What game are you waiting for in 2024?

Suspense gas killed all my patience and I switched to UBoat unstable. It's got some work to do still. Type II does not have bulkheads, it drives me nuts. It's so tiny! Fuel consumption seems off. Tried the new stuff on static ship at Bergen and missed 2 shots. Nights are really dark now. Sounds have noticeably improved.
 
UBoat: Wrecked a coastal convoi. Started next patrol, sunk friendly abandoned sub and evaded a cordon of corvettes that was coming to investigate. Radio gives you frequently contactsto investigate (they always seem to hover @40 nm away). There is a multi-stage procedure now modeled for the torpedo nerds. It's got 3 stations for the torpedo alone, then the TDC and of course the periscope. You can do all of it and fail horribly or have the crew man it and listen to the clickety-click of the mechanical computers.
Performance-wise it has become worse for me - ever so often I pull another screen up and get a quite long hitch in the sim. It continues fine though.
My verdict so far: Retained its addictive touch (it suddenly was 3:30 am when I looked at the watch), has improved atmosphere, more believable world and boat. It's an overall improvement with a couple hitches. Sound level is either bugged a bit or the tooltip is wonky - I'm sure they will address this quite crucial element of the subsim.
 
So a guy on Steam thinks it's some serious thing when you switch boats in career - your noise emission from old boat gets locked and becomes a fixed constant. I still think there is something off beside that. What you can do with the boat switch happening is set to silent run, turn off machines and then you should get a new whisper-boat.
 
Infected with subsimitis I took a look at Wolfpack beta - there is a whole engine sim now included. You need dedicated LI now or you're sitting duck. Most complicated is E-Maschine, had to use brute trial and error to figure out battery charging.
 
So a guy on Steam thinks it's some serious thing when you switch boats in career - your noise emission from old boat gets locked and becomes a fixed constant. I still think there is something off beside that. What you can do with the boat switch happening is set to silent run, turn off machines and then you should get a new whisper-boat.
I was hoping the new patch would be relatively polished and complete but it seems like its far from it. To take a note from the Star Citizen crowd, I'll wait maybe a year for it to finish before updating. I'm a little concerned about the direction it's going since the people on Steam forums are pushing for the game to be ultra realistic and I think its straying too far from the dev's original idea that it'll end up a mess.
 
I was hoping the new patch would be relatively polished and complete but it seems like its far from it. To take a note from the Star Citizen crowd, I'll wait maybe a year for it to finish before updating. I'm a little concerned about the direction it's going since the people on Steam forums are pushing for the game to be ultra realistic and I think its straying too far from the dev's original idea that it'll end up a mess.
I don't think it'll take that long and so far all the realism stuff is optional. Best thing is, the sound effects of gear like the TDC kick in whether you do it hardcore or not. It'll never be another Wolfpack.
 
Wouldn't it be wonderful if you could marry the video above, SW Outlaws, with the Elite Dangerous galaxy.(?)
The one thing about SWO, from the beginning in 1977, they told us "In a Galaxy far far away" so there's no reason to mimic the Milky Way; and that's perfectly OK. I don't know what SWO's flight mechanics are like but if they're similar to ED or other good space sims, I'd like it.
I haven't owned a SW game but I stood in line in '77 three times the first week it was out, to absorb the movie. ... then a year or so later, here comes Alien
 
I had stopped a Swedish ship for inspection when an air raid surprised the Boat pants down. What do I do? They wouldnt bomb neutral ship heading to England? What if they do? Called back away team, plane drops bombs, scores hits, 2 crew lost, frantic evasion and leak fixes. We escaped, suspicious freighter unknown fate.
Did they script plane patrol along main shipping lane?
 
"Smootje! Smootje, can you cook one of these Pizzas we had in La Spezia, it's been so long since we've been to port"
Smoot grabs a pan, old bread and vegetables and begins to make a pizza. And to top it off he grabs into the larder and pulls out a pineapple. With a shrug the cook chops it up and that is how pineapple pizza was invented: In a metal tube in the mediterranean reeking of mansautée à la degeulasse, but for one night the men cherished the idea of making it back to port. True story, I swear.
 
Nebulous, a game in early access I've been revisiting for a couple years now has had a dev update about discontinuing a campaign and strategy layer for the game. The dev states that he went the wrong way and the strategic layer took away from the tactical layer (building dedicated ships and pushing them around in arena battle). I tend to agree that this would be a likely outcome. I think that was one year of development - must be painful.
Latest look at it on a new map was pretty horrible. The map is a clutter of terrain and controlling ships, LoS, manouvers is a pain in there. The order-giving in 3D space has never been the game's strong suit but I feel map making isn't either. You either get a map where terrain obscures the HUD information or has lighting that fuses the HUD symbology to non-existence. Best map in Nebulous: The black empty map. But you forego the nifty bits of sneaking ships around and ambush the enemy. I have my doubts this will ever be adequately done. The ships, weapons and sensor part is very good though.
 
This is my steam wishlist atm :)

Screenshot 2024-06-20 115536.png
 
Anyone else been looking at Forever Winter? I love the art style which is inspired by Phil Tippett's "Mad God" and I also love the fact that you play a scavenger in a huge war that just goes on around you.

 
Anyone else been looking at Forever Winter? I love the art style which is inspired by Phil Tippett's "Mad God" and I also love the fact that you play a scavenger in a huge war that just goes on around you.

Like the look of that...wishlisted :)
 
Anyone else been looking at Forever Winter? I love the art style which is inspired by Phil Tippett's "Mad God" and I also love the fact that you play a scavenger in a huge war that just goes on around you.

That does look good!
 
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