I want confirmation on what is not going to be in but the community still expected to make it. (soften the blow)
Firework + particle editor
Switch tracks
Billboard
Water rides
Whether
Boats (on water and for darkrides)
Waterfalls
Dark inside building
Tunneling for path
Scenary on flat ride (aka disable collisions)
Notice how most of those were rct3 features.
Notice like this is not how game development works. Nor what the majority of the community is expecting if they want to be realistic.
Or do you want me to remind me how broken was the management aspect of that game becuase of the family groups mechanic, something that they have fixed completley in Planet Coaster.
Or that every ride in RCT3 was simple as **** and each ride in Planet Coaster takes more than 1 month in development.
Or how coasters all sounded the same (like vacuum cleaners BTW), supports where the same, and had similar physics, but in Planet Coaster every coaster is completely individual.
Or that terraforming was incredibly simple and Planet Coaster you can do whatever you want.
Or that there were no tunnels, nor path tunnels nor underground rides on RCT3 vanilla until soaked! arrived (and when they came they looked less than optimal), nor waterfalls.
Or that billboards were not added until Wild! With unthemed shops also, something that Planet Coaster has from the start (not the billboards)
Or that water rides were completly unrealistic and they have said they want to not force water rides now to just make them as perfect as they can be.
Or that RCT3 never got switch tracks and they are studying the possibility to have them in Planet Coaster
Or that RCT3 never got dark rooms and they are probably also looking into it
Or that there was a hard coded collision detection and you had to mod the files to take it out, and even then as everythign was gridbased making that 5 themes in RCT3 were nearly unmixable, when Planet Coaster has a so good advance builder you can mix its 6 themes to have any theme you can imagine. Not even adding here thet the geometrical shapes open so many possibilites any comparison to RCT3 would be absurd.
Or that we have so many path option now that RCT3 only had squares.
The only part were RCT3 truly excels Planet Coaster is the firework editor, and they decided not to start from it with Planet Coaster because they thought there were things more important to evolve for this game, as the list that i wrote shows. And who knows, maybe theres a firework editor in the future.