Horizons What features would you like to see most in Season 3?

Which Feature would you like to see most in Season 3?

  • On-foot Exploration/FPS Combat

    Votes: 116 31.5%
  • Atmospheric Flight/Landings (sans life-sustaining worlds)

    Votes: 189 51.4%
  • Better Social Tools

    Votes: 27 7.3%
  • Other (Specify in the comments)

    Votes: 36 9.8%

  • Total voters
    368
Theres a video where they ask a lot of the Frontier folks what they are excited to see and I swear 90% of them say foot movement. I think its coming shortly.
 
You see this is one of the things I don't understand about people: "IF I WANTED TO PLAY CALL OF DUTY ID PLAY THAT". That's been brought up multiple times. Why is it such a bad thing to have more player options? Why shouldn't we be able to get out of our ships and pick up an assault rifle and go infiltrate a pirate outpost? Or spacewalk over to a disabled vessel, cut our way inside and then battle the enemy crew within? It's not like you'd HAVE to engage in this, just like you don't HAVE to go bounty hunt, and you don't HAVE to play powerplay, and you don't HAVE to go to Sagittarius A*. It's an option there for people who want to participate in it, and all it would do is to further add in more content and depth to the game, which is a good thing.

That's fine if you don't want to play call of duty, some of us would enjoy the idea of being able to jump out of our ships guns-blazing.

While you don't have to play PowerPlay it has a massive impact on the game, mostly negative if you don't engage in it. For example a small independent player faction is wiped out by the system being held by a federation powerplay faction. The efforts of the small minor faction with it's small player-base is cancelled out by the actions of players in powerplay, who are not even interested in the system beyond flipping it for vouchers.

Which is why imposing a game-mode that is totally at odds with the core game is a bad idea. Turning ships into nothing more than scenery for an FPS shooter would have a huge negative impact on the game. There is already way too much emphasis on combat and almost nothing on exploration.

The last thing we need is another game-mode where the ONLY tool is a gun. The game needs tricorders and cartographic tools, soil samplers, drilling SRVs - basically anything but more guns. There are a million games where you run around a box shooting people. Elite: Dangerous does not need to be another one of those games.

Which is why I say, quite rightly, if you want a "running around a box shooting" game, then Elite isn't it any more than you'd buy BattleField to build roller coasters or buy a Pokemon game to race karts.
 
(...) with my own death star-sized capitol ship
(...)


capitol_hill_washington_DC_lobbying.jpg




There's the Capitol, now just strap some rockets to it and make it your Capitol Ship! :D
 
1) Social: Meeting place for CMDRs, Player nominated wanted board, Guild/Clan support, Player owned bases (with defenses), infiltration/theft/espionage missions PVP and PVE
2) Unique permanent items obtainable only by completing a quest chain.
3) Jumpgates - even if limited to bubble (maybe cannot take rare commodities through)
4) Some basic free ship personalization options
5) More to do on planets / First person / Atmospheric flight.

Essentially more stuff to do (with others) rather than visual enhancements.

Edit: I have been playing since beta and I LOVE the new 2.1 Engineers/1.6 changes. E: D is certainly panning out to be something really special.
 
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The ability for easier copying of players across different geographic region servers. Since right now, US and Pacific Oceanic players cannot play with US or Europe. Also blink between nav points in a system, since 100k LS is just tedious and not needed. May as well be a second system.
 
I am somewhat bemused by the poll results and suspect that many voters haven't fully read or understood the most popular option. Could someone explain the big attraction of flying and landing on a lifeless planet with an atmosphere? Are atmospheres going to radically change the flight model? Other than that what have you got ? I guess weather of sorts. Sure it's nice to have and will be another step to landing on life sustaining planets but does a sulphur dioxide fog or ethane blizzard add anything more than a little atmosphere. Essentially you're talking Horizons gameplay with added weather.

Walking around has so much potential and would allow people to truly appreciate the vast scale of the objects in the game. In essence it's a real game changer.

I can see the point of adding more social tools even if I'm unlikely to use them
 
After seeing how much more challenging the AI has become I think the feature I now want the most is:

The ability to wing up with AI pilots

I don't mind having to pay a daily fee per pilot, but having some extra guns to watch your back would be great.
 
Being a VR player, walking around on foot has no interest for me whatsoever. Actually, what I'd quite like to see is a player-flyable skimmer for surface exploration, because honestly, the SRV is vomit inducing.

I'd be happy if FD really worked over the surface textures on current worlds too. 2.1 did a lot to improve this, but a quick look at what other games currently do and you'll see it's still a long way off 'realistic'.

Oh - and for the love of god sort out the gamma control. I want dark dark sides, bright stars and a less prominent milky way !

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I am somewhat bemused by the poll results and suspect that many voters haven't fully read or understood the most popular option. Could someone explain the big attraction of flying and landing on a lifeless planet with an atmosphere? Are atmospheres going to radically change the flight model? Other than that what have you got ? I guess weather of sorts. Sure it's nice to have and will be another step to landing on life sustaining planets but does a sulphur dioxide fog or ethane blizzard add anything more than a little atmosphere. Essentially you're talking Horizons gameplay with added weather.

Exactly - weather = clouds, 'rain', surface drainage, and tons of other exiting landscape features. Weather also means storms, winds and other challenging flying conditions. Atmosphere also means 'skies' of a color other than black. There are some very intriguing worlds that are currently unreachable.
 
I also would like NPC crew. Makes everything seem more real. Crew that can be sick injured hired etc.
Would give the game more of a" Firefly"/ "Serenity" feel to it.
Having large ships with a crew of 1 doesn't feel right for the game to me.
Sadly I don't think devs are planning to add this.
 
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