On a serious note - it has been well implemented. The location of the pods, the visuals with the clamps and the lights. The "flow" of the gameplay around them and most of all the sound.
Sound team have once again excelled themselves here - when you finally click the "ok, go on then, let's see what this does" button - the sound sequence that starts as you're thrown out into the void is cool.
Yes, it's a fade to black and then a reawakening at your destination, but.... It's fast enough that it isn't a pain if you have to use it and I was able to get back on with playing the game nice and fast without too much faff.
Sound team have once again excelled themselves here - when you finally click the "ok, go on then, let's see what this does" button - the sound sequence that starts as you're thrown out into the void is cool.
Yes, it's a fade to black and then a reawakening at your destination, but.... It's fast enough that it isn't a pain if you have to use it and I was able to get back on with playing the game nice and fast without too much faff.