Engineers What does RNG stand for?

Destiny has the worst RNG known to human kind. So can't complain that much about any other games. Except Shadowrun. I roll botches left and right.
 
You didn't hear me shrill like a 3 yr old girl when my modification went south on the RNG roll fort he 3rd time. Even my own 3 yr old lil girl (my other joy of my life apart from Elite D when not dealing with RNG) gave me a look.

When i am at the Engineer base my wife and doughter are watching the Wheel of Fortune.... sometimes 4 years doughter is smiling with me and sometimes there is a silence and she is saying 'daddy, nothing happened, try again' :D

.. and then 'i need another part of chemical manipulators'.
 
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no you only call it PG in other games when you also call it revolutionary and amazing

here you must call it RNG so it sounds more pointlessly random - good lord if it wasn't what would people whinge about?

Gotta love that you are whining about other people whining about a subject that you don't understand.

Procedural:
Minecraft is a good example of this. If two players on seperate machines, go to the same block location on the same world seed, they will find the same thing.

Random:
Elite is a good example of this. If two players go to the same coordinates on the same planet they will NOT find the same thing. They will find a selection of rocks randomly spawned from a set of possible options, which in turn will produce a random selection of loot from a set of possible options.

There, now at least you know what the difference is...
 
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Gotta love that you are whining about other people whining about a subject that you don't understand.

Procedural:
Minecraft is a good example of this. If two players on seperate machines, go to the same block location on the same world seed, they will find the same thing.

Random:
Elite is a good example of this. If two players go to the same coordinates on the same planet they will NOT find the same thing. They will find a selection of rocks randomly spawned from a set of possible options, which in turn will produce a random selection of loot from a set of possible options.

There, now at least you know what the difference is...
:)

*slow clap*

Density of rock type, which materials are on which planet, the surfaces of each planet, which planets there are on which star, and which systems exist are all procedural.

He asked what RNG stood for - not "are the positions of rocks on planet surfaces PG or RNG?" - if you need help I can show you how to read the first post of the thread before you come across like this again?
 
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:)

*slow clap*

Density of rock type, which materials are on which planet, the surfaces of each planet, which planets there are on which star, and which systems exist are all procedural.

He asked what RNG stood for - not "are the positions of rocks on planet surfaces PG or RNG?" - if you need help I can show you how to read the first post of the thread before you come across like this again?

The first post has pretty much nothing to do with your response. You wrote:

no you only call it PG in other games when you also call it revolutionary and amazing, here you must call it RNG so it sounds more pointlessly random - good lord if it wasn't what would people whinge about?

This seems to suggest that when people are complaining about the RNG in Elite, they are in fact talking about the Procedural Elements of the game. I was just helping you understand that the true RNG elements of Elite are the ones causing frustration, not the procedural ones. But you seem to have already understood that, and yet still managed to write what you did. So I take it you have an axe to grind with those who don't like RNG based gameplay and decided to make stuff up about it instead of debating it? *slow clap right back at ya*
 
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This seems to suggest that when people are complaining about the RNG in Elite, they are in fact talking about the Procedural Elements of the game. I was just helping you understand that the true RNG elements of Elite are the ones causing frustration, not the procedural ones. But you seem to have already understood that, and yet still managed to write what you did. So I take it you have an axe to grind with those who don't like RNG and want to make stuff up about it instead of debating it? *slow clap right back at ya*

Considering the vast portions of PG elements that people currently label as RNG feel free to keep on clapping. The op is wondering what RNG stands for, but since it's misused constantly around here it's worth pointing out they're different things and the situation is far from how many choose to present it.

Quite condescending aren't you.
In all fairness he fired first. If people are going to talk down to me I'll talk down to them
 
Considering the vast portions of PG elements that people currently label as RNG feel free to keep on clapping. The op is wondering what RNG stands for, but since it's misused constantly around here it's worth pointing out they're different things and the situation is far from how many choose to present it.
Then why didn't you explain the difference to the OP, like I did in my response to you, instead of deciding to vent a bit of frustration and at the same time label everyone who criticizes the RNG mechanics introduced in 2.1 as whingers?


In all fairness he fired first. If people are going to talk down to me I'll talk down to them
Your post was petty and insulting to anyone who has been vocal in their critique of the new RNG elements of 2.1. That you are suprised when someone calls you out on your whining about others whining is hardly my problem.
 
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Then why didn't you explain the difference to the OP, like I did in my response to you, instead of deciding to vent a bit of frustration and at the same time label everyone who criticizes the RNG mechanics introduced in 2.1 as whingers?
I didn't label them all as whingers, the implication was intended that it's what people call PG when they want to whinge. The RNGineers trope is such an example - it's not totally random, but the implication that it is diminishes it. Similarly with Signal Source contents - they obey strict patterns, but are regularly dismissed as random. It colours and perverts the debate, especially for those who aren't familiar enough with elite to know it's really PG

Who said I was surprised? With the tone on here of late I was waiting for it. It's made all the worse by those with axes to grind whipping the situation up into a froth of confusion where we're still seeing people who've come to the forums in shock after 2.1's given them a slap and they get the idea it's all now pointlessly random and screwed up and there are still ultra-weapons - it's not a pretty reflection on the community when we're actively trying to make things worse.
 
I didn't label them all as whingers, the implication was intended that it's what people call PG when they want to whinge. The RNGineers trope is such an example - it's not totally random, but the implication that it is diminishes it. Similarly with Signal Source contents - they obey strict patterns, but are regularly dismissed as random. It colours and perverts the debate, especially for those who aren't familiar enough with elite to know it's really PG

Random generation with certain interval parameters is not procedural generation at all.

That is to say that a system that generates a random number from 3-10 is procedural generator because it is not completely random, which is bogus.

An example of procedural generation is the actual landscape of the planets. The canyons and crevices. The content (rocks and spawns) are randomly generated from a pool of values. Elite has quite a few procedural elements, but 2.1 introduced a ton of random elements that infuriate people. Whether they infuriate you or not that is a different matter, but you cannot change definitions of concepts for convenience's sake.
 
Random generation with certain interval parameters is not procedural generation at all.

That is to say that a system that generates a random number from 3-10 is procedural generator because it is not completely random, which is bogus.

An example of procedural generation is the actual landscape of the planets. The canyons and crevices. The content (rocks and spawns) are randomly generated from a pool of values. Elite has quite a few procedural elements, but 2.1 introduced a ton of random elements that infuriate people. Whether they infuriate you or not that is a different matter, but you cannot change definitions of concepts for convenience's sake.
I'd agree but Sandro stated in the live streams more than once that the values are not random and they depend upon each other, that people should always get an upgrade and there are limitations.

That's kinda different to "it's all random" because it excludes a whole range of possibilities. It's one reason I grumble at the interface - the way it launches one after the other and the slot-machine noise make it all feel way more random than it is. I can probably find the clip if needs be but it came up several times during beta streams.

I'm rather curious if many of those really grumpy at getting loads of bad rolls are actually getting just what's intended - never perfect rolls - but hearing constantly it's random they feel it's the game to blame and they have to keep trying
 
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