What exactly is the purpose and future of on foot game play in ED?

My point was that folks asked for on foot for exploration
Did they?
I don't recall any particular noise for exploration on foot, but perhaps I missed it...
About the only noise, even back then was clamouring for ship interiors - even after it was plainly obvious they were not in the expansion...
... but then, said clamouring survives even today.
 
I'm a pretty big fan of Odyssey's on-foot, but I can tell when a game has some clear issues.
You can tune or rework the combat balance without killing EDOs identity.
I'm not going to attack the gameplay of switching weapons in itself, but since I've spent the last week playing High GCZs there's several glaring issues about it.
  • SRVs die in seconds to on-foot combatants. I haven't tested the Scorpion, but these vehicles feel like death traps without engineering to make them useable.
  • Holding out a smaller weapon makes you run faster. Not a fan of this "counter-strike logic", it's annoying micromanagement.
  • Hipfire recoil is too wild and unrealistic. It's absolutely crazy how bad it aims.
  • Shields regenerate incredibly fast on enemies in Combat Zones. Granted I assume they're equipped with fast shield regen engineering, but this punishes the "switch weapon" gameplay aspect more than it rewards it or gives it meaning.
  • Weapon balance just isn't fun and this is the real root of why Odyssey combat isn't liked. Plasma weapons and "Karma L-6" are too strong in close range, yet the plasma sniper in particular (like Manticore Executioner) feels absolutely awful to use due to the projectile speed.
I'm against making Odyssey into COD in space, but you know why everyone picks plasma pistol, plasma shotgun, L-6 and plasma sniper despite how it feels.
Most players just don't stick to thermal + kinetic firearms for the combat Dominator suit, because it feels bad.
I agree with a lot of this.

I personally am not a fan of weapon swapping, as you said, the enemy shield regen punishes you for doing it. Hence my go to load out is the L6 and the shotgun, and plasma pistol, like you said.

I havent tried using the SRV at a ground CZ yet, but the scarab does fine clearing out settlements if you use your range to your advantage and are good with turret mode. You can take most NPCs before they stop running towards you.
 
I havent tried using the SRV at a ground CZ yet, but the scarab does fine clearing out settlements if you use your range to your advantage and are good with turret mode. You can take most NPCs before they stop running towards you.
Keep in mind that when you're riding a SRV, you're risking to lose more data or credits than you would on-foot.
 
[...]I personally am not a fan of weapon swapping, as you said, the enemy shield regen punishes you for doing it. Hence my go to load out is the L6 and the shotgun, and plasma pistol, like you said.
[...]
My main load out is dual Aphelion + P15.
Once you get used to swapping, you can easily decimate both NPCs and cmdrs.
 
Does the weapon handling mod speed up swapping?
For my PvE loadout (settlement raiding, while being PvP capable when/if the situation arises) I have Faster Handling on both guns + Combat movement on the suit. My goal is to take down NPCs as quickly as possible so they do not alert the others.

But for PvP, (at the ground CZs) this would not really be necessary, and they are other much more useful mods.
 
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Right, so I've scienced the question "What exactly is the purpose and future of on foot game play in ED?". As a TL;DR I am glad to confirm my initial judgement of "fun". For more detail, it's once again story time with uncle Helmut. Feel free to skip the rest of my post if you can't stand it.

So, despite the anti-open-only stance I represent here and the impression of being anti-social and anti-multiplayer I might give, I am actually a member of a squadron (shocking, I know). Since its inception around the beginning of the Thargoid war, that squadron never had a real purpose; it might have been like something something humanitarian help the war effort something, but in reality it was just a gimmick for a loose band of looneys (that expression might have been the inofficial squad mantra for a while).

Now, in preparation for the Vanguards update, the squad leader has aligned the squad to a minor faction and colonized a system to be a home system for the squad. Naturally the dominating faction is of course the one he bought the colonisation rights from, but the squad faction was brought in as the fourth faction. So obviously it's time to run influence mission for that faction.

So I decided to do that. I didn't think of going on foot at first, but all the ship missions were just meh or unavailable due to me being neutral with the faction. Also, I cannot remember when I actually did on-foot missions - might be a year or longer.

So I disembarked and took a handful on-foot missions for the faction. All a bit on the sketchy side, and I might have gained a few bounties and points of notoriety in the process.

And I had some real good fun.

I have all the suits and weapons I ever want or need, so I didn't go to the settlements to grind them for materials, I went there with a mission. Or a few - some massacre missions, one steal power mission, a few assassinations, the usual. And it was a lot of fun. I always prefer the stealthy way picking off my targets from the rooftops with the plasma sniper, so the missions might have taken longer than run-and-gunning them, but I really enjoyed my time.

I also didn't really feel that often mentioned "disconnect" between on-foot and in-ship gameplay; maybe because it is most evident by the strict seperation of the rewards - ship mateials for ship missions, on-foot materials for on-foot missions. I didn't care for rewards, so it wasn't in my face. I enjoyed the process of getting the missions, climbing into my ship, traveling to the mission location, parking, getting out, doing my thing, getting in, taking off, flying to the next target, rinse and repeat. For my play session, it felt quite.... seamless? And I say that with that hard cut between VR ship gameplay and virtual screen on foot (I've made my peace with that).

In short: I had a great time and some good fun, and I think the game would be worse off if it didn't have that. There, I said it. Is it premium FPS content? No. But maybe it doesn't have to be to add value to your play session.

That's it, my bottom line: on-foot content is fun. Thanks for attending my sermon / coming to my TED talk / indulging an old man rambling.
 
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I really like the onfoot gameplay. I'd love the stealth aspects to be expanded (let us move/hide bodies), but I still often just do stealthy missions for fun. Rather than the mechanics changing, I'd prefer more location variety. Give us interiors for horizon type installations. Give us procedural installations. Give us access to more parts of stations.

Honestly, that's actually second biggest complaint about Elite Dangerous in general. Lack of variety. No matter where you go in civilized space, it's basically the same. Rich, poor, Aliance, Empire, the Bubble, Colonia, Dictator, or Democracy, you might as well not have moved at all.
 
Because when you look at both spaceship gameplay and on foot gameplay you'll notice that they have almost no common points. On foot activities have nothing to do with your ship or even commodities you haul in your ship (for example you can't raid a settlement and steal biowaste to sell somewhere). You can disembark and then its a separate game, mostly not so brilliant FPS, where your ship might as well not exist.
And that's because Odyssey is very much designed as an optional DLC. It would be impossible for FD to create an experience that wasn't full of cognitive dissonance if it were tightly coupled... that would make it a very not-optional DLC.
 
And that's because Odyssey is very much designed as an optional DLC. It would be impossible for FD to create an experience that wasn't full of cognitive dissonance if it were tightly coupled... that would make it a very not-optional DLC.
Yeah, I know.
That's my main complaint about Odyssey from the start - and not only mine - it's a parallel, almost separate game within Elite Dangerous, instead of expanding spaceship gameplay in all areas. And in almost all cases it's not worth actually doing (except exobiology for credit making), unless you just enjoy that FPS stuff for itself.
I suppose the main reason it feels like that is because it's designed as an optional DLC - mixing it up with main game loops too much would most likely put players not owning it at more or less disadvantage (alhough I suppose it would be doable with careful design process). That said, exobiology earns so much credits that it alone makes this DLC kind of p2w.
But understanding reasons for it being designed the way it is doesn't mean I don't regret missed possibilities.
 
That's my main complaint about Odyssey from the start - and not only mine - it's a parallel, almost separate game within Elite Dangerous, instead of expanding spaceship gameplay in all areas. And in almost all cases it's not worth actually doing (except exobiology for credit making), unless you just enjoy that FPS stuff for itself.
I suppose the main reason it feels like that is because it's designed as an optional DLC - mixing it up with main game loops too much would most likely put players not owning it at more or less disadvantage (alhough I suppose it would be doable with careful design process). That said, exobiology earns so much credits that it alone makes this DLC kind of p2w.
I think that's what I appreciate about it. I don't want to play a FPS; I want a space-piloting game. So if Odyssey was integrated so far that I needed to do some on-foot things to get something for my ship, it would be getting in the way of the game I enjoy. As it is, the whole game is a buffet table and I can choose the bits I like, but I couldn't do that if they were all joined up too much.
 
I think that's what I appreciate about it. I don't want to play a FPS; I want a space-piloting game. So if Odyssey was integrated so far that I needed to do some on-foot things to get something for my ship, it would be getting in the way of the game I enjoy. As it is, the whole game is a buffet table and I can choose the bits I like, but I couldn't do that if they were all joined up too much.
I think this is worry about a problem that isn't necessarily a given. With ship gameplay, there are things well integrated that are still completely optional. Exploration, trade, combat are all well integrated into ship gameplay, but you can ignore any of them as well.

The idea that new and old features can't afford to be well integrated to preserve optionality is a conclusion based on a incorrect premise imo.
 
I think that's what I appreciate about it. I don't want to play a FPS; I want a space-piloting game. So if Odyssey was integrated so far that I needed to do some on-foot things to get something for my ship, it would be getting in the way of the game I enjoy. As it is, the whole game is a buffet table and I can choose the bits I like, but I couldn't do that if they were all joined up too much.
I get that, but I was rather hoping for additional options that would complement spaceship game, instead of being disconnected. For example, if I'm raiding planetary outpost and I just wiped out all personnel, maybe I could fill the hold of my ship with commodities from the warehouse that I could later sell (on foot version of being a pirate). Maybe I could infiltrate base command center to switch off identification sensors, so I could later smuggle some contraband without any problem. Maybe instead of having repair limpets, I could disembark and at least partially repair my ship by doing manual repairs.
So more choices to approach the same problems, not forcing you to do anything differently if you don't want to.

In other words, I was hoping that with Odyssey I would get more options to play as space pilot who can leave the cockpit, instead of option to not play as space pilot. Not that its all bad, it just could've been more.
 
I get that, but I was rather hoping for additional options that would complement spaceship game, instead of being disconnected. For example, if I'm raiding planetary outpost and I just wiped out all personnel, maybe I could fill the hold of my ship with commodities from the warehouse that I could later sell (on foot version of being a pirate). Maybe I could infiltrate base command center to switch off identification sensors, so I could later smuggle some contraband without any problem. Maybe instead of having repair limpets, I could disembark and at least partially repair my ship by doing manual repairs.
So more choices to approach the same problems, not forcing you to do anything differently if you don't want to.

In other words, I was hoping that with Odyssey I would get more options to play as space pilot who can leave the cockpit, instead of option to not play as space pilot. Not that its all bad, it just could've been more.
Using already established systems to compliment new ones is a place where Elite struggles. Look at colonization. We have all these other systems already established, fleet carriers, NPC crew, missions, etc and the best thing they came up with was hauling?

Why can't we use our NPC crew and FC to get them to help with the effort so there's a management aspect of it. You can look at the other game play loops and with a little creativity come up with new ways for those systems to improve colonization too. The same goes for on foot gameplay. The more we tie the features together, the more immersive the world is, and the better the game is.
 
I keep as far away from ship combat as I can, but find the ground combat more to my taste. Ground CZ or settlement raids do more for me than space conflict zones.

As a long time sci fi fan, getting out of the ship and doing stuff on foot is an intrinsic part of the whole.
Just hoping for the day I'll find a Thargoid queen inside one of the settlement prison cells.
 
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