What exactly is the purpose and future of on foot game play in ED?

Much more than just combat zones, perhaps you ought to check out the variety of missions available? (after all, Combat Zones require a war in the system, which will also spawn a heap of Space CZ, so I suppose the same metric could be applied to ships, the focus being CZ in war systems?)
I wrote that tne ‘focus‘ was combat zones. I like the settlement missions much more.
 
The 'on foot' whole shebang needs to be scrapped. Its rubbish.
Not all of it just the major combat aspects.
Compared to shooters.
Yeah but shooters are mostly just that this is a portion of a bigger game.
AI is pants. The weps are just crap.
The suits yeah ill give them credit.
I G5 and modded 3 suits and 3 weps. Since then I haven't gone near on foot gameplay.
I reckon they outsourced it and got what they deserved. Crap!
The recent exploit (data spamming) for powerplay 2.0 sums it up.
They just went down the wrong road!
Space legs for landing on and exploring planets. And we got a sh**show instead.
Im seriously starting to lose faith. Hauling hauling hauling.
Opportunity missed.
Missed the point of space legs! Why does everything have to be pew pew and really poor at that.?
Damn shame.
Because the pew pew market is an obvious target
 
I'm willing to bet people would not complain about on-foot content if Odyssey also included ship interiors
I'd complain since I've played warframe and it's shown me pretty clearly that walking in stations and ship interiors are not valuable features to me in the slightest. They could be a cool bonus but if the underlying game isn't actually good a place to waste time in between has little value.
 
The 'on foot' whole shebang needs to be scrapped. Its rubbish.
Compared to shooters.
AI is pants. The weps are just crap.
The suits yeah ill give them credit.
I G5 and modded 3 suits and 3 weps. Since then I haven't gone near on foot gameplay.
I reckon they outsourced it and got what they deserved. Crap!
The recent exploit (data spamming) for powerplay 2.0 sums it up.
They just went down the wrong road!
Space legs for landing on and exploring planets. And we got a sh**show instead.
Im seriously starting to lose faith. Hauling hauling hauling.
Opportunity missed.
Missed the point of space legs! Why does everything have to be pew pew and really poor at that.?
Damn shame.
Youre over exaggerating with the idea it needs scrapped. It needs improved, yes. But scrapped? Nah.

I enjoy the basic concept of settlement raiding. They need to improve that loop of course, but the idea is fine. Balance the guns that are bad & improve general handling and feel of how the shooting works as a whole.

The AI is going to be pants. For example, Ship NPCs actually were challenging at one point. They would actively interdict you if you were in enemy space, they had stronger ships and better piloting skills. Guess what happened? These forums were filled with complaints that people were dying in their ships and that was unacceptable. So they got nerfed. The community wouldn't tolerate actually smart NPCs.
 
The 'on foot' whole shebang needs to be scrapped. Its rubbish.
Compared to shooters.
AI is pants. The weps are just crap.
The suits yeah ill give them credit.
I G5 and modded 3 suits and 3 weps. Since then I haven't gone near on foot gameplay.
I reckon they outsourced it and got what they deserved. Crap!
The recent exploit (data spamming) for powerplay 2.0 sums it up.
They just went down the wrong road!
Space legs for landing on and exploring planets. And we got a sh**show instead.
Im seriously starting to lose faith. Hauling hauling hauling.
Opportunity missed.
Missed the point of space legs! Why does everything have to be pew pew and really poor at that.?
Damn shame.
If FDEV were to listen to people calling for features they don't like to be scrapped, imagine what happens when it's something you like on the chopping block. Much better to just avoid the parts of the game you don't enjoy.
 
Elite is first and foremost a space game. I don't know why people say that on-foot gameplay doesn't belong in Elite or its a "separate game within a game".
Because when you look at both spaceship gameplay and on foot gameplay you'll notice that they have almost no common points. On foot activities have nothing to do with your ship or even commodities you haul in your ship (for example you can't raid a settlement and steal biowaste to sell somewhere). You can disembark and then its a separate game, mostly not so brilliant FPS, where your ship might as well not exist.
 
Because when you look at both spaceship gameplay and on foot gameplay you'll notice that they have almost no common points. On foot activities have nothing to do with your ship or even commodities you haul in your ship (for example you can't raid a settlement and steal biowaste to sell somewhere). You can disembark and then its a separate game, mostly not so brilliant FPS, where your ship might as well not exist.
Which is a design flaw, and a common one from Fdev. Failure to integrate new features meaningfully with old.
 
On foot gameplay is all leading to this- the ultimate foot based movement game of feet:

giphy.gif


G5 Toe augmentation with double braced ankle pivot!
 
I think FDev made a mistake modelling on-foot combat zones after the Battlefield games (“ticket” numbers and area control), when instead it should’ve gone for the Enemy Territory Quake Wars model (progression through a series of objectives).
 
Something easy to implement would be to integrate ground Conflict Zones in PowerPlay.
When an acquisition system is contested, Power CZ's spawn in space. So why not doing something similar on the ground?
 
Because when you look at both spaceship gameplay and on foot gameplay you'll notice that they have almost no common points. On foot activities have nothing to do with your ship or even commodities you haul in your ship (for example you can't raid a settlement and steal biowaste to sell somewhere). You can disembark and then its a separate game, mostly not so brilliant FPS, where your ship might as well not exist.
Completely agree. But, it's just a bad implementation of a good idea, and not a bad idea to begin with.
 
My point was that folks asked for on foot for exploration. Not shooters.
The Neil Armstrong moment. Which we kinda get each time we get 1st footfall.
But oh no that was not enough. We needed pew pew. And a badly crafted crap rollout ensued.
If it was good! If it was on a par with the fab shooters out there id be putting aside my VR headset (on foot is bad in VR) & scrapping. But rinse n repeat czs and farming..nah not my idea of on foot at all.
 
My point was that folks asked for on foot for exploration. Not shooters.
We asked for all of it. In the same way that ships have combat as a large gameplay option, along with exploration, so should on foot gameplay.
The Neil Armstrong moment. Which we kinda get each time we get 1st footfall.
But oh no that was not enough. We needed pew pew. And a badly crafted crap rollout ensued.
If it was good! If it was on a par with the fab shooters out there id be putting aside my VR headset (on foot is bad in VR) & scrapping. But rinse n repeat czs and farming..nah not my idea of on foot at all.
Yeah as many have said, it needs improvement, not deletion.
 
It isn't COD in space, so would need a much bigger rework than your suggestion, allegedly.
And, if it had such, there would be complaints that it was just like every other 'done to death' FPS game...
I'm a pretty big fan of Odyssey's on-foot, but I can tell when a game has some clear issues.
You can tune or rework the combat balance without killing EDOs identity.
I'm not going to attack the gameplay of switching weapons in itself, but since I've spent the last week playing High GCZs there's several glaring issues about it.
  • SRVs die in seconds to on-foot combatants. I haven't tested the Scorpion, but these vehicles feel like death traps without engineering to make them useable.
  • Holding out a smaller weapon makes you run faster. Not a fan of this "counter-strike logic", it's annoying micromanagement.
  • Hipfire recoil is too wild and unrealistic. It's absolutely crazy how bad it aims.
  • Shields regenerate incredibly fast on enemies in Combat Zones. Granted I assume they're equipped with fast shield regen engineering, but this punishes the "switch weapon" gameplay aspect more than it rewards it or gives it meaning.
  • Weapon balance just isn't fun and this is the real root of why Odyssey combat isn't liked. Plasma weapons and "Karma L-6" are too strong in close range, yet the plasma sniper in particular (like Manticore Executioner) feels absolutely awful to use due to the projectile speed.
I'm against making Odyssey into COD in space, but you know why everyone picks plasma pistol, plasma shotgun, L-6 and plasma sniper despite how it feels.
Most players just don't stick to thermal + kinetic firearms for the combat Dominator suit, because it feels bad.
 
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