Too many aircraft and automatic weapons...Maybe you just didn't notice theirs over your own.![]()
Too many aircraft and automatic weapons...Maybe you just didn't notice theirs over your own.![]()
Just accidentally ventured into this part of the FDev forum then?Considering this is a Ed forum this OP is so rude. Other games Planet coaster Planet zoo,
Frontier soon to become a publisher of 3r party games will introduce some independent variety.Just accidentally ventured into this part of the FDev forum then?![]()
That may well be...but most folks play games from many publishers and developers and on a variety of platforms. Frontier had the good sense to realise this and included a general games discussion section on the forum...that's why all of us are in hereFrontier soon to become a publisher of 3r party games will introduce some independent variety.
I didn't consider replying to this post initially, but just to be sure...Considering this is a Ed forum this OP is so rude. Other games Planet coaster Planet zoo,
I'd also say that while the tone of the OP was along the lines of "ED sucks. This is what to play instead" it's evolved more into a "This is what I pay as well as ED" thread.I didn't consider replying to this post initially, but just to be sure...
You are aware that the OP was written at a time when Elite Dangerous was Frontier's only active game, right?
I love it. Kinda bought it by accident (sounds like another recent game getting a lot of attention) , but read it had time-looping and insta-bought it (I loved Majora's Mask).
It's a very smart little game. I love how you can kill yourself in silly ways - e.g. I took off in a ship, clipped something as I took off and ended up pinned to the wall of a viciously spinning rocket unable to reach the controls to stop. Ended up face-planting into planet after a few minutes (of laughing deliriously).
The ship controls / physics are generally easy and fun, especially in areas where gravity gets wacky.
Edit I should add - it's mostly on-foot, the ship is to hop between planets. It's just a very small-scale Majora's Mask type game, crossed with NMS. You could probably finish it in one sitting. The setting is a small system with a handful of planets, each of which is changing over time, paths are opening up and closing off. The trick is to find clues to learn where to be at what time in order to progress further and learn more. The ship (well, "pod") has a nice little mind-map style display on one of the screens that tracks the clues and progress, so if you pick it up after not playing for a while you can catch back up quickly.
also I'm dying a lot.
I think that's what currently stops me really getting into it... the somewhat mysterious 'lore'. I would like to know what it's all for. You don't make money, there's not really much point to doing any of it, it's just all about creating a beautiful production line which needs as little intervention as possible & that is its own reward.
Really hope the devs actually figure out what they're doing with that, and let the players know.![]()
It's funny... I normally kinda "role play" any game I'm playing. I do my best to never die, even if it means being uber-cautious.
But in this game, I'm normally laughing my rear end off when I die. "Ah nuts... wait, maybe I can still save this one? SPLAT!" It's a lot like the "Edge of Tomorrow" feeling... Because of the timescale and the size of the galaxy, the 'cost' of dying is rarely too bad; so it doesn't take too long to get back to where you were (if you fancy not learning your lesson and dying again in exactly the same time and place... not that I've ever done that. Nosirreeebob.)
It's been a busy weekend for games bought on Steam.
Steam sales are evil things.
I've splashed about £50 or so thus far I think, and it's still got another two weeks to run.
Some of the games I've picked up are:
Evochron Legacy, because it intrigues me. A Newtonian based space sim with elements from Elite. Played the 'shooter on rails' version with Mercenary, but this is a whole other level.
while True: learn() which appeals to my (not so) inner geek.
Weedcraft Inc: because, why not?
There's more, and there probably will be more yet. Like I said, evil things...
I started playing "My time in Portia" from the Origin vault. It's infantile and surprisingly addictive.
Also, I returned to "The Secret World" after some time and it is still my favourite MMO of all time (I've only ever played three, anyway). Different in every way and with a heck of a world and stories!
I just started my third year. It's awesome. Though I finished the main quest and have upgraded pretty much everything, I still enjoy the small jobs, ruin dives, etc.This is exactly how I feel about MTIP! Something about it is insanely enjoyable.
I just started my third year. It's awesome. Though I finished the main quest and have upgraded pretty much everything, I still enjoy the small jobs, ruin dives, etc.
I think that the thing we feel "weird" is that it has a certain vibes of a mobile game. Lots of collecting, crafting and social stuff, only in a proper PC coat, singleplayer and without microtransactions.
I really really enjoy it the amount of content in it is frankly unbelievable. Especially for such a small indie game.
I'm actually talking about orbital travel. My current game hasn't reached the interplanetary travel stage yet, I've kind of gotten distracted with building, and then rebuilding, a hanger for my base, but I'm pretty sure that it still involves an instantaneous jump between planets, as opposed to traveling through space like SE does.