop up based on where you are.

Maybe it's an anarchy system and there's a pirate the faction has a bounty on known to set up camp there.

Maybe it's a mining system and your faction needs minerals.

Maybe it's a system in Boom and medicine is cheap, and your faction wants a lot of it.

Maybe it's a system run by a rival faction and your faction wants you to slaughter some members.

It would make it feel like I'm a much bigger part of the faction. And with contextual missions popping up sometimes, it would make the universe feel so much more alive.
 
Can't remove Power Play and Engineers. Coded into the game, and a ton of developer time went into making those two major updates function.

Missions are by far and beyond above the most requested thus far.

So with Better BGS, you're looking for something that many MMO's have with player titles?

I want persistent NPCs that follow the rules (i.e. cannot easily follow you if you have greater jump range) and moreover the spawning of enemies to be more tightly based on the system state and BGS. Current "random" interdictions are purely based on yourcombat rank and +1 rank if another one of your ranks is higher than your combat rank and not much else. too boring.

Security should have a much bigger impact but mostly, please stop with the cardboard NPCs that are going to "boil you up" or "want everything you have" then pop up right behind you whenever you drop out of supercruise in RESs every.single.time.

TL;DR: Much more nuanced, varied, persistent, rule following NPCs please.
 
TL;DR: Much more nuanced, varied, persistent, rule following NPCs please.

I would have to agree here. Nothing is more annoying than the same FDL following me through a 35ly jump.

I wouldn't even mind the infinite ammo, if at least their ships followed the same rules I'm bound to.
 
I want persistent NPCs that follow the rules (i.e. cannot easily follow you if you have greater jump range) and moreover the spawning of enemies to be more tightly based on the system state and BGS. Current "random" interdictions are purely based on yourcombat rank and +1 rank if another one of your ranks is higher than your combat rank and not much else. too boring.

Security should have a much bigger impact but mostly, please stop with the cardboard NPCs that are going to "boil you up" or "want everything you have" then pop up right behind you whenever you drop out of supercruise in RESs every.single.time.

TL;DR: Much more nuanced, varied, persistent, rule following NPCs please.

This, this. Absolutely this.
 
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