What game would you most like to see given a modern remake?

Good ol' "Gold Box" AD&D games, Pool of Radiance + Curse of the Azure Bonds + Secret of the Silver Blades + Pools of Darkness combined into a single game.
Yes, but you know you'd just get a modern FP action game with none of the real RPG elements. You probably won't even get a party.
 
Have so say, +1 to suggestions of:
Carrier command
System Shock 2

I would also add:
Silent Hill (the original one)

but would add, I'd also be nervous. still feel hurt with the terrible Homeworld RM, last time I ever pre-order a title.
 
The problem with remakes is they rarely come close to the charm of the original or else we often look at the past through rose tinted glasses and those old games weren't as good as we remember.

I did enjoy Emperor: Battle for Dune as a remake of Dune 2 and Chaos Reborn as a remake of Chaos: Battle of the Wizards.

One of the things i think that often makes remakes worse is how the devs try and make it "better" by adding their own twist on how the game plays, new features and stuff, that in the end make the remake worse than the original. The orignals were often good because of their simplicity.

A worse sin in my mind is the insistence of making remakes online, multiplayer, and shudders "social". Look what happened with the SimCity remake.

And sometimes those old games were good simply because they were a product of their time and were awesome for what they did at the time, but nowadays would be reviewed as rubbish, and rightly so.
 
I’m slightly miffed that Frontier: First Encounters has had all the modder love over the years (but an excellent job they have done) because I’ve always thought Frontier: Elite II was a much better looking game.

My dream remake would keep the same basic look of the original but massively increase the amount of stuff on screen - cities would have hundreds or even thousands of buildings instead of just a few dozen, clouds (and their shadows) could be visible to the horizon, the planet surface features (mountains, forests, craters etc) would be more more more! Keep the models simple so plenty of them can be shown - a planetfull of surface features would probably only equal the amount of polygons from an ED Station :)

I’d have the graphical bugs ironed out, make enemy AI actually dogfight, reimplement some of the things like cloudcities that got cut before release, and fold in the mission & newspapers from its sequel.

@avow555 - have you tried the modern LoM? It’s free on GoG, though I’ve got it on my phone - I start a new game every year on the Winter Solstice and play one turn per day. I wish I had the talent to make a Mount&Blade mod for the lands of Midnight...

System Shock - hopefully my KS remake might actually come out this year or next! A prime example of devs trying to make the game “better”, but thankfully being slapped down by the backers and actually doing a fairly straight remake now.
 
It just struck me that the three games i'm playing right now (Elite:Dangerous, Black Mesa and Doom Eternal) are remakes or sequels. What games of the past would you like to see remade with modern graphics?

My top 3 would be.

Interceptor (combat flight sim, perfect balance of sim and game, in my view)

Stunt Car Racer (ludicrously over-the-top stunt driving game)

Carrier Command (best action strategy game of all time, in my view).

What i'm talking about is taking the production values of a modern AAA game and applying it to a basically unchanged game from 20+ years ago with relatively few changes to gameplay.
Carrier Command has been redone like 10 years ago. Bohemia interactive I believe. If it hadnt been for the fog limiting the sight it'd been a decent game.
 
Lords of midnight
Starglider
X-Wing
I loved Starglider. Not sure if a modern take would capture it's magic tho.

Lords of Midnight saw a remake on mobile. It's the only game I ever bought for mobile. And it is the only version I actually beat. Got a map which helps tremendously. I think Singleton had something planned but he unfortunately died.
 
The problem with remakes is they rarely come close to the charm of the original or else we often look at the past through rose tinted glasses and those old games weren't as good as we remember.

I did enjoy Emperor: Battle for Dune as a remake of Dune 2 and Chaos Reborn as a remake of Chaos: Battle of the Wizards.

One of the things i think that often makes remakes worse is how the devs try and make it "better" by adding their own twist on how the game plays, new features and stuff, that in the end make the remake worse than the original. The orignals were often good because of their simplicity.

A worse sin in my mind is the insistence of making remakes online, multiplayer, and shudders "social". Look what happened with the SimCity remake.

And sometimes those old games were good simply because they were a product of their time and were awesome for what they did at the time, but nowadays would be reviewed as rubbish, and rightly so.

I actually had no idea there is a new Elite back in 2015, few months before Horizons was released, when I've seen ED listed on Steam at a discount. And as you say, I fully expected it to be a poorly made rehash of the original and I thought I will refund it within 2 hours. :)
I was pleasantly surprised of course, and it was quite an experence as the last time I played Elite was in the 80s.

I’m slightly miffed that Frontier: First Encounters has had all the modder love over the years (but an excellent job they have done) because I’ve always thought Frontier: Elite II was a much better looking game.

My dream remake would keep the same basic look of the original but massively increase the amount of stuff on screen - cities would have hundreds or even thousands of buildings instead of just a few dozen, clouds (and their shadows) could be visible to the horizon, the planet surface features (mountains, forests, craters etc) would be more more more! Keep the models simple so plenty of them can be shown - a planetfull of surface features would probably only equal the amount of polygons from an ED Station :)

I’d have the graphical bugs ironed out, make enemy AI actually dogfight, reimplement some of the things like cloudcities that got cut before release, and fold in the mission & newspapers from its sequel.

@avow555 - have you tried the modern LoM? It’s free on GoG, though I’ve got it on my phone - I start a new game every year on the Winter Solstice and play one turn per day. I wish I had the talent to make a Mount&Blade mod for the lands of Midnight...

System Shock - hopefully my KS remake might actually come out this year or next! A prime example of devs trying to make the game “better”, but thankfully being slapped down by the backers and actually doing a fairly straight remake now.

I wonder if it would be possible to 'mod' something like a Frontier: Elite 2 into Space Engine. So that we get game mechanics to explore those fantastic visuals.
 
I wonder if it would be possible to 'mod' something like a Frontier: Elite 2 into Space Engine. So that we get game mechanics to explore those fantastic visuals.
While SE looks very good (and I hope we one day have similar vistas in ED) I’d want to keep FE2s visuals but only upgrade the resolution and amount of stuff, with some modified gameplay.

Upgrade the DOS version of FE2 like GLFrontier upgraded the AtariST version of the game, further enhancements but keeping the same retro look. For example, I imagine the proc-gen faces in the game given some animation + sound, like the characters in the CD-ROM version of Cryo’s first Dune game, or adding masses of the bézier-curve clouds to gas giants.

(I’m currently replaying FE2 and have a bit of time to ponder these things whilst in Stardream :))
 
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