What else do you hope to see in E: D "Beyond".

So we saw all the officially announced content, but they admitted that this was just a small taste of what is to come. So what else do you guys hope gets included in 1 of the 4 scheduled updates for 2018? I have a reasonably extensive list, but will try summarise.

Missions: more descriptive text for missions, & inbox text messaging for all missions-to help improve context. More frequent & more difficult wrinkles for high paid missions. Have mission specific enemies demand mission specific cargo (when applicable).

Passenger Contracts: dynamic passenger satisfaction levels (let player actions increase satisfaction as well as lower if). Traits for bulk passengers-to make them a bit more unique. More frequent & more difficult wrinkles for high paid missions. Kidnapping.

Engineers: allow favours to be used to adjust indivdiual upgrade stats. Allow material substitutions to give a bonus to upgrades. Give us more means to increase rank with Engineers (doing missions; providing data, salvage, commodoties, stolen goods, combat bonds etc etc). Material/Data brokerage.

Factions: Haggling (call in a favour to alter a mission payout). Get an inside track (call in favours to get a shortcut to access to certain engineers-if they share a Super Power Affiliation, or short cuts to military rank).

Power Play: better & more explicitly integrate Power Play into the BGS. Have powers be affiliated to factions-& vice versa, & make certain missions Tie in directly to Power Play.

Super Powers: just please give us a proper military career......and make it harder to be high ranked with multiple Super Powers.

USS: Make these feel more alive & dynamic, rather than set pieces, & more persistent. Have Private Data Beacons be occasional sources of missions or tip offs. Make Trade Beacons more common.

Well, that is mostly it from me. Anyone else got any more to add?

CMDR Marcus Hicks II.
 
Military careers for ranks, including alliance ranks :p
Don't know how they could manage to add that after all those years though :p
 
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A surprise implementation of basic spacelegs, standing up walking around the bridge at least.

or npc implementation to show up in the extra seats. npc acts as basic autopilot in SC
 
tell cruise ship captains and the driving the wedding and funeral barges where the pushbutton is that swotches between the shipwide PA and the local channel. stop that stupid spam. its not immersive. its annoying.
 
More core gameplay improvements.

Better missions with more complexity and payouts that scale with your ship/ranking.

More integration with the BSG (so your actions actually have a discernible effect).

Power play integrated into the BSG/Minor and Major Factions and the powerplay tasks to be more than Kill X ships and transport these leaflets.

The ability to jump to specific planets rather than just stars if system has been scanned.

Actual PVP that isn't just ganking or a mode outside the main game.

Improvements to CZ and RES/Nav beacons so it's not just whack a mole ship farming till you get bored.

Actual Piracy game play.

Proper worthwhile smuggling game play.

The major factions to do something, ANYTHING but do SOMETHING.

I could go on and on and on with this.

EDIT - So I'll do a few more

Remove unlock requirements for Engineers.

Dramatically reduce the grind for Rankings. .04% per mission is horrid!

An incentive to play in Open as IMO there just isn't one (used to play Open, now only play PG or solo as it's just not worth it).

In game tools to create minor factions.

In game tools to find the closest station that sells X ship or Y module or Z commodity.

A boost to jump ranges across the board to reduce boring travel time.

Multicrew as was originally described.

The ability to buy a module from any station and have it shipped to the station you are at (at a cost).
 
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NPC Comms.

Planetary Waypoints.

NPC crew mates.

Military Careers which is different to what we have now.

Passanger Terminal - Get rid of economy passangers as passanger missions and introduce a passenger terminal which shows an amount of passangers that need to go to certain destinations. You can fill up your seats that way. That leave all the other passanger types as missions, which make more sense. Economy passangers are like cargo, the other passangers are a bit different as they charter your ship for a specific purpose.

Better Combat zones with better missons to supplement them.

Better bounty Hunting mechanics.

Give the new structures in the game some kind of purpose.
 
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CQC/Arena improvements. Specifically, bots and/or the ability to queue for matches while in the main game.
 
Expect... or want?

Animate mission giver images (they can do it with our avatar) and use the test to speech system to have them at least give us the first line of the mission outline.

Actually have those structures and warships be in the game for a reason. Fly close to a warship and be offered a mission if your rank is good enough.

Scout/Spy missions - Scan of designated planetary bodies. Along with the possibility of hostile intercepts.

Rework asteroid belts. They should be the go-to place for mining - not planetary rings.

More variety in station appearance. Have the BGS be reflected in the station looking more run down or even being expanded! Some more colours would not hurt either.

How about a few hints when there is something interesting in system? Even if it is 10 spurious false positives due to local geological structures or weird signal interference. How about a wave scanner for ships. Not just SRVs?
 
You know my answer, Marc, since it normally aligns pretty well with your own ideas ;)

Dynamic large ships:
with the growing number of large vessels that can't be piloted by players - capital ships, megaships and now fleet carriers at the end of 2018 - I would love to see those impressive ships become more of reals ships that fly around the galaxy, can be tracked down, followed around etc. than the static navigation points they are right now. It would be great if those vessels would actually create themselves some kind of reputation, and people would recognize them whenever they show up on the battlefield or somewhere else.
It would also be great if capital ships would move towards capital shipyards after they have been damaged and forced to retreat in a combat zone, to give the whole thing a much needed feeling of consistency and dynamics. That leads directly two my second wish for ED:

Give shipyards and CQC structures unique functionalities:
at the latest with the release of fleet carriers, capital shipyards should have the unique purpose to repair damaged fleet carriers and hopefully construct and repair damaged capital ships. We have all the ingredients in game: shipyards, capital ships and capital ship CGs. Why not combine those and actually create new vessels that can be seen at those shipyards after successful CGs and which would even depart from those shipyards once their construction is finished?
In the same way, the CQC structures in the main game should be dockable and could receive some unique properties. For example - since they tend to attract bandits and pirates - the "no fire zone" could be removed around them and they could always have black markets, to further their unique characteristics as shady locations.

Persistent combat zones:
These shouldn't be just wave after wave after wave of enemy ships, combat zones should actually have some end if one side has the upper hand for a specific time or when a specific number of ships of one faction has been destroyed. It should then dissolve and have an corresponding effect on the influence percentages of the involved factions. If they are still at war and both have enough influence left, there could be additional CZ spawning, but at different places, so that we get a feeling for a moving "front" within a system in the state of war or civil war.
Also, those CZs that ended should leave "debris field" USS behind.
And capital ships should not appear predictably in all CZs of a specific level, but only if there is one in the area that should actually move to the system and the CZ.​

NPC crew:
this is an old one that we both have been clamoring for for a long time. After multi-crew and especially holo-me, I figured NPC crew couldn't be too far off. After all, doesn't FD want the players to have more opportunities to appreciate the great work they did with the character creator? As it is now, I rarely see any 3D modeled characters, because I don't do multi-crew very often and am happy with my holo-me character so that I don't have any need to work on it right now. So it would be a great opportunity to fill those empty seats on our larger ships, that many players have complained about, and at the same time put the character creator to better use, IMHO.​

NPC wingmen for hire:
very similar to the last point. Given we are going to see the advent of wing missions during the series of "Beyond" updates, it would be even increase the necessity for NPC wingmen in order to let everyone in every play mode - including players in solo mode - witness the presumably interesting content of those dangerous wing missions!​

NPC comms:
I feel like an old record here, but this is another point that has been requested for a long time. I'd love to finally be able to interact with NPCs apart from just shooting them. Where have those cool ideas of bribing police officers, bartering with traders, negotiating with mission givers or arguing with passengers gone? Even the old Frontier: Elite 2 had an funny and entertaining way to engage with NPCs via dialog options, if memory serves right (see http://i.imgur.com/qjy58VA.png). It would be great to get something similar for ED!​

New SRV variants / "buggies":
new SRV models had been announced at the beginning of the "Horizons" season, but since then, there has been total silence about this point from FD. Many players have envisioned new typed like slow, good armored tanks, hover bikes without weapons or even walkers are mechs. It doesn't have to get as crazy as that, but give us some new SRV variants to use for driving around those cool looking planets of yours, FD! It will become all the more important once the planetary graphics have been improved and people start exploring the surfaces again!​

New CQC maps:
I know I am in a minority here, but I still enjoy a good CQC match from time to time. The speed and agility of the SLF together with the interesting arena buildings make for exciting fights and work extremely well, IMHO. New maps were promised as early as 2.1, but since have been abandoned, apparently, like the new SRVs.​

Add the Taipan to CQC:
Speaking of CQC: harvest the low hanging fruit and add the Taipan to CQC. It's a great little ship and would fit nicely in the gap between F63 and Eagle in CQC.​

Planetside bookmarks:
This has been requested by many players already: give us an option to create bookmarks at specific coordinates on planet surfaces and also the option to share those bookmarks with our friends. It would be a great QoL for multiplayer - on which FD seems to shift it's focus lately - and would greatly benefit events like the Distant Worlds expedition to organize their waypoints.
 
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I hope to see soon a real roadmap, because honestly the one shown at Expo 2017 was not done well. the frontier must be specific to avoid creating false expectations.

roadmap.jpg


That is too vague, there is a risk that players fill the empty roadmap with personal ideas and illusions.
 
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For me I would like to see additional outpost and space port designs. With increased design separation between the three big superpowers.

Flimley
 
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