Better BGS (more dynamic and more interesting things to do in system)
Better Combat zones
Better bounty hunting
Better mining
NPC crew
Branching missions
Adding depth to the useless multicrew. At the moment, there is zero reasons to do multicrew apart from a quick bit of fun. That is not compelling gameplay and it will go down the same route as CQC if it isn't made better.
And most of all better exploration tools.
Yep... The kind of stuff I've been hoping for now for TWO YEARS
Powerplay - High hopes, found it pointless...
CQC - Seemed pointless to put that effort elsewhere than into the actual game... and bored of it in a week or two...
The Engineers - A reason to do some gameplay elements was nice, but ultimately nothing really added other than a forced arms race which in the end I just got bored of grinding for.
Passenger Missions - No real interest (warm cargo).
SLF - No interest really. Limited use to not really interested. Be far more interested if they'd been put into the game as actual specific fighter mission types (eg: military missions with a wing of NPC or CMDRs) instead of CQC.
Holome - No interest really. Don't really care what a little dot in the ship in a seat looks like.
Multicrew - No interest really. Seems too limited/simplistic generally.
...Two years seems to have flown by! And basically I'm still doing basically the same...