Just a bit of idle speculation & wish expression. What feature do you most hope for in 2.4....and why?
For me, there were several that were all close contenders. In the end, though, what I want is a fully fledged Favour System.
First up because it is yet another form of Currency-one which can theoretically buy what credits can't-like the ability to haggle over mission parameters (payment, completion times etc) or tip offs relating to upcoming System States or even CG's, as examples.
Secondly, though, I believe favours could work to help bind together various elements of the game-like using your Federal Rank to earn more rapid access to an engineer affiliated to the Federation, or sacrificing your rep with a faction in return for a promotion within the military of the Super Power that Faction is affiliated with.
For me, there were several that were all close contenders. In the end, though, what I want is a fully fledged Favour System.
First up because it is yet another form of Currency-one which can theoretically buy what credits can't-like the ability to haggle over mission parameters (payment, completion times etc) or tip offs relating to upcoming System States or even CG's, as examples.
Secondly, though, I believe favours could work to help bind together various elements of the game-like using your Federal Rank to earn more rapid access to an engineer affiliated to the Federation, or sacrificing your rep with a faction in return for a promotion within the military of the Super Power that Faction is affiliated with.
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